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241. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Interesting idea, but I don't see those events as being very new-player friendly, which is already a concern with this game. The security status is just to let you know where you are in the EVE world. How's this as an ...
- by Hagintora - at 2013.10.04 21:47:00
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242. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: At the cost of 1m scan you could give the g-scout a starting 15 with a 6%(per level) boost. Should end up with, I think, 39m scan. This was just a compromise to those not liking the G-Scouts base scan being lower then the...
- by Hagintora - at 2013.09.28 00:47:00
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243. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Krom Ganesh wrote: As for the change in passive scan, what's wrong with just bumping all scouts to 20m? This would mean that scouts get 30 (with range extender to 5) and gal scouts get 45. A lvl 5 scout with profile dampening at 5 isn't going ...
- by Hagintora - at 2013.09.28 00:44:00
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244. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well you outcome seems reasonable but your start doesn't . So what the reason for suit specialised in passive scanning having a lower value than a normal not specialized light frame? Doesn't make much sense to me... So w...
- by Hagintora - at 2013.09.27 11:29:00
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245. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
My thoughts on Passive Scan Radius are thus: Keep the Scan Radius of all Medium and Heavy Frame Suits/Variants at 10m, and increase the radius for all Light Frame Suits, and Non-Gallente Scout Suits, to 15m. Gallente Scouts stay at 10m. Don't yel...
- by Hagintora - at 2013.09.27 10:33:00
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246. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Along the Active Scanner line: I could see the active jammer shutting down deployed equipment for a few seconds - suddenly those nanite clusters are no longer running and the uplinks have an added delay to spawning o...
- by Hagintora - at 2013.08.20 01:03:00
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247. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Bump
- by Hagintora - at 2013.08.16 12:10:00
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248. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Thoughts on DropSuit Racial Bonuses: Amarr: Bonus to Armor HP Caldari: Bonus to Shield HP Gallente: Bonus to Armor Regen Minmitar: Bonus to Shield Regen Frame Bonuses and Role Bonuses are little more trick because I only play as a Gal Scout. ...
- by Hagintora - at 2013.08.16 09:51:00
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249. If Scouts aren't buffed in 1.4, we're doomed - in General Discussions [original thread]
Shotty GoBang wrote: Camp like the Fatties with their Forge Guns. You gonna organize a Scout Strike Shotty? Get all the Scouts in your chat channel into full squads then just redline camp/afk?
- by Hagintora - at 2013.08.16 06:53:00
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250. Skyscraper Abuse/Problems - in Feedback/Requests [original thread]
Tanks on towers are a problem, but only because I haven't spec'd into AV yet. As for the rest, call in a Sniper. I love people on towers, they usually put down a DU and almost always completely ignore the fact that someone is picking them off. As ...
- by Hagintora - at 2013.08.16 04:29:00
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251. Seperate Suit Skill Tree's - in Feedback/Requests [original thread]
Instead of having one Skill Tree apply to all Dropsuits, I suggest separating them into their respective Races, Frames, and Specialties. So the first Skill Tree would focus on Racial bonuses, and would apply to all suits used by that race. The ne...
- by Hagintora - at 2013.08.16 04:18:00
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252. If Scouts aren't buffed in 1.4, we're doomed - in General Discussions [original thread]
voidfaction wrote: Cody Sietz wrote: voidfaction wrote: Cody Sietz wrote: I'd like it if scouts didn't have to wait a sec for stamina to recharge. Edit:oh and Gallente scouts need a buff to base scan range so we can...ya know...scout....
- by Hagintora - at 2013.08.16 02:00:00
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253. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
Another idea to add to yours since your standardizing slot layouts. Why not have Mods offer the same bonuses from Basic to Complex, but lower the CPU/PG requirements instead? So a Basic Damage Mod gives the same bonus as a Complex Damage Mod, but ...
- by Hagintora - at 2013.07.28 12:49:00
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254. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Entirely possible.... though I think adding role bonuses to modules is a bit odd. What Im suggesting is using the EVE mode of balancing equipment... however toning it down. T2 pushes players towards specific roles while ...
- by Hagintora - at 2013.07.28 12:21:00
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255. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
Django Quik wrote: True Adamance wrote: I can understand that but you don't get noticeable bonuses over newer players in more successful/ established shooters such a Battlefield or Call of Duty. Your expansion/ development is horizontal ra...
- by Hagintora - at 2013.07.28 11:43:00
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256. Suggestion to CCP Tiericide and a Reformatting of Drop Suits - in Feedback/Requests [original thread]
True Adamance wrote: Vulcanus Lightbringer wrote: I agree with you, one thing though: Why would a Logistics suit have more modules than an Assault suit? I would suggest the introduction of Medium Slots but I feel they have not place in Du...
- by Hagintora - at 2013.07.28 11:27:00
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257. Missions - in Feedback/Requests [original thread]
If by espionage you mean being able to effect FW then, yes, as I already mentioned in the OP with using Objectives to gather intel. If you mean being able to effect Player run Corps, then I don't know. I don't know enough about that side of EVE/Du...
- by Hagintora - at 2013.07.09 22:28:00
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258. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Phazoid wrote: this stamina nerf is driving me crazy, i have to double think before trying to assassinate someone, as probably i cant run away, i mean, a scout that avoids detection by radar and visual detection, gets close to you, waits, pract...
- by Hagintora - at 2013.07.09 22:16:00
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259. Missions - in Feedback/Requests [original thread]
Bump. We really do need a reason to keep playing after we cap out, something other than just more SP/ISK.
- by Hagintora - at 2013.07.09 22:12:00
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260. the redline problem - and solution - in General Discussions [original thread]
I've said much the same thing elsewhere on this forum. Increasing the map size would solve a lot of the "redline problems" that people currently complain about. But I've also come realize that it will cause a whole lot more. The biggest issue that...
- by Hagintora - at 2013.07.09 02:39:00
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