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921. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Derpty Derp wrote: Well this is going full circle again, so how about... Someone post a video of them single handedly downing a 'SKILLED' HAV pilot, using a single ads. or Someone post a video of a tank escaping a single ads. U...
- by Godin Thekiller - at 2015.02.12 00:04:00
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922. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: It takes all of one second to pivot your tank and turn your turret.... Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turr...
- by Godin Thekiller - at 2015.02.11 23:38:00
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923. FW Reforms - in Feedback/Requests [original thread]
FW in my mind doesn't work. Not only does getting matches take a long time to get, and rewards aren't very good, but You don't really see the progress your faction is making in FW. I'd however like that to change. After thinking on how to change ...
- by Godin Thekiller - at 2015.02.11 23:33:00
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924. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: Godin Thekiller wrote: DUST Fiend wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and u...
- by Godin Thekiller - at 2015.02.11 22:50:00
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925. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
CLONE117 wrote: XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the count...
- by Godin Thekiller - at 2015.02.11 22:15:00
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926. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter. A counter is ...
- by Godin Thekiller - at 2015.02.11 21:58:00
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927. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game...
- by Godin Thekiller - at 2015.02.11 21:57:00
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928. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. It's a waste of...
- by Godin Thekiller - at 2015.02.11 21:52:00
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929. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used ...
- by Godin Thekiller - at 2015.02.11 11:56:00
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930. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Vesta Opalus wrote: This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a...
- by Godin Thekiller - at 2015.02.11 04:29:00
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931. Feudal Warfare - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: This is actually damn interesting. I have my issues with Factional Warfare because I believe the focus of it for us is on randomised regional control rather than specific pl...
- by Godin Thekiller - at 2015.02.11 04:00:00
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932. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
True Adamance wrote: Banjo Robertson wrote: Breakin Stuff wrote: Banjo Robertson wrote: How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? T...
- by Godin Thekiller - at 2015.02.11 03:54:00
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933. Feudal Warfare - in Feedback/Requests [original thread]
True Adamance wrote: This is actually damn interesting. I have my issues with Factional Warfare because I believe the focus of it for us is on randomised regional control rather than specific planetary control. Regions should mean nothing to us...
- by Godin Thekiller - at 2015.02.11 00:27:00
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934. [MAP] New Dust 514 MAP Concept - in Feedback/Requests [original thread]
That map looks like a ****** map for every vehicle but DS's (and only for climbing to the top).
- by Godin Thekiller - at 2015.02.10 23:06:00
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935. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: Breakin Stuff wrote: Banjo Robertson wrote: How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. ...
- by Godin Thekiller - at 2015.02.10 22:13:00
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936. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Banjo Robertson wrote: How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? That is a good question. Why should they? Ground vehicles has much more co...
- by Godin Thekiller - at 2015.02.10 19:44:00
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937. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aeon, just ignore Spkr, responding to him only enables his toxicity. Honestly all vehicles should have an exit timer, no one should be able to pop out of a pilot seat instantly so that might help with the premature e-Pilot...
- by Godin Thekiller - at 2015.02.10 19:43:00
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938. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Breakin Stuff wrote: When the dropship hits zero the pilot should be killed and the vehicle start to crash. Overflow damage past zero should be applied to passengers evenly as they attemp to bail out of a dying bird. This isn't a hard dilemma ...
- by Godin Thekiller - at 2015.02.10 19:22:00
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939. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter. A counter is supposed to be countered so one thing isn't too O...
- by Godin Thekiller - at 2015.02.10 18:17:00
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940. Are the ancient assets retrievable? - in Feedback/Requests [original thread]
**** no. Also, there's apparently technical problems as to why Skirm 1.0 not coming back. Last time I asked, something about the map moving or something.
- by Godin Thekiller - at 2015.02.10 17:03:00
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