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1601. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
1.6 damage was fine. And There's other bonuses that don't break balance (optimal range and falloff are good ones). And no, We don't need to come back to this TTK ever.
- by Godin Thekiller - at 2014.06.11 21:56:00
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1602. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Alpha 443-6732 wrote: Godin Thekiller wrote: Alena Ventrallis wrote: Remove all railgun nerfs proposed for bravo. The glass cannon fits are too powerful because of how effective damage mods are. Tweak those, then test out everything else...
- by Godin Thekiller - at 2014.06.11 21:53:00
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1603. Avoiding DUST 514/Legion docking games. - in General Discussions [original thread]
It'd be sweet to while being in a moving vehicle (or while it's not in motion) jump (or in the case of a DS, walk) out of it.
- by Godin Thekiller - at 2014.06.11 21:50:00
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1604. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Remove all railgun nerfs proposed for bravo. The glass cannon fits are too powerful because of how effective damage mods are. Tweak those, then test out everything else. Even then, by itself it's still way too strong....
- by Godin Thekiller - at 2014.06.11 21:24:00
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1605. Are you going to fix Desprate AV people - in General Discussions [original thread]
Monkey MAC wrote: Godin Thekiller wrote: Atiim wrote: Godin Thekiller wrote: over 5 times the cost of your suit. And no, JLAV's are not fine at all, and not a single one of those things even works. Shoot the tires? lol With 3/10 the...
- by Godin Thekiller - at 2014.06.11 20:44:00
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1606. balanaced,cool, stupid OP pt2 - in General Discussions [original thread]
Dauth Jenkins wrote: Monkey MAC wrote: Godin Thekiller wrote: BLOOD Ruler wrote: Cloaks don't hide any one now.Their useless and camo cloak sounds better. If you don't stand out in the open like a idiot, it actually does work. It's ...
- by Godin Thekiller - at 2014.06.11 20:28:00
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1607. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Godin Thekiller wrote: An observation I have while piloting is that that's what most of you do; run in a straight line away from HAV's. By the way, I've been killed twice by blasters since 1.7. One time I ran out of st...
- by Godin Thekiller - at 2014.06.11 20:10:00
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1608. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Godin Thekiller wrote: So it's stuff that appeared out of nowhere that nobody actually killed? That's pretty lame. Also, last time I checked, those scavenger drones immediately comes onto the battlefield to reclaim that...
- by Godin Thekiller - at 2014.06.11 19:23:00
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1609. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: You do realize that the Turret Proficiency Skills are broken and are applying almost no benefit at the moment, right? The skills needs to actually do what they say. This. It actually applies no change.
- by Godin Thekiller - at 2014.06.11 19:20:00
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1610. Suit Names - in General Discussions [original thread]
Tallen Ellecon wrote: I opted for a different naming scheme only because they are a totally different military unit and opening up a separate naming scheme for dropsuits than ships opens them up for more potential names. I was hoping instead of...
- by Godin Thekiller - at 2014.06.11 19:01:00
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1611. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Fox Gaden wrote: Himiko Kuronaga wrote: Blasters will not ever be short range anti-vehicle superiority weapons without destroying the rest of the weapons. Perhaps in concept, but never in practice. Here is why. Railguns operate effectively...
- by Godin Thekiller - at 2014.06.11 18:56:00
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1612. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: Godin Thekiller wrote: CCP Wolfman wrote: Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing dron...
- by Godin Thekiller - at 2014.06.11 18:23:00
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1613. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
Cenex Langly wrote: Godin Thekiller wrote: Don't run in a straight line like a idiot. Problem solved. Because that's exactly what most of us do.. we run in straight lines... right at your tank.. sometimes we even stop, bend over and let y...
- by Godin Thekiller - at 2014.06.11 17:57:00
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1614. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
Don't run in a straight line like a idiot. Problem solved.
- by Godin Thekiller - at 2014.06.11 17:51:00
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1615. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too ...
- by Godin Thekiller - at 2014.06.11 17:48:00
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1616. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
DeathwindRising wrote: Lorhak Gannarsein wrote: PLEASE! If you do nothing else, fix the damage profiles! One of the reasons shields are so marginalised is because rails deal blaster-type damage! Missiles also deal the old damage of 70/135 ...
- by Godin Thekiller - at 2014.06.11 17:29:00
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1617. Mortals and animals - in General Discussions [original thread]
(Note: if you want a tl;dr, read this , and apply it to the mortals and animals) Just now I was flying through space in my loot hauler avoiding the Space Police . Why you ask? i had about 35 million in cargo, most of it being illegal. I was mo...
- by Godin Thekiller - at 2014.06.11 09:13:00
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1618. BP passes and city hubs - in General Discussions [original thread]
bump
- by Godin Thekiller - at 2014.06.11 09:12:00
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1619. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
MINA Longstrike wrote: Godin Thekiller wrote: MINA Longstrike wrote: I'm not really a huge fan of heavyhanded nerfs to armor repairers (I know that they are technically overpowered currently), Ideally I would like to see fitting *other mo...
- by Godin Thekiller - at 2014.06.11 08:45:00
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1620. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Ah, so that's how they work. I see...
- by Godin Thekiller - at 2014.06.11 08:40:00
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