Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tiluvo
Digital Mercs
28
|
Posted - 2013.03.12 23:39:00 -
[31] - Quote
Django Quik wrote:Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small part of the eventual game and in the next 6 months (release is slated for summer 2013) everything will change massively.
When we have full EvE integration, there will be 3 security zones in which to play - hi-sec, low-sec and null-sec. The current version of pub games will likely be quite similar to hi-sec. High level experienced players will not be playing here much because the rewards will likely be quite limited. They will all be in low and null-sec fighting over territory against other high level players and corps.
As stated, I really don't think there needs to be any change because the isk rewards adequately take care of the meta level differences but to just make one point about what has now been suggested - if there is a difference in reward between meta levels (or gear types), would you only apply this to the suits? the weapons? the modules used? Do you see what I'm getting at here? It's not just about the suit. +1 The amount of thought put into the meta idea is good, and I wouldn't hate having it done, but I don't think WP are the way to balance it. I do agree that the WP need tweaked, mostly by adding more ways to earn them. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.12 23:41:00 -
[32] - Quote
@Tiluvo agreed - WP does need tweaking in general, especially rehacking objectives and hacking vehicles need WP reward. |
Tiluvo
Digital Mercs
28
|
Posted - 2013.03.12 23:55:00 -
[33] - Quote
Django Quik wrote:@Tiluvo agreed - WP does need tweaking in general, especially rehacking objectives and hacking vehicles need WP reward. Do you mean repairing vehicles? Because I thought you already got points for hacking them. |
Thrillhouse Van Houten
DIOS EX.
23
|
Posted - 2013.03.13 00:48:00 -
[34] - Quote
Hagintora wrote:I think that Meta Level could help with matchmaking. Basing matchmaking on say, SP's, doesn't really help because some people (like me) have a whole bunch of SP's that they haven't assigned to anything effectively making them the same challenge from week to week until they do. Basing it on Skill Levels is better, but it doesn't take into account how much ISK you've spent on your currently available fits.
But since we can choose our "Favorite" fit (which is curently being used to decide how you appear to other players while in the Warbarge), the system could take the Meta Level of your fit, combine it with your skill levels (as outlined in an earlier post), and come up with a Meta Level range that it would then use to match you with other players. If you feel that the matches it puts you in are unchallenging (or too much of a challenge), then you can simply pick a different fit as your "Favorite" and see where that puts you. It's a system that players can manipulate until they get the challenge level that they want.
I'd have this apply only to Instant Battles, leaving Corp Matches and FW to their own devices.
Only problem here...what do you do when people are in squads outside of an individual game? The Meta/SP level system is great for determining rewards and I like it, but how would it place a squad of different leveled people?
For example, I am a squad leader with proto gear and huge amounts of SP but all three of my mates are newbs with starter fits. Does matchmaking set us up in a proto instant battle or a starter instant battle? Also, anyone could set their fav fit to a starter fit, get thrown into a lower Meta level match and then hit up a supply depot and switch to a proto fit.
Granted, switching to a proto fit would still effect their SP/ISK rewards. Also, I am aware that part of the algorithm involves total SP in addition to fit meta level. Theoretically, a guy with 5mil SP and a starter fit still won't be playing against newbies since his Meta/SP level would be too high.
Balancing this system correctly would be an absolute beast, fyi. Think about it. Okay, so one of the ideas here is to stop rewarding proto guys for going 31/1 in public games, right? To balance this so that actually happens you need to make the SP/ISK rewards SOOOO small for running a proto fit against starter fits that going 10/5 against other proto guys is better than going 31/1 against newbs. Not only that, you have to balance it so that going 31/1 in starter fits with 6mil SP is STILL worse than going 10/5 against other proto guys. You have to make it so that the hit you suffer for going proto against guys with 4 mil SP when you have 4 mil SP isn't ridiculous, since they should also be able to run proto at that skill level. It sounds like an absolute boondoggle to balance, is all I'm suggesting...
At the end of the day, I think a Meta/SP level WP system would do wonders to curtail (if not prevent) SOME pub-stomping since the big-wigs wouldn't get jack for contract rewards for owning newbies, but balancing a system like this seems like an arduous battle for the developers at best. |
Hagintora
Chatelain Rapid Response Gallente Federation
113
|
Posted - 2013.03.13 09:39:00 -
[35] - Quote
Django Quik wrote:Okay, so the crux of the issue is starting to emerge here and it essentially comes down to pubstomps and poor matchmaking. With that in mind, it should be remembered that what we are currently playing will be a very small part of the eventual game and in the next 6 months (release is slated for summer 2013) everything will change massively.
