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Takahiro Kashuken
Red Star. EoN.
2546
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Posted - 2014.02.15 18:01:00 -
[31] - Quote
Cat Merc wrote: Because you can't respond to all the AV needs around the map.
5 points, one tank on each point, one AV team. By the time they get to one tank the last one has already called in a new one.
Maybe, maybe not
Even if they do keep taking out tanks they are lining the pockets of the AV players and also doing a damn good job and keeping them busy
Then can cause the pilots to lose a lot of tanks and maybe isk
Plays into the AV players hands tbh, they are there to destroy vehicles, if enemy keeps bring in vehicles then AV team is happy
Intelligence is OP
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Evicer
THE HECATONCHIRES
168
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Posted - 2014.02.16 08:20:00 -
[32] - Quote
Scheneighnay McBob wrote:We need to option to flip vehicles, first.
I've had a lot of instanced where I've had to recall my dropship because it was deployed on its side.
That is the only reason why it existed and why it was created in the first place.They still have yet to fix the flip for all vehicles and the current system is being used as an exploit.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Evicer
THE HECATONCHIRES
168
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Posted - 2014.02.16 08:26:00 -
[33] - Quote
Beck Weathers wrote:Evicer wrote:R F Gyro wrote:Evicer wrote:EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Its actually "don't fly what you can't afford to lose". And if you told Eve players that they couldn't leave their ships without losing them there'd be a riot (apart from supercap pilots, obviously, who are already stuffed in that respect). You leave your ship your in your pod with no weapons and able to be blown to bits in an instant.So i guess what your saying is ,is that your for people leaving there vehicles and having no weapons.Make a thread. EDIT:and please stop making comparisons.Your ship just stays there and is vulnerable to be being blown up while you are gone from it and you can never "recall it" In eve they have an agro timmer, if they get in a fight and wait off their agro timmer they can redock to safty even in the middle of getting thwir butt kicked. This is pretty much a recall. Now if you could stop your QQ long enough to listen to reasonable ideas i also think an rdv should come pick it up. There is no agro timer here in Dust.please bring up another point that I can shatter. Blaster tank agro's infantry goes back and recalls.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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darkiller240
WarRavens League of Infamy
393
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Posted - 2014.02.16 08:29:00 -
[34] - Quote
Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. Half amour Like it is now
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1706
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Posted - 2014.02.16 08:37:00 -
[35] - Quote
All these ideas are garbage. Just make it to where
1: recalls
2: call modules have to cooldown
3: vehicle starts repairing and reloading ammo
4: vehicle can't be recalled until 2 and 3 is done, but after they are, it can be called.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Operative 1171 Aajli
Bragian Order Amarr Empire
1230
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Posted - 2014.02.16 09:11:00 -
[36] - Quote
Lol, give me depots I can actually get to to reload my missiles and then maybe.
Rommel, you magnificent bastard, I read your book!
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Thrillhouse Van Houten
DIOS EX. General Tso's Alliance
81
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Posted - 2014.02.16 09:18:00 -
[37] - Quote
Takahiro Kashuken wrote:
Recall isnt that big of a problem, infact i dont see it as a problem
Its like when a protostomper goes to a depot to swap out to a BPO fit to save it
Can you believe there are some people out there who think this shouldn't be possible?
Here's an idea if vehicles users were to complain about this idea:
Only a fully repaired vehicle can be recalled (maybe lengthen the recall time, too).
Only a fully repaired dropsuit can be switched at a supply depot.
Fair for everyone. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6769
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Posted - 2014.02.16 09:59:00 -
[38] - Quote
Evicer wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield. Oh you mean the guys that call in there tanks just to blow up neutral turret and then recall it? Yeah all the more resaon to implement it.Anything that reduces farming is a good thing. EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Of course don't use what you can't afford, but that's not what this is about. In EVE you have a way of swapping ships without destroying the one you are in, you know
And how is your example any different than a guy who calls in a forge gun fit to blow up turrets then swaps?
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.16 10:49:00 -
[39] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. I don't see this as being negative .. it's just a counter to your proposal .. stop being so sensitive .. should those that value the abilities to swap feel the same? That's the best way to test the fairness of an idea because there's all ways another angle .. decisions effect everyone.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
381
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Posted - 2014.02.16 10:56:00 -
[40] - Quote
Darken-Soul wrote:CRYPT3C W0LF wrote:Maybe it could be implemented as a module? You activate it and It would recall you're vehicle? Long 500 second recharge time? Think about that for a bit. Something else that's basically useless to fill a slot that i'm getting for no charge as we speak , like no point giving CRU's .. no thanks .. already have enough to spend SP's on.
