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341. SP loss per Death - in Feedback/Requests [original thread]
It's an idea that I've been kicking around in my head for awhile, and I just wanted to get the community's thoughts on it. See whether or not I'm just spinning my wheels. The idea is simple: Every time you die, you lose a little SP Right now I'm...
- by Hagintora - at 2013.02.13 12:52:00
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342. [Request] Using meta levels to filter games. - in Feedback/Requests [original thread]
I wouldn't mind this, except that right now, I can't really say that gear matters all that much. I know I'm probably going to get hosed for saying that, but I feel it's true. The Militla AR, for example, is just as effective against an unmodded/un...
- by Hagintora - at 2013.02.12 12:18:00
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343. [ Request ] Takedown, Bleed out, Execution, Rescue, and Assisted Takedown. War P... - in Feedback/Requests [original thread]
I like it, but I'd make these changes: Bleed Out: +25 WP Rescue: +25 WP to the medic Mainly I don't see a reason why normal "take-down-and-bleed-out" kills should earn more WP's than a head shot, which completely eliminates bleed out as a possi...
- by Hagintora - at 2013.02.12 11:24:00
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344. And stay down.... - in Feedback/Requests [original thread]
I remember doing this in MAG a lot. Alternatively, you could wait for a Logi to come over and try and revive, and then cap him, too. ;-)
- by Hagintora - at 2013.02.11 20:23:00
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345. [feedback[ Installation Turrets - in Feedback/Requests [original thread]
I agree completely. They already have the skills in the tree, might as well make them useful.
- by Hagintora - at 2013.02.11 20:10:00
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346. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Well, that doesn't sound nearly as useful as I was hoping.
- by Hagintora - at 2013.02.11 19:51:00
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347. Cancling a hack on terminals needs a fix... like yesterday - in Feedback/Requests [original thread]
My general feeling is this: If they get points for taking it, we should get points for stopping them. That would include stopping hacks, stopping red dots from taking supply points, turrets, etc., and even getting team saves if you kill an enemy w...
- by Hagintora - at 2013.02.11 19:36:00
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348. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You can "tag" people. If you keep your reticule on an enemy, they'll appear on TACNET for everyone to see. Also you can't limit roles by gun alone, that's slightly unfair because it gives more features to users of that gu...
- by Hagintora - at 2013.02.11 19:18:00
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349. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
^That's kind of my point. This way people would be able to track how effective snipers are being in the match at any given moment. Just a quick look at the player list will tell Squad Leaders and Battlefield Commanders if their sniper/overwatch is...
- by Hagintora - at 2013.02.11 18:43:00
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350. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
Active Scanner. I'll keep my eye open for that, thanks. The only thing I've seen so far is the mod that increases your suits scan radius. Useful, but only for yourself, and not the rest of the team which is what I'm looking for. I know it sounds s...
- by Hagintora - at 2013.02.11 18:01:00
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351. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
[quoteTo avoid being killed by a weapon do your best to not let it shoot you. Which means knowing it's range and using that to your advantage, it also means flanking, focus fire, and being willing to fall back. HMG users (like the user of any othe...
- by Hagintora - at 2013.02.11 17:47:00
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352. [Request] Expanded role for snipers - in Feedback/Requests [original thread]
There seems to be a lot of hate on this forum against Snipers. I'm hoping that this just comes from the known glitches and the admitedly imbalanced mechanics of the weapon itself, and not against the role (and the players) specifically. It's dishe...
- by Hagintora - at 2013.02.11 17:42:00
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353. [Request] SP and ISK based on WP - in Feedback/Requests [original thread]
I don't know, that's an interesting question, since I haven't done Corp battles yet. I don't really play well with others so I prefer to be a loner when comes to MMO type games. I've heard that some EVE Corps use contracts, or something like them....
- by Hagintora - at 2013.02.10 12:39:00
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354. [Request] SP and ISK based on WP - in Feedback/Requests [original thread]
A kick policy is fine for those who go AFK, but I don't thinks it's enough. All you'd have to do is run around the MCC, or behind the redline til the end of the match and you'd still be able to leach. I think this way (or something like it), would...
- by Hagintora - at 2013.02.10 11:58:00
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355. [Request] SP and ISK based on WP - in Feedback/Requests [original thread]
It might be, but I've come in at the end of a match (literally like 30 seconds to a minute before the end) done absolutely nothing, and still get awarded SP and ISK. Granted it wasn't a lot, but I'm saying that if you earn 0 WP in a match, you sho...
- by Hagintora - at 2013.02.10 11:52:00
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356. [Request] SP and ISK based on WP - in Feedback/Requests [original thread]
I see your point. How about- SP: Equal to WP x5 ISK: Equal to WP x150 Which, using your numbers, would mean a gain of 6,500 SP and 195,000 ISK.
- by Hagintora - at 2013.02.10 11:45:00
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357. [Request] SP and ISK based on WP - in Feedback/Requests [original thread]
So my idea is pretty simple, and the title of this thread pretty much explains it all. Let me sum it up Skill Points: Equal to your WP x10 ISK: Equal to your WP x100 I think this would encourage people to do more in all matches, since ...
- by Hagintora - at 2013.02.10 11:16:00
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358. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
It sounds to me like you guys are talking more about balancing the Match Making for Pub Matches, rather than the SP system. If the system were better balanced in putting "like skill leveled" players in matches together, I don't think this would be...
- by Hagintora - at 2013.02.10 10:54:00
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359. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
I still say there should be 2 classes of Sniper Rifle. Heavy Ballistics, and the current Rail Gun. Rail Gun is highly accurate, high rate of fire (say the same as current Tactical Sniper Rifle) but low damage. I think something on par with the Tac...
- by Hagintora - at 2013.02.09 15:03:00
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360. Dropship Shooting - in Feedback/Requests [original thread]
Off topic, but I'm new to the forums. Where are people getting their information about new drop suits, weapons etc.? I've been looking, can't seem to find the right thread. Could someone point me in right direction?
- by Hagintora - at 2013.02.09 14:07:00
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