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401. Vehicle Ideas - in Feedback/Requests [original thread]
Nitrobeacon wrote: Confirmed future vehicles/stuff Gimme that Amarr dropship and HAV already. Though I'd probably switch to the dropship as my main vehicle specialization at that point
- by Harpyja - at 2014.04.17 00:00:00
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402. AV balance concerns - in Feedback/Requests [original thread]
Vespasian Andendare wrote: ... If Tanks are supposed to be vehicle-to-vehicle combat specialists... The hull doesn't define the role entirely. The turret defines the role as well. It's like saying all Caldari dropsuits should only engage at...
- by Harpyja - at 2014.04.16 16:34:00
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403. How to fix the equipment menu! - in Feedback/Requests [original thread]
Improving the Equipment/Module Selection Wheel We got very similar ideas
- by Harpyja - at 2014.04.16 13:25:00
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404. Madrugar and 3 armor repairers - in Feedback/Requests [original thread]
Both d) and e). But d) should take priority. 1.6 Madrugars had this window of opportunity CCP wants, but now they are going against that philosophy. A Madrugar in 1.6 was most likely a dead Madrugar if caught with its armor rep on cooldown. A wis...
- by Harpyja - at 2014.04.16 13:19:00
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405. Balancing the Large Turrets - in Feedback/Requests [original thread]
Bump of justice.
- by Harpyja - at 2014.04.15 18:11:00
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406. Balancing the Large Turrets - in Feedback/Requests [original thread]
*sigh* There's absolutely no skill to tanking anymore if it comes down to who has more damage mods and a higher tier railgun and gets the first shot like in a twitch shooter. I started Dust because it was not a twitch shooter and fittings, skill...
- by Harpyja - at 2014.04.12 15:25:00
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407. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
Captain Africa Clone1 wrote: CCP Saberwing wrote: Captain Africa Clone1 wrote: any feedback on this? I can't really give you too much awesome feedback here as I'm not a Designer. But I'll say that we're looking at several of these optio...
- by Harpyja - at 2014.04.11 13:37:00
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408. AV Sagaris & Pilot suit - in Feedback/Requests [original thread]
Atiim wrote: Harpyja wrote: Right now I just want all of my passive skills back. 5% shield/armor per level 5% CPU/PG per level 2%/3% turret damage per level And give us new skills like 5% acceleration per level 5% top speed per level 5% ex...
- by Harpyja - at 2014.04.10 17:50:00
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409. Increasing Your Scan Profile - in Feedback/Requests [original thread]
Pokey Dravon wrote: Maximus Stryker wrote: Django Quik wrote: No nothing increases your profile. Keep in mind that most of the tanked scouts are gallente and they're tanking armor, not shields. Armor already has a penalty, just it isn't h...
- by Harpyja - at 2014.04.10 17:48:00
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410. AV Sagaris & Pilot suit - in Feedback/Requests [original thread]
Right now I just want all of my passive skills back. 5% shield/armor per level 5% CPU/PG per level 2%/3% turret damage per level And give us new skills like 5% acceleration per level 5% top speed per level 5% extender/plate efficacy per level T...
- by Harpyja - at 2014.04.09 15:26:00
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411. Balancing the Large Turrets - in Feedback/Requests [original thread]
Tebu Gan wrote: Fox Gaden wrote: I like the 300m Rail Turret range. It is still sufficient to give an advantage over Blasters, but it gets the Rail Tanks out of the Red line. I have been having a lot of fun with mine, now that I am getting t...
- by Harpyja - at 2014.04.08 20:46:00
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412. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: Harpyja wrote: The third suggestion is to give railguns a range profile similar to the laser rifle. They should only deal 100% damage at say, between 200 and 350m. Damage should then drop to 50% at 100m and 450m, then down ...
- by Harpyja - at 2014.04.08 17:35:00
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413. Balancing the Large Turrets - in Feedback/Requests [original thread]
Azri Sarum wrote: I have to disagree with the notion of the large blaster being worked into a more anti-infantry role. Thats what the small turrets on your tank are for.... The large blaster should have its anti-infantry capabilities nerfed int...
- by Harpyja - at 2014.04.08 13:37:00
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414. Balancing the Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Alena Ventrallis wrote: Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at....
- by Harpyja - at 2014.04.08 03:29:00
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415. Balancing the Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at. there really isn't a threat beyond blaster ...
- by Harpyja - at 2014.04.07 21:15:00
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416. Buff Lower Tier swarms - in Feedback/Requests [original thread]
The problem I have with buffing the lower tier swarms is that you'd buff the free anti armor starter fit which everyone has, where people with 0 SP into swarms will be dealing close to proto level damage against vehicles. The only way to buff the...
- by Harpyja - at 2014.04.07 15:39:00
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417. Balancing the Large Turrets - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: My opinions: Blasters: I agree blasters should be geared more toward AI than AV, but I wouldn't make them totally defenseless. I don't think a MLT Sica with a hardener should be completely immune to an Ion Cannon. Also, ...
- by Harpyja - at 2014.04.07 05:42:00
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418. Balancing the Large Turrets - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2014.04.07 01:42:00
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419. Caldari Missiles [rifle] and Gallente drones [equipment] - in Feedback/Requests [original thread]
Asha Starwind wrote: I suggested reintroducing this capability to the swarm launcher here a separate weapon isn't needed. I give the missile rifle mentioned in the OP a meh. It seems like it wont deal enough damage for a weapon with such a ...
- by Harpyja - at 2014.04.06 01:26:00
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420. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The-Errorist wrote: I've updated post #7 XxGhazbaranxX wrote: Against dropships with double reps, My Wyrkomi breach FG disagrees with this post Considering my post was about assault forge-guns, I don't see how breach FG disagrees with m...
- by Harpyja - at 2014.04.05 23:34:00
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