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301. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of capacitors. ...
- by Godin Thekiller - at 2015.04.17 01:00:00
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302. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Godin Thekiller wrote: OR Scouts should be based on doing actual Scout work, and EWAR. It's great to see people moving faster. I just wish the game supported this kind of movement more. I must've missed the part where ...
- by Godin Thekiller - at 2015.04.17 00:38:00
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303. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: I'm not saying we should be obnoxious about it, but persistent and try to provide suggestions for how it could be done and make the case for why it's so crucial. They have the resources to do warbarges, trading, matchmaking,...
- by Godin Thekiller - at 2015.04.17 00:34:00
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304. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
blub
- by Godin Thekiller - at 2015.04.17 00:33:00
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305. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too stupid to understand the concept of capacitors. To manage caps, especially during a fight would ...
- by Godin Thekiller - at 2015.04.17 00:28:00
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306. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: We need real "EVE-style" capacitors for vehicles and dropsuits (dropsuits would use this for active equipment). It's really not very complicated, and simpler than trying to manage multiple batteries. There is one pool that regen...
- by Godin Thekiller - at 2015.04.17 00:27:00
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307. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kaeru Nayiri wrote: Pokey Dravon wrote: [...] I just think we should be revert back to an active system that we know worked in the past before we start exploring options to limit functionality of module use. Agreed ...
- by Godin Thekiller - at 2015.04.17 00:26:00
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308. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: True Adamance wrote: Lightning35 Delta514 wrote: This sounds good. It would definitely be helpful to "nerf" the madrugars. However not in a health manner. What is model basically suggests placing an additional limi...
- by Godin Thekiller - at 2015.04.16 23:13:00
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309. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
OR Scouts should be based on doing actual Scout work, and EWAR. It's great to see people moving faster. I just wish the game supported this kind of movement more.
- by Godin Thekiller - at 2015.04.16 23:05:00
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310. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Templar XIII wrote: Godin Thekiller wrote: Templar XIII wrote: Godin Thekiller wrote: 1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?) First of all, locus grenade is not an AV g...
- by Godin Thekiller - at 2015.04.16 23:00:00
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311. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
I don't see the point in adding caps into the system, especially since the timers does just that, having their own caps. Also, under your system, you wouldn't be able to turn on all of your modules at once. **** that.
- by Godin Thekiller - at 2015.04.16 19:14:00
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312. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Fox Gaden wrote: After sleeping on this idea I think I support it. - It will dramatically increase the amount of people playing FW, which will make FW a lot more viable. - Since FW actually has an effect on EVE, having more FW matches will s...
- by Godin Thekiller - at 2015.04.16 17:58:00
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313. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Or we can add more shields. Av flux. Same flux we have but with an av varient. Laser rifles with full damage to shields. Hmg can out rep shields. Take a re and make it gallente, working like a flux. Flux mass d...
- by Godin Thekiller - at 2015.04.16 17:41:00
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314. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Templar XIII wrote: Godin Thekiller wrote: 1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?) First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centri...
- by Godin Thekiller - at 2015.04.16 17:38:00
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315. IDEA: hand weapon fire from dropships, lavs ;) - in Feedback/Requests [original thread]
Banjo Robertson wrote: Joseph Ridgeson wrote: While it is a cool idea, it opens up some potential problems. Dropships with Mass Drivers making any open ground a killing field. Dropships with Swarm Launchers denying any enemy vehicle. Dropsh...
- by Godin Thekiller - at 2015.04.16 04:48:00
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316. Vehicles cost too much in the LP store - in Feedback/Requests [original thread]
DJINN Jecture wrote: I remember not too long ago plenty of complaints about too many people bringing vehicles to pubs and wrecking other people, are we not at that situation anymore or does it cost too much to actually go and wreck people in on...
- by Godin Thekiller - at 2015.04.16 04:00:00
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317. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?) 2: Nope, adding in new weapons would suffice.
- by Godin Thekiller - at 2015.04.16 03:56:00
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318. Change Eve orbitals. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Mobius Wyvern wrote: Damage Modifier modules on your ship have an effect on the damage you do. Modifier bonuses from skills and Tech level do not. I had a conversation with CCP Habakuk on the EVE test server when t...
- by Godin Thekiller - at 2015.04.15 21:04:00
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319. (Idea) Stop placing mercs in battles already over - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: CCP Rattati wrote: Green Living wrote: Tried 5 times this evening to play a few matches of Skirmish only to be placed in battles nearly over all five times. I have been down with this game since closed beta, bu...
- by Godin Thekiller - at 2015.04.15 05:08:00
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320. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Adipem Nothi wrote: In followup to Post 67 : Alternative Idea * Disable FW during off-peak play periods (weekdays); enable FW during peak play periods (weekends). * Add Barge Components and competitive Isk payouts to FW EOM pay. * Merge Acq...
- by Godin Thekiller - at 2015.04.15 05:05:00
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