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3521. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
lolno
- by Godin Thekiller - at 2014.02.16 22:47:00
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3522. Assault dropship costs are insane - in General Discussions [original thread]
darkiller240 wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it ...
- by Godin Thekiller - at 2014.02.16 21:46:00
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3523. Going back to old vehicle stats - in General Discussions [original thread]
LEHON Xeon wrote: Making proximity mines relevant might actually be helpful. They are quite a shock if you run over them, and are good for starters in ambushes. If we ever get a map with a tight canyon, it'll be riddled with PE's.
- by Godin Thekiller - at 2014.02.16 21:23:00
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3524. Who are the Gallente? - in General Discussions [original thread]
Cody Sietz wrote: The Gallente scout is the only suit that comes close. Why all Gal suits don't have enhanced scanning skills is beyond me. Same reason why not all Gal ships don't.
- by Godin Thekiller - at 2014.02.16 21:21:00
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3525. Bad,s has a Idea for AV - in General Discussions [original thread]
Canari Elphus wrote: Honestly, I just think CCP needs to finally introduce (or reintroduce) adv and proto tanks. The main issue is they are trying to balance prototype AV against militia and standard tanks. 1: Hell no, tiercide. 2: There ...
- by Godin Thekiller - at 2014.02.16 21:15:00
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3526. Going back to old vehicle stats - in General Discussions [original thread]
Rasatsu wrote: So instead of dealing with duel hardener issue, let's throw out the baby and not even bother with the bathwater. Trying to tell me how to fit my HAV or any other vehicle is like me telling you how to fit your suits; I don't. I...
- by Godin Thekiller - at 2014.02.16 21:10:00
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3527. Going back to old vehicle stats - in General Discussions [original thread]
Takahiro Kashuken wrote: So you want the old hardeners back which were 25% armor resistance and 30% shield resistance except with the new timers but old fitting stats Tanks have slots back upto old so 5/2 at least Damage mods to go back to ...
- by Godin Thekiller - at 2014.02.16 21:07:00
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3528. Assault dropship costs are insane - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault...
- by Godin Thekiller - at 2014.02.16 08:58:00
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3529. Vehicle Shield Physics are wrong - in General Discussions [original thread]
darkiller240 wrote: Godin Thekiller wrote: Didn't you already do this? Yea in suggest part of the forums but no one goes there........... That's why I post everything here; you get more (and technically less) of a chance to get a dev to...
- by Godin Thekiller - at 2014.02.16 08:55:00
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3530. Vehicle Shield Physics are wrong - in General Discussions [original thread]
Didn't you already do this?
- by Godin Thekiller - at 2014.02.16 08:52:00
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3531. [Video] Shotgun Theory - in General Discussions [original thread]
2-4m optimal buff, and a slightly less ahrsh dropoff, and the shotty will be perfect.
- by Godin Thekiller - at 2014.02.16 08:51:00
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3532. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Auris Lionesse wrote: Balance the combat by buffing av. If a tank can solo infantry with ease, and infantry can solo avers with ease av should be able to at least solo tanks. No excuse for the militia swarm to be unable to kill a militia tank ...
- by Godin Thekiller - at 2014.02.16 08:41:00
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3533. CCP: Get rid of Vehicle Recall - in General Discussions [original thread]
All these ideas are garbage. Just make it to where 1: recalls 2: call modules have to cooldown 3: vehicle starts repairing and reloading ammo 4: vehicle can't be recalled until 2 and 3 is done, but after they are, it can be called.
- by Godin Thekiller - at 2014.02.16 08:37:00
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3534. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Brokerib wrote: Godin Thekiller wrote: Brokerib wrote: Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we h...
- by Godin Thekiller - at 2014.02.16 08:31:00
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3535. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Brokerib wrote: Suggestion I put up for increasing the visibility of vehicles based on frame. To aid infantry in being able to track and avoid vehicles, which would reduce the current appearance we have of them being OP. https://forums.dust51...
- by Godin Thekiller - at 2014.02.16 07:42:00
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3536. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Trolling me isn't funny, only I can **** post and It's funny
- by Godin Thekiller - at 2014.02.16 07:17:00
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3537. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
Bump
- by Godin Thekiller - at 2014.02.16 05:25:00
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3538. Collection of reasonable ideas to fix vehicles and AV - in General Discussions [original thread]
TL;DR This is a list of ideas to fix vehicles. look at them Vehicles have always been in a odd state throughout the life of dust. They were never balanced, and always needed tweaking (Chromosome was the closest to being balanced imo). In 1.7, it'...
- by Godin Thekiller - at 2014.02.16 03:18:00
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3539. When do we see Amarrian & Minmatar Vehicle Models? - in General Discussions [original thread]
We're already seen the concept art, which is pretty much the same thing.
- by Godin Thekiller - at 2014.02.16 02:34:00
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3540. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
Am I only middle man here?
- by Godin Thekiller - at 2014.02.16 01:59:00
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