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1001. we need more logi's and medics on the field - in General Discussions [original thread]
knight guard fury wrote: Archbot wrote: Then be one. i only am on occasion but i mostly run min scout and min assualt. other wise i ***** in all the WP's with how much health the heavies have and reviving anyone who dies. i really dont ge...
- by Happy Violentime - at 2014.03.27 10:12:00
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1002. Cloak nerf. - in General Discussions [original thread]
John Psi wrote: Anyway, any module must have re-activation delay. It's not a ammo clip. It's not a module it's equipment. Go hide in your HAV
- by Happy Violentime - at 2014.03.27 00:34:00
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1003. Cloaks; New Problems - in General Discussions [original thread]
Arirana wrote: howard sanchez wrote: If you pass your weapon reticle over a cloaked scout it will not only turn red( as long as you are in range) you can shoot them dead, regardless of the scouts profile. Please try not to insist that ev...
- by Happy Violentime - at 2014.03.26 21:39:00
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1004. Cloaks; New Problems - in General Discussions [original thread]
Lorhak Gannarsein wrote: I agree with OP; there's nothing wrong with camping, but the cloak makes it basically a no-risk play style. Wait around a corner, cloak up when you see someone coming, move in for the gank. Lol and in 1.7 all you ne...
- by Happy Violentime - at 2014.03.26 21:34:00
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1005. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Whenever I exit from cloak I always seem to auto switch to my main weapon (even if I cloaked carrying sidearm) bit awkward when your main is out of ammo any chance someone could look at making decloaking auto switch to last weapon used? If that's ...
- by Happy Violentime - at 2014.03.26 21:20:00
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1006. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Stile451 wrote: Uplinks that have the Amarr logistics bonus applied do not display the correct time on the spawn selection screen. Once you choose an affected uplink the correct time is displayed. Happy Violentime wrote: I received +25 tria...
- by Happy Violentime - at 2014.03.26 19:37:00
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1007. Fucken scouts. - in General Discussions [original thread]
You all cried for a respec - no one to blame but yourselves
- by Happy Violentime - at 2014.03.26 17:19:00
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1008. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
CCP Saberwing wrote: Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring. Do I understand what you are saying? It sounds like you ar...
- by Happy Violentime - at 2014.03.26 13:16:00
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1009. What happens when a cloaked scout is successfully active scanned? - in General Discussions [original thread]
Scanned a cloak scout last night, you get them running around with a red chevron over their heads LOL
- by Happy Violentime - at 2014.03.26 12:55:00
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1010. Cloaks; New Problems - in General Discussions [original thread]
Arirana wrote: EDIT: You are all assuming that I have no idea what I'm talking about. I know this stuff because I am one of those scouts. It's stupid. being rewarded for not moving at all isn't fun. I am unscannable, invisible, and my shotgun ...
- by Happy Violentime - at 2014.03.26 12:49:00
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1011. What does > mean? CCP please answer. - in General Discussions [original thread]
The Robot Devil wrote: I want to know what CCP intended it to be. I'm sure once CCP have worked out what they intended it to be they will let us know.
- by Happy Violentime - at 2014.03.26 12:22:00
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1012. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
I received +25 triage points - not bad for a compact nanohive....
- by Happy Violentime - at 2014.03.26 02:05:00
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1013. Is the Cal scout OP? - in General Discussions [original thread]
Nocturnal Soul wrote: Gallente Gal scout is more OP than Cal scout
- by Happy Violentime - at 2014.03.25 22:25:00
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1014. Remotes ninja hammer?? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Good. They also show up on scanners now. So that's two RE bugs fixed. Re's show up on scanners?? What the actual? That's just pandering to the ******* blind crybabies who need to have their hands held on the battle...
- by Happy Violentime - at 2014.03.25 15:53:00
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1015. Flux's Should disable Cloaks.. - in General Discussions [original thread]
Do you view the battleground with your eyes? No. Your whole suit, weapons etc. rely on electronics, even that chip in your brain. A flux grenade should completely shutdown any suits, weapons or vehicle untils it's systems reboot. They should also...
- by Happy Violentime - at 2014.03.25 15:43:00
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1016. Isn't it a conflict of interests for a CPM to rule all of PC? - in General Discussions [original thread]
The dark cloud wrote: Secret information about upcoming changes in the future? I wish i would know about stuff beforehand so i could post that crap stright on the forums. And im not happy with blueing up with every twatt in the game. I'm fai...
- by Happy Violentime - at 2014.03.25 07:59:00
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1017. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
But, I like planting 3 or 4 re's and then using my main weapon to trigger them individually as red's run by, it's a waste to blow them all with the trigger.
- by Happy Violentime - at 2014.03.24 13:52:00
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1018. NEO Suits - Post 1.8 respec and Vanity usage of. - in Technical Support/Bugs [original thread]
Is anything stopping you currently from creating blank fittings with these suits? If you do that now they should still be there after the SP refund and you'll be able to 'favourite' them for 'warbarge' use
- by Happy Violentime - at 2014.03.24 13:36:00
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1019. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Zahle Undt wrote: A bigger deal for me is that optimization shouldn't require proficiency 5 I don't disagree with you, would greatly benefit new and lower sp players
- by Happy Violentime - at 2014.03.22 09:41:00
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1020. goodbye to our Russia players? - in General Discussions [original thread]
steadyhand amarr wrote: Ug im gunna delete this thread i had to much faih in communty to not have it derail into the wordest dumest debate Edit: yeh i just wanted this to desucess ingame problems but yeh asking to much of this communty Mayb...
- by Happy Violentime - at 2014.03.22 00:14:00
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