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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MarasdF Loron
Fatal Absolution General Tso's Alliance
165
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Posted - 2014.02.16 11:10:00 -
[41] - Quote
Evicer wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield. Oh you mean the guys that call in there tanks just to blow up neutral turret and then recall it? Yeah all the more resaon to implement it.Anything that reduces farming is a good thing. EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Do you realize that most people "farm" the neutral installations and enemy installation just because they want to feel a little bit safer flying a dropship after that? Also don't even begin to compare how stuff is in EVE.
Evicer wrote:Bendtner92 wrote: Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places.
CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas.
More crutch for repping/resupplying a tank Do you even realize that as it is, some map configurations have no supply depots available for ground vehicles atm? And some have only one, and it's only for one side, not accessible for both sides.
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
165
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Posted - 2014.02.16 11:18:00 -
[42] - Quote
Evicer wrote:Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it 6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled. Because every single AV guy has to be hitting different tanks, right? They can't possibly think about concentrating fire?
R.I.P. Pre-1.7 tanks, you will be missed.
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Evicer
THE HECATONCHIRES
171
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Posted - 2014.02.19 16:57:00 -
[43] - Quote
MarasdF Loron wrote:Evicer wrote:Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it 6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled. Because every single AV guy has to be hitting different tanks, right? They can't possibly think about concentrating fire? Because team chat is used So much and doesnt cause fatl errors right?
Next.....
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Fox Gaden
Immortal Guides
2519
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Posted - 2014.02.19 17:09:00 -
[44] - Quote
Just make it so you canGÇÖt recall a vehicle while a module is on cooldown.
We still need recall for when vehicles get stuck. We just donGÇÖt want to see people recalling them to avoid losing them to AV. If they chicken out at the sight of AV and recall rather than fighting that is one thing, but if they use up all their cooldowns, and then recall in order to call in another tank with fresh cooldowns, that is a bit of an exploit of the system. Not allowing recall for vehicles with a module on cooldown would prevent this.
Fox Gaden: DUST Wall of Fame, 2014
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Evicer
THE HECATONCHIRES
171
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Posted - 2014.02.19 17:15:00 -
[45] - Quote
Fox Gaden wrote:Just make it so you canGÇÖt recall a vehicle while a module is on cooldown.
We still need recall for when vehicles get stuck. We just donGÇÖt want to see people recalling them to avoid losing them to AV. If they chicken out at the sight of AV and recall rather than fighting that is one thing, but if they use up all their cooldowns, and then recall in order to call in another tank with fresh cooldowns, that is a bit of an exploit of the system. Not allowing recall for vehicles with a module on cooldown would prevent this.
Its not about Cool downs its about Damage
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Evicer
THE HECATONCHIRES
171
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Posted - 2014.02.19 17:17:00 -
[46] - Quote
MarasdF Loron wrote:Evicer wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield. Oh you mean the guys that call in there tanks just to blow up neutral turret and then recall it? Yeah all the more resaon to implement it.Anything that reduces farming is a good thing. EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Do you realize that most people "farm" the neutral installations and enemy installation just because they want to feel a little bit safer flying a dropship after that? Also don't even begin to compare how stuff is in EVE. Evicer wrote:Bendtner92 wrote: Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places.
CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas.
More crutch for repping/resupplying a tank Do you even realize that as it is, some map configurations have no supply depots available for ground vehicles atm? And some have only one, and it's only for one side, not accessible for both sides. Shut up.... your obviously a "crutch" tanker.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Nihilus Warwick
Pradox One Proficiency V.
78
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Posted - 2014.02.19 17:39:00 -
[47] - Quote
Evicer wrote: We used to not have it.Bring it back.Tanks are cheaper now.Rail turret has the longest range of any wepon except the sniper rifle which the tank is immune to.Tanks used to be expensive I could see it back then but not now.
Hear that ? Here come the trolls......
I think that a vehicle should be able to be recalled, but only in specific areas. There are structures on the map that look like landing pads. Make drop ships have to land on one, and then recall it. There are some places on the map that looked like big old container/garages. Make it so you have to pull you tank or jeep in there. Make it so the recall has a team wide cooldown. Something to make it a little more tactical to deploy your vehicle, and not just recall and redeploy every time your vehicle takes damage. |
AP Grasshopper
The Unit 514
178
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Posted - 2014.02.19 18:11:00 -
[48] - Quote
Gotta pay the troll toll.... |
Flix Keptick
Red Star. EoN.