When we have full EvE integration, there will be 3 security zones in which to play - hi-sec, low-sec and null-sec. The current version of pub games will likely be quite similar to hi-sec. High level experienced players will not be playing here much because the rewards will likely be quite limited. They will all be in low and null-sec fighting over territory against other high level players and corps.
As stated, I really don't think there needs to be any change because the isk rewards adequately take care of the meta level differences but to just make one point about what has now been suggested - if there is a difference in reward between meta levels (or gear types), would you only apply this to the suits? the weapons? the modules used? Do you see what I'm getting at here? It's not just about the suit.
Well, no, pubstomping and matchmaking were just two situations that I saw this idea immediately affecting. The crux of the idea is to tie the WP's directly into SP's and ISK in a way that is easy to understand at a glance. Meaning that you don't have to go into the fine details when you're trying to explain to new players how the reward system works, all you have to do is say "Higher WP's Higher rewards, now go shoot something," and they'll know that everytime the WP's pop up on their screen that they've just earned more SP's and ISK. The higher the WP number, the more SP and ISK earned. Which can help make new players less afraid of tanks because tanks can be worth a lot of WP's.
And the Meta Level isn't derived from just suits, but entire fits. That's Suits, Weapons, Equipment, and Modules all averaged out, then you add in your skill levels and DPS (as outlined in earlier posts), to get the Meta Level of the Fit in question. |
Hagintora
Chatelain Rapid Response Gallente Federation
113
|
Posted - 2013.03.13 10:13:00 -
[36] - Quote
Thrillhouse Van Houten wrote:Only problem here...what do you do when people are in squads outside of an individual game? The Meta/SP level system is great for determining rewards and I like it, but how would it place a squad of different leveled people?
For example, I am a squad leader with proto gear and huge amounts of SP but all three of my mates are newbs with starter fits. Does matchmaking set us up in a proto instant battle or a starter instant battle? Also, anyone could set their fav fit to a starter fit, get thrown into a lower Meta level match and then hit up a supply depot and switch to a proto fit.
Granted, switching to a proto fit would still effect their SP/ISK rewards. Also, I am aware that part of the algorithm involves total SP in addition to fit meta level. Theoretically, a guy with 5mil SP and a starter fit still won't be playing against newbies since his Meta/SP level would be too high.
It's not total SP but Skill Levels that is taken into account. You can have 5 mil SP, but if you haven't spent it on anything it isn't going to do you any good. I currently have about 300K SP that I haven't spent on anything, how does this unspent SP make me any more of a challenge? But to your question; If you are joining a game on your own, then the matchmaking would just use your own Meta Level, but if you are joining a game as a premade squad, then it would take the average Meta Level of the group and place you accordingly. So let's say that I have a four man Squad that consists of four different Meta Levels: 2, 3, 4, and 5. The Average Meta Level of the group is 3.5, so that's where it would put us. It's a little more challenging for the ML2 guy, but he has a Squad of riends that he can lean on for support; And it's a little less challenging for the ML5 guy, but while he might earn less per kill he can probably make up for that by killing more than he normally would.
Thrillhouse Van Houten wrote:Balancing this system correctly would be an absolute beast, fyi. Think about it. Okay, so one of the ideas here is to stop rewarding proto guys for going 31/1 in public games, right? To balance this so that actually happens you need to make the SP/ISK rewards SOOOO small for running a proto fit against starter fits that going 10/5 against other proto guys is better than going 31/1 against newbs. Not only that, you have to balance it so that going 31/1 in starter fits with 6mil SP is STILL worse than going 10/5 against other proto guys. You have to make it so that the hit you suffer for going proto against guys with 4 mil SP when you have 4 mil SP isn't ridiculous, since they should also be able to run proto at that skill level. It sounds like an absolute boondoggle to balance, is all I'm suggesting...
At the end of the day, I think a Meta/SP level WP system would do wonders to curtail (if not prevent) SOME pub-stomping since the big-wigs wouldn't get jack for contract rewards for owning newbies, but balancing a system like this seems like an arduous battle for the developers at best.
