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Thread Statistics | Show CCP posts - 5 post(s) |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2116
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Posted - 2014.03.26 12:53:00 -
[121] - Quote
Himiko Kuronaga wrote:CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully. How in gods name is a 20% stab in the face "approaching it carefully"?
Jumping to conclusions like this is the reason CCP is very careful with the information they make public.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
3369
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Posted - 2014.03.26 13:01:00 -
[122] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote: How in gods name is a 20% stab in the face "approaching it carefully"?
Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring.
No, I do understand exactly what you were saying. I'm aware its not set in stone. It's the fact that big numbers are being talked about at all that's worrying.
At some point in time, someone said "We should nerf this by about 20%" and it became a general consensus in your office that was a decent number to nerf by.
The fact that it was echo'd on the forum as probably incoming very soon is of course troubling, but what is disturbing me is that this is your office's balance mentality in the first place and that such a big number can carry such a popular opinion. By all means, scale down the nerf and implement it bit-by-bit if you must to test the waters. But if people in your office are really talking such big numbers after internal test sessioning, you're going to have to forgive me if I don't feel an overwhelming sense of dread for the future of Dust.
CCP already has a reputation on this game for swinging balance from one extreme to the other with every build, and it's entirely because of that mentality. It's good if you show some restraint on this issue. It is NOT good for big numbers to be thrown around casually like that, ever.
Look at the scrambler pistol for example. You cut its dps in half this build. IN HALF. That's a 50% dps nerf straight outa nowhere that nobody even asked for. That's irresponsible balancing. |
TuFar Gon
Brutor Vanguard Minmatar Republic
66
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Posted - 2014.03.26 13:05:00 -
[123] - Quote
Thetes ur answer peeps... But im sure another QQ post will come about soon tm. JUST PLAY THE DAMN GAME!! |
Happy Violentime
OMFGZOMBIESRUN
287
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Posted - 2014.03.26 13:16:00 -
[124] - Quote
CCP Saberwing wrote:Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring.
Do I understand what you are saying? It sounds like you are saying 'we have no idea what we are doing' <- is this a correct assessment?
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jerrmy12 kahoalii
699
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Posted - 2014.03.26 14:36:00 -
[125] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote: How in gods name is a 20% stab in the face "approaching it carefully"?
Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring. Be aure to leave the caldari heavy's shueld ehp un nerfed, its not that strong...
Closed beta vet
Tears, sweet delicious tears
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
761
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Posted - 2014.03.26 14:45:00 -
[126] - Quote
I think this is mainly a problem of shouting "we're going to reduce it by 20%" and then going "but maybe not 20%"... I think it might have been wiser to say "testing has shown EHP is potentially slightly above what we find ideal, so we will be monitoring this carefully"...
I also think this is frankly bizarre seeing as vehicles have been crying out for some balancing since 1.7 and there were no hotfixes talked about then. I just find the development process so opaque. Why this hotfix first? why now? Why is it suddenly a problem? Why can't it wait a month until you have more data instead of the day after patch is released? It would also be nice to see some stats... like you once presented before the flaylock nerf (even though they were only usage statistics)... |
lithkul devant
Legions of Infinite Dominion Zero-Day
162
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Posted - 2014.03.26 14:48:00 -
[127] - Quote
....If they are doing a 20% nerf on Heavies you might as well hang up the class, refund everyone's sp spent into it and buy back all the heavy suits, hell just remove Heavy from the skill tree, that will solve the problem altogether. Oh wait...did I hear tanks, did I hear that forge guns and RE's are basically the only way Infintry can actually defend themselves since you made AV gernades useless? Yes...yes.....I hear the screams of a thousand AVer's crying as you smash the nerf bat over their head again, should we make them cry more by giving the forge gun a chance to shoot blanks....oh wait you already did.
