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Cody Sietz
Bullet Cluster Legacy Rising
2292
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Posted - 2014.02.16 19:38:00 -
[31] - Quote
The Attorney General wrote:How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Fine, we will make it have one big missile that does 1400/1500/1600
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Billi Gene
488
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Posted - 2014.02.16 19:48:00 -
[32] - Quote
any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game...
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Cody Sietz
Bullet Cluster Legacy Rising
2298
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Posted - 2014.02.16 20:08:00 -
[33] - Quote
Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10922
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Posted - 2014.02.16 20:52:00 -
[34] - Quote
Cody Sietz wrote:Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships. Actually if you buff the damage too much then they do become too much of a threat when there's just a couple, considering that they don't have to be aimed. While they do need a very small buff to damage, what they actually need is faster projectile speed, so their damage is more reliably applied to all forms of vehicles.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cody Sietz
Bullet Cluster Legacy Rising
2300
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Posted - 2014.02.16 20:56:00 -
[35] - Quote
DUST Fiend wrote:Cody Sietz wrote:Billi Gene wrote:any discussion about increasing effectiveness of AV vs HAV should have the decency to at least reflect on the effect any changes will have on DS, ADS specifically.
from a purely intuited standpoint: Swarms need either clip buff or minor damage buff FG fine, even from ADS POV- map design seems to be the major ***** in DS armor any ways most of the time :( AV Grenade mostly fine, feels underpowered unless its proto. (from tank POV) PlasC ... never faced one tbh.. and havent bothered to spec into it... does that say anything? O_o
hopefully once all racial suits arrive we can get onto delivering the rest of the racial weapon varients, and then maybe we'll see some movement on delivery of the racial vehicles and more vehicle types, at which point it could be expected to see larger maps (:P for the PS4 ver.DUST514)
it its starting to get to you, take a damn break from the game... I think if we get the current range of the swarm launcher, it can safely buffed without becoming to strong vs dropships. Actually if you buff the damage too much then they do become too much of a threat when there's just a couple, considering that they don't have to be aimed. While they do need a very small buff to damage, what they actually need is faster projectile speed, so their damage is more reliably applied to all forms of vehicles. I think a small buff to speed, but honestly, that would seem to make swarms more problematic for dropships since they would have a harder time running from a swarm launcher round.
A dmg buff would be enough to scare away a Dropship and be enough to kill someone who was dumb enough to hang around and try to get kills.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bethhy
Ancient Exiles. Renegade Alliance
1233
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Posted - 2014.02.16 21:02:00 -
[36] - Quote
I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. |
Cody Sietz
Bullet Cluster Legacy Rising
2300
|
Posted - 2014.02.16 21:09:00 -
[37] - Quote
Bethhy wrote:I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. I can agree with that. The only problem is, current AV is enough to actually move vehicles back for more then 5-10 seconds. They can just roll back in, mop up the area and let infantry set up camp.
Swarms just aren't a deterring factor anymore.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bormir1r
WarRavens League of Infamy
79
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Posted - 2014.02.16 21:15:00 -
[38] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
Another solution which has been suggested in the forums is to increase the price of tanks (both types)...I think this plus increasing the damage of AVs (but not to pre1.7 standards) will do the trick.
Minja. We run and hide. And then we kill you.
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Bethhy
Ancient Exiles. Renegade Alliance
1233
|
Posted - 2014.02.16 21:17:00 -
[39] - Quote
Cody Sietz wrote:Bethhy wrote:I'd rather Proxy's be deadly.. and make them a bit bigger...
When infantry setup proxy traps in high traffic area's for anti tank defense it should work... not be a speed bump...
If there is 3-4 Proxy sitting on a road and a tank runs over it no matter the tank... BOOOOOM
If it's a smart tanker they will have situational awareness and see the proxy and pre-detonate them with their turret.
Anti-Vehicle Infantry Warfare Should be Defensive not Offensive... that mere notion is a bit silly... and goes against natural AV balance. I can agree with that. The only problem is, current AV is enough to actually move vehicles back for more then 5-10 seconds. They can just roll back in, mop up the area and let infantry set up camp. Swarms just aren't a deterring factor anymore.
