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281. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Adipem Nothi wrote: Godin Thekiller wrote: Adipem Nothi wrote: LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game. What's so bad about fair fights? In my experience, ...
- by Godin Thekiller - at 2015.04.19 06:13:00
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282. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I'm with Godin. q-syncing FW is one of the only links between Eve and Dust, and matchmaking there will make the results of a FW less about coordination and more about which side scotty decided to give the good players to...
- by Godin Thekiller - at 2015.04.19 05:17:00
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283. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Godin Thekiller wrote: Adipem Nothi wrote: Godin Thekiller wrote: OR Scouts should be based on doing actual Scout work, and EWAR. It's great to see people moving faster. I just wish the game supported this kind of ...
- by Godin Thekiller - at 2015.04.18 12:35:00
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284. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Adipem Nothi wrote: LOOKMOM NOHANDS wrote: Mu in FW is just no. That is an all around bad idea and would probably make me quit the game. What's so bad about fair fights? In my experience, fair fights make for a good time, and lopsided ma...
- by Godin Thekiller - at 2015.04.17 22:28:00
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285. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: NO yes.
- by Godin Thekiller - at 2015.04.17 09:42:00
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286. Light/heavy weapons as alternative for LAV's/dropships - in Feedback/Requests [original thread]
Forever ETC wrote: Why not just buff the current small torrents to be capable of being as effective as our ground AV weapons? Because then there would be no point in large turrets?
- by Godin Thekiller - at 2015.04.17 07:06:00
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287. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Regis Blackbird wrote: Not really fond of the idea, sorry. SP is (and should remain) character specific. For what reason should it?
- by Godin Thekiller - at 2015.04.17 07:05:00
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288. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as ...
- by Godin Thekiller - at 2015.04.17 06:32:00
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289. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Yes, unallocated sp goes into a booster. Size of booster is determined by your warbarge module level. Takes 2 days to produce. You sell it. New owner plugs it in and full amount of SP in implant becomes available after 1 ...
- by Godin Thekiller - at 2015.04.17 05:56:00
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290. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as well. No I'm saying that EVE's system is ba...
- by Godin Thekiller - at 2015.04.17 05:55:00
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291. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Let me get this straight: You take your SP, and make it into boosters?
- by Godin Thekiller - at 2015.04.17 05:40:00
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292. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: Kaeru Nayiri wrote: True Adamance wrote: I like your suggestion very much but honestly I would not want it on vehicles because I don't believe its a step forwards. Vell0cet wrote: I think it...
- by Godin Thekiller - at 2015.04.17 05:35:00
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293. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: True Adamance wrote: I like your suggestion very much but honestly I would not want it on vehicles because I don't believe its a step forwards. Vell0cet wrote: I think it's an unnecessary compromise [...] I glad...
- by Godin Thekiller - at 2015.04.17 05:22:00
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294. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: The current system is hell, trying to manage 5 different modules with long cooldowns that won't auto-cycle. Vehicles that become nearly invincible and can absorb insane amounts of fo...
- by Godin Thekiller - at 2015.04.17 03:59:00
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295. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: The current system is hell, trying to manage 5 different modules with long cooldowns that won't auto-cycle. Vehicles that become nearly invincible and can absorb insane amounts of focused fire, retreat for a few seconds only to...
- by Godin Thekiller - at 2015.04.17 03:37:00
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296. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: 1: If cap stable fits are anything like they are in EVE, they won't be viable for actual combat, unless it's against a idiot, or it's...
- by Godin Thekiller - at 2015.04.17 03:18:00
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297. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: 1: If cap stable fits are anything like they are in EVE, they won't be viable for actual combat, unless it's against a idiot, or it's mostly passive stuff. ...
- by Godin Thekiller - at 2015.04.17 03:16:00
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298. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: 1: If cap stable fits are anything like they are in EVE, they won't be viable for actual combat, unless it's against a idiot, or it's mostly passive stuff. 2: lel. I said nothing about AV in that, I sp...
- by Godin Thekiller - at 2015.04.17 02:35:00
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299. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: We need real "EVE-style" capacitors for vehicles and dropsuits (dropsuits would use this for active equipment). It's really not very complicated, and simpler than trying to manage mul...
- by Godin Thekiller - at 2015.04.17 01:40:00
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300. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: Sgt Kirk wrote: A lot of things in this game could easily be balanced by capacitors. We said this in the beginning but Blam thought we were too ...
- by Godin Thekiller - at 2015.04.17 01:35:00
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