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201. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Why do you instantly need to know whether you've killed a proto guy or a militia scrub? Why does not finding out at the end of the battle how much you've contributed satisfy? It's for the same reason that they show WP's f...
- by Hagintora - at 2013.03.13 12:20:00
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202. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Ok people still don't seem to be grasping the fact that isk takes care of rewarding your for killing higher level geared players. WP does not need to do this too. As for the matchmaking system - it doesn't work on just SP co...
- by Hagintora - at 2013.03.13 10:35:00
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203. Thoughts on War points - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Only problem here...what do you do when people are in squads outside of an individual game? The Meta/SP level system is great for determining rewards and I like it, but how would it place a squad of different level...
- by Hagintora - at 2013.03.13 10:13:00
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204. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small par...
- by Hagintora - at 2013.03.13 09:39:00
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205. Thoughts on War points - in Feedback/Requests [original thread]
Tiluvo wrote: Ah, I seem to have missed that. It doesn't sound terrible, but I think better matchmaking could help with that. I think that Meta Level could help with matchmaking. Basing matchmaking on say, SP's, doesn't really help because s...
- by Hagintora - at 2013.03.12 22:20:00
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206. Thoughts on War points - in Feedback/Requests [original thread]
Tiluvo wrote: I agree, to a point, that assaults and other roles that focus on killing enemies could use a WP boost. I can make double or triple what the heavy in my squad makes shooting guys by healing him while he's shooting guys. However, ...
- by Hagintora - at 2013.03.12 21:52:00
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207. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: Ah yeh, sorry, thought I'd already pointed out that part about how SP is earned. And FYI - I've still not hit the cap this week, so don't go making bad assumptions. I guess, technically, that was a bad assumption on m...
- by Hagintora - at 2013.03.12 20:35:00
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208. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: 200k isk seems to be pretty much the base contract amount for playing a full game - you only get less if you're in for less than a whole match. If you kill a lot of really expensive gear, you can get 400k or more (though that...
- by Hagintora - at 2013.03.12 17:45:00
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209. (Request) Unique Identifiers - in Feedback/Requests [original thread]
I was thinking of something similar so that each squad was assigned a letter (Squad A, Squad B, etc.) then each player would be assigned a number in the squad. That way it would work for people not in you squad as well. I'm not sure about letting ...
- by Hagintora - at 2013.03.12 15:44:00
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210. Thoughts on War points - in Feedback/Requests [original thread]
KalOfTheRathi wrote: You would be better served by getting WP and not wishing you got more by playing some other FPS. Not to mention the act of writing the entire thing down proves your concept of balance is anything but balanced. Leave it al...
- by Hagintora - at 2013.03.12 15:30:00
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211. Thoughts on War points - in Feedback/Requests [original thread]
Django Quik wrote: WP is fine, don't touch that. The reward you get for taking down harder and more expensive enemies is more isk and as you level up and SP becomes less important (and thus WP also, as they are directly tied), the isk earned fr...
- by Hagintora - at 2013.03.12 02:10:00
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212. Thoughts on War points - in Feedback/Requests [original thread]
Your Absolut End wrote: I think the base WP for a kill should stay at 50 WP, so if I have a Meta level of 5 and kill a enemy merc of the same meta level the reward should be 50 WP, 1 Meta Level should stand for at least 10 WP, but if I am at Me...
- by Hagintora - at 2013.03.12 00:08:00
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213. Thoughts on War points - in Feedback/Requests [original thread]
Your Absolut End wrote: damned snipers, ruining everything again :D But you are right. The idea with skills raising the meta level is pretty nice, this can make things much easier. On the sniperrifles: thats a pretty tough one, because meta lev...
- by Hagintora - at 2013.03.11 22:32:00
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214. Thoughts on War points - in Feedback/Requests [original thread]
Your Absolut End wrote: Right, I think the meta level might be the easiest way to find out how a player is fitted. On the other hand what do you think about the skills? You know, there are skills which boost you weapon damage 10% and others whi...
- by Hagintora - at 2013.03.11 21:53:00
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215. Thoughts on War points - in Feedback/Requests [original thread]
Your Absolut End wrote: This is exactly the main idea behind my thougts, you have different risks in this game, I see it mostly from the assault site, for I am playing this the most. So a scout is normally no really threat so it should not be a...
- by Hagintora - at 2013.03.11 21:30:00
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216. Thoughts on War points - in Feedback/Requests [original thread]
It might work in the points you acquired were based on the suit you were wearing at the time of the kill. Scouts are paper thin, so going up against a heavy and winning and could yeild more points (let's say in the way of bonus points) as you tech...
- by Hagintora - at 2013.03.11 21:01:00
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217. Reload from enemies corpse. Swap equipment. - in Feedback/Requests [original thread]
I think it could work. It would give Mercs a chance to replenish ammo and equipment when nanohives and Supply Depots are not available (or have already been destroyed), allowing people to fight for longer. If you run out of ammo during a fight, an...
- by Hagintora - at 2013.03.11 20:50:00
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218. My Feedback On The Redline Issue - in Feedback/Requests [original thread]
Hagintora wrote: Okay, we're dealing with three completely different issues here. 1) AFK Farmers 2) Redline Sniping 3) Teams Being Redlined Making a single sweeping change to try to cover all three is not the way to handle this. You need ...
- by Hagintora - at 2013.03.10 12:56:00
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219. (Request) Spotter - in Feedback/Requests [original thread]
I'm gonna add my .02 ISK to this conversation. @Jathniel: Yes, the spotting system is already in play, but I actually think that's the problem. Because everybody can spot enemies, and immediately relay that information to the rest of their team ...
- by Hagintora - at 2013.03.10 12:45:00
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220. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
madd greazy wrote: +1 OP, just some ideas of my own towards this, but I think overall it is a great idea. Maybe the usefulness of the module on individual's would vary depending on sensor strength or other sensor modules. For example: If som...
- by Hagintora - at 2013.03.10 12:04:00
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