With defensive capabilities of the Proximities mercenaries would be able to start setting up more of an anti tank perimeter of operation.. With confidence of the performance of the equipment placed..
Allowing the times when tanks are forced to retreat... A time to replace anti tank defenses and setup a "trap"
This is largely why people want a Webbifier Proximity that would cut the speed of a Vehicle down by 50%-100% allowing the true definition of a "trap" to enter peoples gameplay and moment to moment excitement in the vehicle versus infantry challenge. |
Foundation Seldon
Molon Labe. General Tso's Alliance
462
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Posted - 2014.02.16 21:20:00 -
[40] - Quote
The Attorney General wrote:How about we get rid of that ridiculous damage scale while we are at it.
No other weapon gets a 50% bump in damage output going from STD to Proto.
Sure, but let's make it so that STD Swarms are much closer to PRO in terms of damage output. Right now Proto swarms are pretty much the only type of Swarms worth pulling out on the field, Standard and ADV have trouble even being a threat to LAVs much less anything else the opposing team can call out.
Saga v. Methana Balance
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NextDark Knight
Hellstorm Inc League of Infamy
190
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Posted - 2014.02.16 21:43:00 -
[41] - Quote
See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Cody Sietz
Bullet Cluster Legacy Rising
2307
|
Posted - 2014.02.16 21:46:00 -
[42] - Quote
NextDark Knight wrote:See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine. Sorry, but AssaultFG was crazy OP and the splash dmg made it far to good vs infantry.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10924
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Posted - 2014.02.16 21:55:00 -
[43] - Quote
NextDark Knight wrote:See my signature.. Forge gun ROF and Splash nerf has made it a crappy weapon. Damage decrease was fine. If you can't make forge guns work in 1.7 I'm sorry, but you're just bad
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Chesyre Armundsen
Thanes Of Dust
426
|
Posted - 2014.02.16 22:10:00 -
[44] - Quote
The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
This is hardly "Medium Frames only". Its a valid observation that has been stated before. FGs shouldn't be the only option to deter armor.
There should be a light AV option that can deter vehicles and the current AV needs work. A speed increase to the SwmL missile speed would be appreciated, and at this point the PlC might as well shoot confetti.
Infantry doesn't want a "win button". We just want a fighting chance with multiple options
Mihi gravato Deus - "Let God lay the burden on me!"
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
64
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Posted - 2014.02.16 22:11:00 -
[45] - Quote
How about changing the module efficiency from mlt to complex instead of only changing cooldown time on them such as hardners. If the efficiency of hardners was less at mlt and you had to spend SP to get modules that were better instead of just cooldown times then mlt tanks wouldn't be so tough. The efficiency of current hardners are what they should be at complex, NOT all across the board. Anyways, this would definitely help though it probably won't be a complete fix, it's still a step in the right direction. |
Chesyre Armundsen
Thanes Of Dust
426
|
Posted - 2014.02.16 22:13:00 -
[46] - Quote
And for the record I ditched my SL fit when 1.7 dropped and started my part time FG career. Love me my forge, but light AV still needs improvement.
Mihi gravato Deus - "Let God lay the burden on me!"
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Echo 1991
WarRavens League of Infamy
51
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Posted - 2014.02.16 22:17:00 -
[47] - Quote
[quote=Chesyre Armundsen light AV still needs improvement. [/quote] Dont say that. The tankers dont like being killed by medium suits. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7125
|
Posted - 2014.02.16 22:33:00 -
[48] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV.
HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Cody Sietz
Bullet Cluster Legacy Rising
2313
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Posted - 2014.02.16 22:37:00 -
[49] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year. You can't simply change tanks right now. They need to be adjusted, but not nerfed. We have no idea how good AV will effect vehicles. The last change in 1.7 was to drastic to judge anything.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:40:00 -
[50] - Quote
Chesyre Armundsen wrote:The Attorney General wrote:Yet another medium frames should do everything post.
