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1021. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Mad Syringe wrote: If you ask for something you should give some reasoning... otherwise it's just spam! I didn't ask for anything, i stated an opinion. It's not spam either, spam is an entirely different type of meat (but seriously, this is...
- by Happy Violentime - at 2014.03.22 00:07:00
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1022. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Michael Arck wrote: What are your reasons for this suggestion? Especially since 1.8 hasn't dropped yet for us to gauge how the weapons' damage will be after tuesday. It's nothing to do with weapons dmg in 1.8, or in any other build.
- by Happy Violentime - at 2014.03.22 00:03:00
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1023. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Django Quik wrote: Why should you be able to increase the damage output of a standard weapon to the same as or more than the proto variant without skilling up to the proto variant? Just skilling straight up to the proto variant would use les...
- by Happy Violentime - at 2014.03.22 00:00:00
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1024. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
Iron Wolf Saber wrote: After one learns how to operate something they then learn how to be proficient at doing so afterwards they start to master said techniques of operation. Are you arguing for or against the proposal? hard to tell? Cons...
- by Happy Violentime - at 2014.03.21 23:48:00
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1025. Weapon proficiency skill should not require weapon OP lvl 5 - in General Discussions [original thread]
I've been thinking about this before proposed 1.8 changes and I don't think the 1.8 changes have changed my mind. Remove the lvl 5 req for weapon proficiency. Either remove the req altogether or make it a lvl 1 req only.
- by Happy Violentime - at 2014.03.21 10:09:00
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1026. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Vulpes Dolosus wrote: Just wait until they fix the redline. We'll be unstoppable :D This is precisely why the redline shouldn't be removed. And proves that ads pilots are only good when nothing is shooting at them, the minute they take som...
- by Happy Violentime - at 2014.03.21 01:15:00
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1027. Who else thinks - in General Discussions [original thread]
SoTa'S PoP wrote: TheDarthMa94 wrote: A drop suit command respec is better than nothing, so i'm satisfied i agree with you but still feel like ccp took a crap on us. OMG entitled brat shut your god damn **** holster!
- by Happy Violentime - at 2014.03.21 01:07:00
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1028. Why can I not see a tank or LAV on my minimap? - in General Discussions [original thread]
The dark cloud wrote: This is why i dont bother with the crap passive scanning skills. Its appearently not working properly and by the time they do show up on your map youll get a blaster pointed in your face. How can you say they are crap w...
- by Happy Violentime - at 2014.03.20 14:07:00
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1029. Can someone drom DUNA CORP confirm this? - in General Discussions [original thread]
If they had director roles they could empty the wallet and change the tax rate
- by Happy Violentime - at 2014.03.20 14:04:00
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1030. Anyone else like to play with less SP characters from time to time? - in General Discussions [original thread]
Trustworthy's slave wrote: Everything feels more rewarding. Really??? In your Soma?
- by Happy Violentime - at 2014.03.20 13:59:00
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1031. Get rid off 3rd person view on tanks. - in General Discussions [original thread]
Takahiro Kashuken wrote: Camera drones say no Why doesn't my dropsuit have camera drones if HAV's do? add camera drones to dropsuits of remove from HAV's??
- by Happy Violentime - at 2014.03.19 15:57:00
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1032. Gallente Assaults: Will they be any good at all? - in General Discussions [original thread]
Martyr Saboteur wrote: Cody Sietz wrote: BL4CKST4R wrote: Will be the or one of the worst suits in 1.8 Worst Assault suit with the worst stats. It actually has the best stats when compared to the other Assaults. Stop complaining tha...
- by Happy Violentime - at 2014.03.18 20:23:00
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1033. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Grenade count reduced by 1 - so..... how many fused locus grenades do we get?
- by Happy Violentime - at 2014.03.18 17:22:00
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1034. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
Vulpes Dolosus wrote: No. Cloaks work just like vehicle active mods do now. You turn it on and once it's off, it need to recharge. Only difference is it can use a half charge. I read it that you can turn cloak on and off and on again as ma...
- by Happy Violentime - at 2014.03.18 15:32:00
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1035. HMGs unable to use sidearm for balance and realism - in General Discussions [original thread]
Weapon switch time is fine.
- by Happy Violentime - at 2014.03.18 15:25:00
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1036. So whilst playing around in a fitting tool - in General Discussions [original thread]
Cotsy wrote: Arkena Wyrnspire wrote: I fitted an ADV cloak to a Ck.0 logi with 700 HP, with damps, equipment, and a proto weapon. I wonder if this will become a thing. http://www.protofits.com/fittings/view/0/810 90 shield 180 armo...
- by Happy Violentime - at 2014.03.18 00:21:00
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1037. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
lithkul devant wrote: Happy Violentime wrote: Heavenly Daughter wrote: Oh, really !? Show exactly this is what CCP wrote ANYWHERE, Do you know what they say about the word ASSUME. So this is your understanding, isn't it. I know...
- by Happy Violentime - at 2014.03.17 15:34:00
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1038. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Heavenly Daughter wrote: Happy Violentime wrote: Heavenly Daughter wrote: [quote=CCP Logibro]Million Clone Challenge [ Are you dumb or are you just trying to be an ass? I believe you'll find the figures you posted above were what we wou...
- by Happy Violentime - at 2014.03.17 13:45:00
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1039. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Heavenly Daughter wrote: CCP Logibro wrote: Million Clone Challenge For 250,000 clones destroyed, all active players will receive 250,000 skill points
For 500,000 clones destroyed, all active players will receive 500,000 skill points
...
- by Happy Violentime - at 2014.03.17 11:25:00
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1040. No need for a weapon/upgrades SP Refund - in General Discussions [original thread]
BL4CKST4R wrote: Maken Tosch wrote: Why? This. CCP_CmdrWang GÇÅ@CCP_CmdrWang 5h 887,139 #dust514 clones have been destoryed so far, only 112,861 left to go! New stretch goal is set at 2 million kills for 2 million SP! Source: https://twit...
- by Happy Violentime - at 2014.03.16 10:11:00
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