Ok, as stated in a previous post, no kill will be worth less than 25 WP's. The base number for any kill is 50 WP's, and he WP's are reduced (or increased) by 10 per Level. So if you're ML5 and you shoot someone who is ML3 you would earn 30 WP's. if you killed a guy who is ML1 or 2 you would earn 25 WP's. While the ML1 guy would earn 90 WP's for being able to take out the ML5 opponent. A score that reflects the challenge that opponent presented as well as the SP and ISK rewarded for defeating him. The idea really isn't to stop pubstomping completely (which I would be against anyway), but just to make it a little less lucrative.
And Balancing shouldn't be an issue, you're just matching Meta Level with Meta Level (not total SP's) which could look something like this:
Meta Level:
0.0-.99
1.0-1.99
2.0-2.99
3.0-3.99
etc., etc......
|
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:21:00 -
[37] - Quote
Ok people still don't seem to be grasping the fact that isk takes care of rewarding your for killing higher level geared players. WP does not need to do this too.
As for the matchmaking system - it doesn't work on just SP count, or even SP spend or meta-level. It's a pretty complex algorithm that produces a 'skill level'. There was a dev post recently explaining it better - I'll try to find the post to link for it. |
Hagintora
Chatelain Rapid Response Gallente Federation
113
|
Posted - 2013.03.13 10:35:00 -
[38] - Quote
Django Quik wrote:Ok people still don't seem to be grasping the fact that isk takes care of rewarding your for killing higher level geared players. WP does not need to do this too.
As for the matchmaking system - it doesn't work on just SP count, or even SP spend or meta-level. It's a pretty complex algorithm that produces a 'skill level'. There was a dev post recently explaining it better - I'll try to find the post to link for it.
I understand that you get ISK for killing higher geared players, but until you exlpained it I thought that WP's equaled SP and ISK in some wierd algorithm that I didn't need to undertand, I just thought More WP's=More ISK. I thought this because there is NOTHING in the game that says otherwise, and WP's are the only thing that pop up on my screen when I do anything. I'm not saying that WP's should also reward you with ISK, I'm saying that I should know at a glance that I've earned a higher than normal ISK reward if I kill someone wearing higher level gear. I don't always have time to check what gear people are wearing in a fire fight, so having a higher WP score flash across my screen is a great way of letting me know.
I know that there is a system in place already, I just think that it could be better, and this is my idea how.
And yes, link please, I would love to read it. |
Django Quik
R.I.f.t
244
|
Posted - 2013.03.13 10:40:00 -
[39] - Quote
Why do you instantly need to know whether you've killed a proto guy or a militia scrub? Why does not finding out at the end of the battle how much you've contributed satisfy?
I couldn't find the dev post but I've linked the wiki page for the system that is used. |
Hagintora
Chatelain Rapid Response Gallente Federation
113
|
Posted - 2013.03.13 12:20:00 -
[40] - Quote
Django Quik wrote: Why do you instantly need to know whether you've killed a proto guy or a militia scrub? Why does not finding out at the end of the battle how much you've contributed satisfy?
It's for the same reason that they show WP's for kills and hacks, it's just a psychological "carrot" that helps pull people along the game. It's what makes you want to hack that objective, or drop that Uplink or Nanohive. It's a constant reminder that your actions have worth and consequences. It let's people know, in an almost immediate positive feedback loop, that you've done a good thing. Under the current system, and of course using the logic you've described above, WP's don't need to be shown because you can check how much you've contributed to the match at the reward screen.
With other FPS's (as much as I hate to bring them up), the score you earn is directly tied into your contribution in an intuitive way. So when I see a score pop up, I know how much that action contributed to the win by how high the number is. Passive contibutions, like Nanohives and Drop Uplinks earn a lower score, while hacking objectives and enemy kills earn a higher score.
You have to remember that most people coming into this game have probably never played EVE, I know that I never have (this isn't meant as an assumption that you have played EVE before, but I'm pretty sure I saw somewhere that you said you've been here since before Open Beta, which would make you more familiar with the universe as a whole than people like me). Players need something they can understand, intuitively, without the need for flowcharts and spreadsheets. The idea I've proposed would allow for that intuitiveness (i.e., higher WP's=Higher Rewards) while still keeping the complexity of how that is achieved for players that want to go into those deeper levels.
Django Quik wrote:I couldn't find the dev post but I've linked the wiki page for the system that is used.
Ummm.....no? No link.
EDIT: Nevermind, I saw where you put it. Thanks for linking it! |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |