Pages: 1 2 3 4 5 6 7 8 9 10 20 |
221. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
I wonder why they didn't mirror that concept in Dust? Like I said I'm not against making adjustments, I'd just like to have an idea what the adjustment should be.
- by Hagintora - at 2013.10.09 22:59:00
|
222. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Yes, those look like some wonderful number breakdowns.... +1 Thanks! Unfortunately it doesn't look like anybody else shares your opinion. Oh well. Can't say I didn't try, at least.
- by Hagintora - at 2013.10.09 22:44:00
|
223. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Godin Thekiller wrote: Gallente is faster than the Caldari. adjust it. According to the Market in game, the Gallente and Caldari Medium Frame, Logistics, and Assault Suits all move at the same speed (5m, and 7m for the Frame and Assault Suit...
- by Hagintora - at 2013.10.09 22:35:00
|
224. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Shameless Bump
- by Hagintora - at 2013.10.09 22:18:00
|
225. Scout Registry / Killboard - in General Discussions [original thread]
Looking for feedback on suggested speed changes that I think could buff the Scout https://forums.dust514.com/default.aspx?g=posts&t=114616&find=unread I'd love to hear what my Scout brothers have to say on this
- by Hagintora - at 2013.10.09 16:45:00
|
226. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Would this achieve the desired effect? https://forums.dust514.com/default.aspx?g=posts&t=114616&find=unread Wanted to post directly to this thread, but couldn't find it. Got pushed further back than I thought it had.
- by Hagintora - at 2013.10.09 15:49:00
|
227. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
And yet the only bonuses I can see are from the Armor Plate Skill
- by Hagintora - at 2013.10.09 15:33:00
|
228. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Damage mods have stacking penalties; each successive one reduces in effectiveness. I would like the 10% damage buffs to all weapons that Uprising brought reduced. If the assault bonus is only 5%, then it would be 5%...
- by Hagintora - at 2013.10.09 15:10:00
|
229. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I think I'd be more comfortable with Assaults getting a 5% reduction to CPU/PG of all Light Weapons and Sidearms. It would allow them to fit higher tier weapons while still giving room for better Slot fittings. The idea of Duvolle Assault Rifle w...
- by Hagintora - at 2013.10.09 14:36:00
|
230. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
I would prefer it if the Reactive Plates benefitted from both the Armor Plate Skill Bonus and the Amor Repairer Skill Bonus, combined with the OP.
- by Hagintora - at 2013.10.09 12:31:00
|
231. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
TL;DR Without going into to why this is necessary (as there are many other threads that have already covered this in detail), I propose this idea to the current dynamic. First, make every Frame suit .9m faster that the one below it. So Medium F...
- by Hagintora - at 2013.10.09 12:12:00
|
232. Fully Customizable Suits - in Feedback/Requests [original thread]
Lord Abbadd0n wrote: it allows the ultimate form of min/maxing which would lower time-to-kill below CCP's goal threshold. in order to compensate, CCP would have to nerf weapons or something to the point that the only viable fit would be a min/m...
- by Hagintora - at 2013.10.09 11:07:00
|
233. Fully Customizable Suits - in Feedback/Requests [original thread]
Thurak1 wrote: heck if i could do this i would make me a scout suit with 1 heavy weapon slot 1 light weapon slot 2 grenade slots 2 equipment slots and i wouldnt care about the hi and low slots. Especially running around with the assault forge ...
- by Hagintora - at 2013.10.08 23:28:00
|
234. Fully Customizable Suits - in Feedback/Requests [original thread]
nukel head wrote: Wouldn't that defeat the need for different suit classes? There would be no need to have any specific roles (assault, logi, etc) because everyone would skill into custom and get all for one. Also, racial variants would be noth...
- by Hagintora - at 2013.10.08 23:19:00
|
235. Fully Customizable Suits - in Feedback/Requests [original thread]
Jakobi Wan wrote: assuming the racial variants wont be as far as CCP takes the "customization of your weapon" (i use customization loosely in this case) I'd love to see new scopes, grips, stocks, barrels, muzzles/silencers, special ammunitions ...
- by Hagintora - at 2013.10.07 19:44:00
|
236. Fully Customizable Suits - in Feedback/Requests [original thread]
Spademan wrote: Because it's potentially game-breaking, thats why. Think about it, one particular issue I see is that Light and Heavy weapons are two different slots. Now picture any suit with a Forge gun, LR and SMG. That sounds like somethin...
- by Hagintora - at 2013.10.06 01:38:00
|
237. Fully Customizable Suits - in Feedback/Requests [original thread]
Spademan wrote: Make it cost a few million per suit then i'd be remotely ok with it. Why the high price tag, if all suits are fully customizable? Why should I pay more for a Gal Scout with 4 Highs 1 Low, than I do for a Gal Scout with 1 High...
- by Hagintora - at 2013.10.06 00:40:00
|
238. Fully Customizable Suits - in Feedback/Requests [original thread]
I don't see how more customization could "ruin" the game, so at the risk of appearing "too far gone", please explain.
- by Hagintora - at 2013.10.06 00:38:00
|
239. Fully Customizable Suits - in Feedback/Requests [original thread]
How would everyone feel about fully customizable suits? The idea I have in my head would be that every suit would have a base number of slots that a player can "activate", with that number increasing with skill level. The player could then choose ...
- by Hagintora - at 2013.10.05 23:40:00
|
240. Give Scout Suits Squad Vision - in General Discussions [original thread]
While I agree that Scouts sharing the Intel gained from their scan would give Scouts a more defined role, I do not agree that it is a buff for Scouts. Or a buff for squads for that matter. Given the Scan Range for Scouts (20m for GalScouts, 15m fo...
- by Hagintora - at 2013.10.05 21:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |