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941. [suggestion] - Claiming single weapons from experimental laboratory - in Feedback/Requests [original thread]
I wish real manufacturing was in, but I guess this is a start.
- by Godin Thekiller - at 2015.02.10 06:38:00
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942. [IDEA]Simple Trading - in Feedback/Requests [original thread]
iKILLu osborne wrote: i would ask that you prior'tize player trading, we have been waiting so long and even if you don't see it as a #1 priority, we do. I'd much rather have vehicles and FW in a more solid place, thanks.
- by Godin Thekiller - at 2015.02.10 06:37:00
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943. Dust development for ps4 - in Feedback/Requests [original thread]
One Eyed King wrote: It would be easier for CCP for to move over Legion to the PS4 than Dust. The reason being is that developing for the PS3 is much less similar to the PS4 than developing for the PC is to the PS4. I am sure someone with mor...
- by Godin Thekiller - at 2015.02.10 06:33:00
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944. Master Splinter, Word of advice - in Feedback/Requests [original thread]
Try to make the incoming glorious spreadsheet decent to read, and make sure it's as far away as arcady as we can get, k? BLUB
- by Godin Thekiller - at 2015.02.10 05:34:00
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945. To add to Vehicle Overhaul - in Feedback/Requests [original thread]
Why is it under the DS (a craft MADE to transport) at that point. No. This is definitely not a solid way to go through with this, seeing as you're removing a valid role (troop transport with limited Arial support) for a role that the current ADS...
- by Godin Thekiller - at 2015.02.10 05:15:00
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946. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
DRT 99 wrote: remove control of front gun from pilot. give control of front gun to copilot, sitting protected in cockpit. takes 2 players and is more accurate. win/win. I'd rather not, but if that's the only choice, fine (good thing it isn't).
- by Godin Thekiller - at 2015.02.10 04:03:00
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947. Seriously nothing is here....... - in Feedback/Requests [original thread]
blub?
- by Godin Thekiller - at 2015.02.10 04:01:00
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948. ASSAULT DROPSHIP FIX - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin sucks hard. I don't suck, unless it's water, in which of course, I'm a fish.
- by Godin Thekiller - at 2015.02.10 03:32:00
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949. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Devadander wrote: Been a long time since GWA man, sorry for hazy memories. I do remember you being a bada$$ though so there's that Blasters have been my thing sin...
- by Godin Thekiller - at 2015.02.10 03:23:00
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950. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Mary Sedillo wrote: Godin Thekiller wrote: I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. A...
- by Godin Thekiller - at 2015.02.10 03:12:00
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951. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
- by Godin Thekiller - at 2015.02.10 02:57:00
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952. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Devadander wrote: Been a long time since GWA man, sorry for hazy memories. I do remember you being a bada$$ though so there's that Blasters have been my thing since I started using Gallente tanks back in 1.3 or w...
- by Godin Thekiller - at 2015.02.10 02:17:00
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953. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: As far as I can tell, he currently has no plans to change existing modules at this moment aside from perhaps HP modules. ....................... Yea, Master Splinter, that's just silly. Part of the arcade is the fact t...
- by Godin Thekiller - at 2015.02.10 02:14:00
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954. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: DarthJT5 wrote: I think the idea floating around with a cloak-like soft Cooldown would be really nice. That's all I would change about active mods, besides bringing armor hardeners up to 35% Or ...
- by Godin Thekiller - at 2015.02.10 02:04:00
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955. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Sir Dukey wrote: Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at ...
- by Godin Thekiller - at 2015.02.10 01:32:00
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956. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit. Seeing as I easily use ...
- by Godin Thekiller - at 2015.02.10 00:29:00
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957. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Godin Thekiller wrote: Vesta Opalus wrote: True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the sa...
- by Godin Thekiller - at 2015.02.09 23:52:00
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958. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Godin Thekiller wrote: I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the ...
- by Godin Thekiller - at 2015.02.09 23:46:00
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959. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Juno Tristan wrote: Atiim wrote: I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid rea...
- by Godin Thekiller - at 2015.02.09 23:35:00
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960. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I actually don't mind Arial vehicles not exploding directly on hitting 0 HP, as that's a tradeoff of being visable and has a decently low tank. Although I should get points for people who were in the DS when it hits 0 armor for cutting off their f...
- by Godin Thekiller - at 2015.02.09 23:34:00
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