Why not just remove everything that isn't a medium suit and a rail rifle? That seems to be where people want this game to go, lets just skip all the intermediate steps.
This is hardly "Medium Frames only". Its a valid observation that has been stated before. FGs shouldn't be the only option to deter armor. There should be a light AV option that can deter vehicles and the current AV needs work. A speed increase to the SwmL missile speed would be appreciated, and at this point the PlC might as well shoot confetti. Infantry doesn't want a "win button". We just want a fighting chance with multiple options then buff std and adv av but leave proto alone, it's strong enough.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Protocake JR
Royal Uhlans Amarr Empire
1366
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Posted - 2014.02.16 22:42:00 -
[51] - Quote
True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
The only thing that needs rebalancing on the tanks end is the large blaster turret effectiveness against infantry (with the way things are right now). Tanks should equip small blaster turrets for killing infantry. If light AV was buffed and equipable to the sidearm slot, I wouldn't mind tanks keeping their infantry killing power.
Swarms and plasma cannons are useless. How the hell can you say they are in a solid place right now? WTF is a medium Vehicle? You mean like the Bolas' that drop off other vehicles (medium air vehicle)? You realize that light AV is barely effective against LAVs right?
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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NK Scout
Storm Wind Strikeforce Caldari State
394
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Posted - 2014.02.16 22:44:00 -
[52] - Quote
actually swarms 2 shot shield lavs
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Chesyre Armundsen
Thanes Of Dust
427
|
Posted - 2014.02.16 22:45:00 -
[53] - Quote
I'd also say we need variety in the armour, and not just "all racial HAVs".
I mean we need LAV or MAV solo tank/assault vehicles. Price change then for a more expensive HAV would be offset by a cheaper, lighter solo variant.
Mihi gravato Deus - "Let God lay the burden on me!"
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Scheneighnay McBob
Learning Coalition College
4069
|
Posted - 2014.02.16 22:47:00 -
[54] - Quote
http://cdn.memegenerator.net/instances/500x/46104446.jpg
I am your scan error.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1712
|
Posted - 2014.02.16 22:47:00 -
[55] - Quote
lolno
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:49:00 -
[56] - Quote
Scheneighnay McBob wrote:http://cdn.memegenerator.net/instances/500x/46104446.jpg so true, on most maps tanks aren't a problem. if i had a squad vs tank spam i'd use my python to drop people off.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2032
|
Posted - 2014.02.16 22:49:00 -
[57] - Quote
I have a soma fit that costs me only 62k isk. My go to advanced suit is 60k for reference. I have two heavy reppers on that thing and I go from 1 armor to full health before my afterburner even shuts off. I have to be really stupid to die to swarms.
Light AV does need a bit of a buff.
Try to kill it all you want CCP, I still <3 my laser.
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AK Cyberdemon
Red Star. EoN.
13
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Posted - 2014.02.16 22:49:00 -
[58] - Quote
They should make them weaker so I can ram my jeep into tanks easier and make them go boom. |
NK Scout
Storm Wind Strikeforce Caldari State
394
|
Posted - 2014.02.16 22:51:00 -
[59] - Quote
Talos Alomar wrote:I have a soma fit that costs me only 62k isk. My go to advanced suit is 60k for reference. I have two heavy reppers on that thing and I go from 1 armor to full health before my afterburner even shuts off. I have to be really stupid to die to swarms.
Light AV does need a bit of a buff. double reps/double hards need fixing and nitros fixed. DONE.
oh and infantry stuff needs price reduction.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Obodiah Garro
Tech Guard RISE of LEGION
646
|
Posted - 2014.02.16 22:52:00 -
[60] - Quote
Swarm launchers need a massive buff back to what it was before its hyper nerf, other than that HAV vs Infrantry is quite balanced.
Rail HAV can only effectively engage other HAV, Missle HAV does a bit of both and Blaster HAV are just OP death machines vs infrantry and 200wp to other HAV. Well, other than top skilled OP Magrubbers with dual complex armour rep |
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