3457
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Posted - 2014.02.19 18:14:00 -
[49] - Quote
oh FUUUUUUUUUCK no, just get ccp to implement an agression timer (or whatever it's called) just like in EVE. can't recall if you took damage in the last 45 seconds.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Evicer
THE HECATONCHIRES
171
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Posted - 2014.02.19 18:23:00 -
[50] - Quote
Flix Keptick wrote:oh FUUUUUUUUUCK no, just get ccp to implement an agression timer (or whatever it's called) just like in EVE. can't recall if you took damage in the last 45 seconds.
45 seconds ....lol how bout if your afraid to loose it you go back to the redline and stay there or be forced to use reppers or risk getting out to rep it with a rep gun .....oh but wait ...we cant have that oh no .
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Sarus Rambo
Legion of Seven
8
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Posted - 2014.02.19 18:31:00 -
[51] - Quote
Why not just have an RDV come pick it up. RDV should fly from the war barge, all the way to the drop zone, then pick it up and fly back. Same with dropping a vehicle off, should fly down with the vehicle. Makes it so you cant drop a vehicle into a hot zone without a ton of risk, or get a vehicle picked up from a hot zone without a ton of risk. You want you vehicle to be recalled, run back to behind your red line and waste a bunch of time.
I would love to see the MCC actually become something more then just another spawn point. Why not implement an aerial vehicle hanger, for deployment of drop ships and later on fighters? RDV's could be launched from here. would be kick ass. |
Marc Rime
269
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Posted - 2014.02.19 18:39:00 -
[52] - Quote
Recall was added for a reason, and it was a good reason.
The functionality should be changed, however, because the way it works now sucks.
An aggression timer might help. Only allow recall if there's been no incoming damage or use of weapons for x seconds. Then, once recall has been activated, it should sit there for y seconds, and any incoming damage should abort the whole process. |
Flix Keptick
Red Star. EoN.
3461
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Posted - 2014.02.20 14:34:00 -
[53] - Quote
Evicer wrote:Flix Keptick wrote:oh FUUUUUUUUUCK no, just get ccp to implement an agression timer (or whatever it's called) just like in EVE. can't recall if you took damage in the last 45 seconds. 45 seconds ....lol how bout if your afraid to loose it you go back to the redline and stay there or be forced to use reppers or risk getting out to rep it with a rep gun .....oh but wait ...we cant have that oh no . I couldn't care less. Want to know why? Because I already do that (rep gun) and because I only recall when I want to switch fits. I'm not a "oh ****, I took 1 damage. let's recall" little b*tch.
And the 45 seconds was just a suggestion, make that 2 minutes if you want.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Rasatsu
Much Crying Old Experts
1071
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Posted - 2014.02.20 14:39:00 -
[54] - Quote
Also get rid of refitting at supply depots without losing the BPC's of the currently worn equipment... (though if there's shared modules/eq/weapons they should not be used up) |
Atiim
Living Like Larry Schwag
4846
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Posted - 2014.02.20 14:42:00 -
[55] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. Full armor and shield Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Give infantry a 9,000 eHP increase and It would seem fair.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
AFK
No seriously. My lunch break's over now. :(
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Tectonic Fusion
1078
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Posted - 2014.02.20 15:35:00 -
[56] - Quote
Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. So if a derp nublet is randomly shooting his Scrambler Rifle at the dropship/LAV/MAV/HAV they can't recall it even if they a fair ways away?
Solo Player
Squad status: Locked
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Fox Gaden
Immortal Guides
2548
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Posted - 2014.02.20 15:49:00 -
[57] - Quote
Evicer wrote:6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled.
Actually, if you have enough AV to blow up 1 tank, you theoretically have enough AV to blow up 6 tanks, one at a time.
However, there other variables that interfere with this: - AV efficacy being hampered due to multiple tanks engaging the AV while the targeted tank retreats to lick its wounds. - Amo supply concerns. - Tankers spawning new tanks as fast as the AV can destroy them.
For maximum efficacy I would probably want twice as many AV to deal with 6 tanks as I would need to deal with 1 tank. So if 3 AV can kill 1 tank, then I would want 6 dedicated AV to deal with 6 tanks.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2548
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Posted - 2014.02.20 15:52:00 -
[58] - Quote
Atiim wrote:Give infantry a 9,000 eHP increase and It would seem fair. M.T.A.C. ?
Fox Gaden: DUST Wall of Fame, 2014
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bogeyman m
Learning Coalition College
109
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Posted - 2014.02.21 01:12:00 -
[59] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. Full armor and shield Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair?
Yes. |
bogeyman m
Learning Coalition College
109
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Posted - 2014.02.21 01:20:00 -
[60] - Quote
Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it
Although not exactly the same, Infantry flip-flopping between suits is entirely too easy... But at least they have to be at a Supply Depot to do so. (Or die trying.) |
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