Honestly, this 20% nerf is going to just destroy the infintry vs vehicle equation a ton, not only that but you just gave cloaks to scouts, doesn't take a genius to figure out, that the scouts are going to put the barell of the shotgun against the back of a heavies head and pull the trigger. So what exactly are you....CCP trying to accomplish by even mentioning a nerf, at most I would consider a 5% nerf to total Ehp for heavies and even that I would consider near extreme in measure. I'm already on the fence about taking a month or more off from Dust because of how horrid the balance has become against vehicles, yeah getting vehicle damage points is least an improvement, but it's not enough by a long shot. |
jerrmy12 kahoalii
699
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Posted - 2014.03.26 14:48:00 -
[128] - Quote
Justicar Karnellia wrote:I think this is mainly a problem of shouting "we're going to reduce it by 20%" and then going "but maybe not 20%"... I think it might have been wiser to say "testing has shown EHP is potentially slightly above what we find ideal, so we will be monitoring this carefully"...
I also think this is frankly bizarre seeing as vehicles have been crying out for some balancing since 1.7 and there were no hotfixes talked about then. I just find the development process so opaque. Why this hotfix first? why now? Why is it suddenly a problem? Why can't it wait a month until you have more data instead of the day after patch is released? It would also be nice to see some stats... like you once presented before the flaylock nerf (even though they were only usage statistics)... Hotfix maybe next week for vehicle's
Closed beta vet
Tears, sweet delicious tears
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Disturbingly Bored
Forum Warfare
2070
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Posted - 2014.03.26 15:26:00 -
[129] - Quote
CCP Saberwing wrote:Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring.
Saberwing, I understand there's quite a bit of shooting the messenger going on. Please pardon the flaming.
We forum goers are worried, however, that when you CCP guys mention a change "might" happen, the exact thing that you said almost always ends up in the game, no matter how much discussion we have on the subject.
We really hope that isn't the case here. Because otherwise it totally negates all the changes you made to Sentinel Bonuses, and it'd better to just give us our weird mostly useless bonuses back than nerf HP this hard.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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jerrmy12 kahoalii
699
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Posted - 2014.03.26 15:30:00 -
[130] - Quote
Disturbingly Bored wrote:CCP Saberwing wrote:Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring. Saberwing, I understand there's quite a bit of shooting the messenger going on. Please pardon the flaming. We forum goers are worried, however, that when you CCP guys mention a change "might" happen, the exact thing that you said almost always ends up in the game, no matter how much discussion we have on the subject. We really hope that isn't the case here. Because otherwise it totally negates all the changes you made to Sentinel Bonuses, and it'd better to just give us our weird mostly useless bonuses back than nerf HP this hard. The hmg just needs to be nerfed, thats where all the xomplaining comes from
Closed beta vet
Tears, sweet delicious tears
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Zimander
32
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Posted - 2014.03.26 15:43:00 -
[131] - Quote
Iron Wolf Saber wrote:CPM only made the push to get the information public on the grounds we dont want you guys spending sp into something that may get nerfed really soon.
CCP Concluded the need for the Nerf in their testing.
Get your story straight.
Bit to late for that many players already spec to all kind heavys
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ReGnYuM
Dirt Nap Squad.
2573
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Posted - 2014.03.26 15:57:00 -
[132] - Quote
Its threads like this that you really get to see the pent up frustration, animosity, and overall anger of the Dust 514 Community.
Hey guys , at least CCP did not try to revamp/ improve aiming. Then we would have a total Uprising 2.0 on our hands.
My SP GAP carries me.
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jerrmy12 kahoalii
702
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Posted - 2014.03.26 16:01:00 -
[133] - Quote
Zimander wrote:Iron Wolf Saber wrote:CPM only made the push to get the information public on the grounds we dont want you guys spending sp into something that may get nerfed really soon.
CCP Concluded the need for the Nerf in their testing.
Get your story straight. Bit to late for that many players already spec to all kind heavys I spcced in non fotm material Cal heqvy and cal scout, cant really brick tank so its good
Closed beta vet
Tears, sweet delicious tears
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Chibi Andy
Forsaken Immortals Top Men.
