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        1621. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread] 
            CCP Wolfman wrote:    Godin Thekiller wrote:  @Wolfman: Let me get this straight before I make my decision on this thing. Tell me if I got the gist of how you want this thing to sort of work-  step 1: kill stuffz  step 2: put your neat little ha... 
          - by Godin Thekiller - at 2014.06.11 08:15:00 
          
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        1622. balanaced,cool, stupid OP pt2 - in General Discussions [original thread] 
            BLOOD Ruler wrote:  Cloaks don't hide any one now.Their useless and camo cloak sounds better.    If you don't stand out in the open like a idiot, it actually does work. It's not supposed to be complete invisibility. And no, it's worse. With the ... 
          - by Godin Thekiller - at 2014.06.11 08:13:00 
          
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        1623. Add shield boosters for infantry - in Feedback/Requests [original thread] 
          No, it doesn't work for shield HAV's. Boosters are garbage. Old boosters although didn't work well were imo far better. Same for repairers (although they did in fact work). 
          - by Godin Thekiller - at 2014.06.11 08:07:00 
          
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        1624. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread] 
          @Wolfman: Let me get this straight before I make my decision on this thing. Tell me if I got the gist of how you want this thing to sort of work-  step 1: kill stuffz  step 2: put your neat little harvester down  step 3: guard it while it harvests... 
          - by Godin Thekiller - at 2014.06.11 08:04:00 
          
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        1625. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread] 
            anaboop wrote:    Give vehicles a small amount of ammo once they spawn in, forcing vehicle users to "need" a supply depot, in order to stock upto the maximum, lack of ammo in ambush would be good for infantry, and forcing tank spammers to be con... 
          - by Godin Thekiller - at 2014.06.11 07:53:00 
          
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        1626. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:  I'm not really a huge fan of heavyhanded nerfs to armor repairers (I know that they are technically overpowered currently), Ideally I would like to see fitting *other modules* like armor plates / hardeners incentivized. I... 
          - by Godin Thekiller - at 2014.06.11 07:50:00 
          
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        1627. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread] 
          You still forgot the Federation Rails. 
          - by Godin Thekiller - at 2014.06.11 07:43:00 
          
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        1628. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread] 
            Kratek Heshan wrote:  the blaster user are easy to kill now on missile and rail thanks ccp :)     This post makes no sense:  A blaster HAV has since 1.7 been easy to kill by a HAV with a rail or a missile turret. What are you talking about? 
          - by Godin Thekiller - at 2014.06.11 07:36:00 
          
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        1629. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread] 
            Sir Dukey wrote:    Harpyja wrote:    CCP Rattati wrote:  We propose the following:  1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost  We ... 
          - by Godin Thekiller - at 2014.06.11 04:56:00 
          
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        1630. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread] 
            Atiim wrote:    Godin Thekiller wrote:  You forgot specialist versions of every last turret, and vehicles that are not pre-fitted.  EDIT: Oh, and actually a point to having LP items other than having a name and a skin added to them.   I will add... 
          - by Godin Thekiller - at 2014.06.11 04:21:00 
          
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        1631. balanaced,cool, stupid OP pt2 - in General Discussions [original thread] 
          This makes 0 sense. Again, as I've said, You can't just give something to a suit without having drawbacks (aka a slot removed). It doesn't work like that. Even the LLV and the LDS had slots removed. And as I said, built in anything shouldn't happe... 
          - by Godin Thekiller - at 2014.06.11 04:07:00 
          
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        1632. are we ever getting precision rifle CCP please answer me and explain - in Feedback/Requests [original thread] 
          Not for dust anyways. 
          - by Godin Thekiller - at 2014.06.11 03:49:00 
          
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        1633. Character Movement - in General Discussions [original thread] 
            CCP Wolfman wrote:    Godin Thekiller wrote:    CCP Wolfman wrote:  Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-)    Obviously we want you to fix the basic mo... 
          - by Godin Thekiller - at 2014.06.11 03:48:00 
          
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        1634. Character Movement - in General Discussions [original thread] 
            Jaysyn Larrisen wrote:    CCP Wolfman wrote:  Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-)     Not sure if it falls under the movement category but have you ... 
          - by Godin Thekiller - at 2014.06.11 03:47:00 
          
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        1635. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread] 
            Glyd Path wrote:    CCP Rattati wrote:  We propose the following:  1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost  We won't change shiel... 
          - by Godin Thekiller - at 2014.06.11 03:40:00 
          
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        1636. [Request] Add Missing Items To Marketplace(s) - in Feedback/Requests [original thread] 
          You forgot specialist versions of every last turret, and vehicles that are not pre-fitted.  EDIT: Oh, and actually a point to having LP items other than having a name and a skin added to them. 
          - by Godin Thekiller - at 2014.06.11 03:37:00 
          
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        1637. Swarm launchers/ forge gun/anti vehicle - in Feedback/Requests [original thread] 
          You seen like you think that simply aiming and shooting at a HAV should automatically make it die regardless. That's not how it works. I won't comment on swarms (those numbers seem a bit on the high end however), forges don't need changes atm, PLC... 
          - by Godin Thekiller - at 2014.06.11 03:34:00 
          
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        1638. [Feedback] Magsec is ugly... - in Feedback/Requests [original thread] 
          1: stop smoking  2: SOONtm 
          - by Godin Thekiller - at 2014.06.11 03:24:00 
          
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        1639. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread] 
            Glyd Path wrote:    CCP Rattati wrote:  We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints.  1) Cheap glass cannons are too effecti... 
          - by Godin Thekiller - at 2014.06.11 03:23:00 
          
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        1640. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread] 
            Tebu Gan wrote:   You missed my sarcasm, clearly. I'm aware of this, but consider also that caldari have crap missiles, so **** lore, lol.  Are you saying caldari get missiles and gallente get rails AND blasters. Not fair sir, not fair.    1: Th... 
          - by Godin Thekiller - at 2014.06.11 03:20:00 
          
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