1116
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Posted - 2014.03.26 16:03:00 -
[134] - Quote
ReGnYuM wrote:Its threads like this that you really get to see the pent up frustration, animosity, and overall anger of the Dust 514 Community. Hey guys , at least CCP did not try to revamp/ improve aiming. Then we would have a total Uprising 2.0 on our hands.
who knows, maybe even those fanatical players might decide to do something even more drastic than just raging on the forums, they might even decide to bomb the place
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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ANON Cerberus
Tiny Toons
359
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Posted - 2014.03.26 16:06:00 -
[135] - Quote
I do wonder what keeps people playing this game at this point. You had a solid idea with DUST. I just feel ever since the beta ended, the game has been really lacking a sense of structured planning.
CCP if you want to garner player support you have to engage with the community and discuss things in a moderated way. Throwing around random "20%" numbers and then saying oh well we might not..... that does not help garner support.
Apart from that, this build came riddled with bugs and errors. Granted you expect that in any game on any patch day but no where near the same extent that bugs have prevailed in 1.8.
Also what does rattle peoples cages is the fact that you seem unable to balance really easy things in this game, such as vehicles vs infantry in the form of AV.
You could come out and say - "Ok players, we want vehicles to be quite easy to kill but they will be cheap thus leading to gameplay similar to what you might expect in a battlefield title".
Or
"Ok players this is the EVE universe so some vehicles will be tanked to hell and back and be hard to kill, but for this they will cost an absolute crap ton of isk and we will actually have mechanics that will always mean tanks / vehicles cannot constantly stomp all match long".
Ahh I could go on but I feel this has all been said time and time again without anything changing. |
Buster Friently
Rosen Association
2091
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Posted - 2014.03.26 16:09:00 -
[136] - Quote
ANON Cerberus wrote:I do wonder what keeps people playing this game at this point. You had a solid idea with DUST. I just feel ever since the beta ended, the game has been really lacking a sense of structured planning.
CCP if you want to garner player support you have to engage with the community and discuss things in a moderated way. Throwing around random "20%" numbers and then saying oh well we might not..... that does not help garner support.
Apart from that, this build came riddled with bugs and errors. Granted you expect that in any game on any patch day but no where near the same extent that bugs have prevailed in 1.8.
Also what does rattle peoples cages is the fact that you seem unable to balance really easy things in this game, such as vehicles vs infantry in the form of AV.
You could come out and say - "Ok players, we want vehicles to be quite easy to kill but they will be cheap thus leading to gameplay similar to what you might expect in a battlefield title".
Or
"Ok players this is the EVE universe so some vehicles will be tanked to hell and back and be hard to kill, but for this they will cost an absolute crap ton of isk and we will actually have mechanics that will always mean tanks / vehicles cannot constantly stomp all match long".
Ahh I could go on but I feel this has all been said time and time again without anything changing.
You bring up some good points, and I agree. I would say though, that there's an even bigger problem really, and that is that there's nothing creative or unique really about Dust.
People will play a flawed but interesting game. They will not play a boring but flawless game.
I've been saying it for a while, CCP needs to be laser focused on content to build the playerbase, then item number two should be bugfixes. Let the balance issues sort themselves out for a while before making any knee jerk, uninformed reactions.
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Heimdallr69
Heaven's Lost Property
1942
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Posted - 2014.03.26 16:13:00 -
[137] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Just an FYI for everyone who didn't know.. Tanks are harder too balance, you don't want them too weak or too strong. An hmg insta killing you at 60m yeah whatever I can live with that but it taking 3 full clips of six kin to kill a heavy.. Idk maybe the servers had some issues so I won't say their OP.. Yet. Gotta problem with tanks? Go fit an anti tank railgun.. There problem solved..
Removed inappropriate content - CCP Logibro
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Bro-metheus
Storm Wind Strikeforce Caldari State
62
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Posted - 2014.03.26 16:24:00 -
[138] - Quote
ANON Cerberus wrote:I do wonder what keeps people playing this game at this point. You had a solid idea with DUST. I just feel ever since the beta ended, the game has been really lacking a sense of structured planning.
CCP if you want to garner player support you have to engage with the community and discuss things in a moderated way. Throwing around random "20%" numbers and then saying oh well we might not..... that does not help garner support.
Apart from that, this build came riddled with bugs and errors. Granted you expect that in any game on any patch day but no where near the same extent that bugs have prevailed in 1.8.
Also what does rattle peoples cages is the fact that you seem unable to balance really easy things in this game, such as vehicles vs infantry in the form of AV.
You could come out and say - "Ok players, we want vehicles to be quite easy to kill but they will be cheap thus leading to gameplay similar to what you might expect in a battlefield title".
Or
"Ok players this is the EVE universe so some vehicles will be tanked to hell and back and be hard to kill, but for this they will cost an absolute crap ton of isk and we will actually have mechanics that will always mean tanks / vehicles cannot constantly stomp all match long".
Ahh I could go on but I feel this has all been said time and time again without anything changing.
+1 those are both very good intents when it comes to veh vs av strategies. I think for dusts sake the battlefield strategy is the best way to take it. |
Disturbingly Bored
Forum Warfare
2073
|
Posted - 2014.03.26 16:29:00 -
[139] - Quote
Heimdallr69 wrote:Just an FYI for everyone who didn't know.. Tanks are harder too balance, you don't want them too weak or too strong. An hmg insta killing you at 60m yeah whatever I can live with that but it taking 3 full clips of six kin to kill a heavy.. Idk maybe the servers had some issues so I won't say their OP.. Yet. Gotta problem with tanks? Go fit an anti tank railgun.. There problem solved..
Dude, just... No.
A whole hell of a lot of No.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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TheWee BabySeamus
Dem Durrty Boyz Dirt Nap Squad.
93
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Posted - 2014.03.26 20:32:00 -
[140] - Quote
CCP Saberwing wrote:TheWee BabySeamus wrote: Please explain to me the thinking behind the future heavy nerf.
Just had a mosey around the office. My latest understanding is that we haven't fully committed to nerfing Heavy EHP just yet. We're going to keep an eye on it and see how things pan out. That doesn't mean there will or will not be a nerf! - just that we're going to approach it carefully.
THANK YOU SABERWING please approach this carefully, Heavies have been gimped since Chromosome.
DDB Director & Bitter Vet
My Minmatar Heavy eats Medium frames for a snack..............I'm fat :(
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IAmDuncanIdaho II
R 0 N 1 N
299
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Posted - 2014.03.26 20:51:00 -
[141] - Quote
Interesting that a hotfix for HAVs is possible...should've been hotfixed three months ago in that case. Of course, it could be that some of the work that's gone on since then was to actually allow hotfixes to be possible in the first place. We don't know everything, nor should we. But if this was true, it would help to say so. We would have better understanding about things that get us riled up.
As for CPM, for me personally, it's not so much what they can and can't do, but the way they go about their business. Their approach is wrong, they rub ppl up the wrong way, and come across as like-whores. I don't have as much respect for them as I should.
*shrugs*
It is what it is, fark it, I'm still having fun. Then again, I didn't spec heavy...yet. |
Bro-metheus
Storm Wind Strikeforce Caldari State
68
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Posted - 2014.03.26 20:57:00 -
[142] - Quote
IAmDuncanIdaho II wrote:Interesting that a hotfix for HAVs is possible...should've been hotfixed three months ago in that case. Of course, it could be that some of the work that's gone on since then was to actually allow hotfixes to be possible in the first place. We don't know everything, nor should we. But if this was true, it would help to say so. We would have better understanding about things that get us riled up.
As for CPM, for me personally, it's not so much what they can and can't do, but the way they go about their business. Their approach is wrong, they rub ppl up the wrong way, and come across as like-whores. I don't have as much respect for them as I should.
*shrugs*
It is what it is, fark it, I'm still having fun. Then again, I didn't spec heavy...yet.
informing is one on the foundations of good leadership. By not keeping us properly informed and up date they breed mistrust and animosity. |
I Shot You
The Exemplars Top Men.
25
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Posted - 2014.03.26 21:49:00 -
[143] - Quote
Bro-metheus wrote:I have to say great job listening to Completely Pathetic Management (CPM) once again. You adjust heavies without waiting to see what happens in the player bases hands testing vs the more powerful and changed splash weapons and lasers. But you let tanks sit for what will prob be 6-8 months or more before making even the smallest of adjustments?
I know CCP has a record of excellence to maintain (sarcasm) but really try slightly loosening your head from your ass, or at the very least wiggle your head around to make some breathing room in there. You play test like old people ****.
they will now even fix the swam launcher at all not talk about that |
Charlotte O'Dell
Fatal Absolution Negative-Feedback
2245
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Posted - 2014.03.26 22:05:00 -
[144] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
Don't Blam it up
Charlotte O'Dell is the highest level unicorn!
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Johnny Guilt
Algintal Core
615
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Posted - 2014.03.26 22:11:00 -
[145] - Quote
Denesian Morenti wrote:Just grab a forge gun and have some fun. It works for me! it's fun shooting blanks
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Ivy Zalinto
Bobbit's Hangmen
348
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Posted - 2014.03.26 22:22:00 -
[146] - Quote
Quote:So you can change heavys on the whim of the CPM but not tanks?
Yes...Heavies outnumber tanks. Massively now that the other races are out and about. Sentinels at least need a locked slot that can ONLY use heavy weapons...
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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lithkul devant
Legions of Infinite Dominion Zero-Day
164
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Posted - 2014.03.27 00:47:00 -
[147] - Quote
Heimdallr69 wrote:CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Just an FYI for everyone who didn't know.. Tanks are harder too balance, you don't want them too weak or too strong. An hmg insta killing you at 60m yeah whatever I can live with that but it taking 3 full clips of six kin to kill a heavy.. Idk maybe the servers had some issues so I won't say their OP.. Yet. Gotta problem with tanks? Go fit an anti tank railgun.. There problem solved..
If you had to expend three full clips of six kin to kill any heavy, you either A) Missed nearly all your shots B) Were so far away that the bullets shouldn't be able to damage nearly anyone C) You had massive lag spikes in the game.
The fact is, at most any heavy can take a full two clips probably just 1 full clip or maybe 1 + /1/2, and I am talking full proto here with all proto modules without dying, as it is I can kill most heavies with 1 full on burst of the basic laser rifle without being fulled speced into it. Rail Rifles still take down heavies easily and so do many other things.
For example the other day I unloaded a full clip of magsec into a light frame mlt, he did not die or take any damage, it was a sudden lag spike that saved him for right then, I had to reload with his gun pointed at me thankfully I was somewhat hidden, he nearly killed me, I won with like 20armor left if that, I also had over 700Ehp when the whole ordeal started. So yeah, you probably got lag smacked because they just patched the game. |
Syeven Reed
RETR0 PR0 GAMERS
486
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Posted - 2014.03.27 12:41:00 -
[148] - Quote
CCP Saberwing wrote:Himiko Kuronaga wrote: How in gods name is a 20% stab in the face "approaching it carefully"?
Seems like you didn't understand what I said. The 20% isn't set in stone, nor is it guaranteed to be happening at all yet. EHP is something we'll be monitoring. I wonder if the Devs ever feel like their hitting their head against a brick wall.... Iv seen saber say the same thing about 200 times all over the forums yet people lack the ability to take it in.
Gÿé Syeven 514
Application for CPM1
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