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181. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
Why should a small turret be made for AV purposes when: 1: LAV's will be ended by anything it tries to shoot at in fairly short order. 2: Everywhere else the turret placements are made to be AI protection
- by Godin Thekiller - at 2015.05.04 05:34:00
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182. Timed installion drops in more game modes? - in Feedback/Requests [original thread]
I've talked to several people about this, and it usually came to: 1: All installations would need a eHP reduction. 2: It would be better to base it off of either WP drops, ISK drops, or both than timers, because they would cost little to nothing...
- by Godin Thekiller - at 2015.05.04 03:36:00
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183. MTACS? - in Feedback/Requests [original thread]
Mikel Arias wrote: I would like to see them in the game. At first, I tought the jumpers were a fashion and that they would all die, and yet some of them stayed around and of those, most are good with that (and annoying as hell). With this it co...
- by Godin Thekiller - at 2015.05.04 03:30:00
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184. Deep vehicle analysis - in Feedback/Requests [original thread]
Francois Sanchez wrote: Half tankers are redline/hills campers, in the other half you have most blaster tanks. Sure some of them are there to get into the thick of it, but a part of them are just there to get easy kills and flee in front of any...
- by Godin Thekiller - at 2015.05.03 22:08:00
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185. MTACS? - in Feedback/Requests [original thread]
I've honestly stopped seeing the point in them other than oversized infantry tools that would get ganked at the first sight of them.
- by Godin Thekiller - at 2015.05.03 20:00:00
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186. Logistics utility vehicle (MAV) - in Feedback/Requests [original thread]
It takes up the LLV's job of repping, which worked. Rather see that come back. As for the SD, a vehicle that is made to stay still is a dead vehicle. ON top of that, MAV's where wheeled vehicles, and had one medium and one small turret. It's New...
- by Godin Thekiller - at 2015.05.03 19:58:00
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187. [IDEA] Bring Back Logistics LAVs - in Feedback/Requests [original thread]
Ralden Caster wrote: I say make it a ground transporter with the turret being replaced with 4 more seats, having 6 in total; enough to transport an entire squad. That would just be a ****** MAV. Unoptimized, and it doesn't make any sense. Hel...
- by Godin Thekiller - at 2015.05.03 19:07:00
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188. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
bogeyman m wrote: el OPERATOR wrote: Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF...
- by Godin Thekiller - at 2015.05.03 16:43:00
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189. so large missile turrets are useless noww - in Feedback/Requests [original thread]
If Rockets weren't based around nuking **** in one ******* volley, it wouldn't be so bad.
- by Godin Thekiller - at 2015.05.03 16:01:00
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190. Deep vehicle analysis - in Feedback/Requests [original thread]
Francois Sanchez wrote: Thx for the feedback, I don't agree with every points of course but it's still interesting. About the blaster range, my point wasn't about blaster installation being OP because I gunned down a bunch of scrubs, I just d...
- by Godin Thekiller - at 2015.05.03 15:40:00
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191. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Luther Mandrix wrote: TheEnd762 wrote: How do you keep people from leaving battle early? You don't. The Title is Take away the button that lets you leave early ! 1: Turning the game on and off 2: logging out of character, and then...
- by Godin Thekiller - at 2015.05.03 01:40:00
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192. End of Match salvage idea - in Feedback/Requests [original thread]
You do realize that you can simply save those things up and wait for STD/ADV **** to get sold to the highest bidder SOONtm, right?
- by Godin Thekiller - at 2015.05.01 03:17:00
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193. Vehicle renting - in Feedback/Requests [original thread]
Okuri Ookami wrote: I see we have a fanatic, not everyone thinks like you personally your quite selfish. Other people think about helping the team or at least squad. I don't know if you have a corp but I'm sure you'd do this if you wanted to he...
- by Godin Thekiller - at 2015.04.30 23:24:00
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194. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
It still exists? huh. This should be something hotfixable tbh. Have you posted this in Bugs section?
- by Godin Thekiller - at 2015.04.30 23:17:00
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195. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
Vesta Opalus wrote: Karam Arami wrote: True Adamance wrote: Karam Arami wrote: What the crap ccp? Rly c'mon man nothing should be that unbeatable now it takes 10 people to kill these glitched out standard tanks. I admit they were flims...
- by Godin Thekiller - at 2015.04.30 20:09:00
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196. Vehicle renting - in Feedback/Requests [original thread]
You would be paying anywhere from 200-500% my cost if you even bat a eye at m vehicles. This is silly for that, and it still screws me out of play time. Either way, both parties get screwed. Also, why should you get the opportunity to only have t...
- by Godin Thekiller - at 2015.04.30 19:47:00
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197. Proto tanks should look like they're Proto. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Make them black. I was thinking about posting something like this not to long ago. It's annoying to charge into a tank you think you can take out, only for it to be a proto and demolish you. OR use the ingame da...
- by Godin Thekiller - at 2015.04.28 21:44:00
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198. Concerning the LAV - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: Dead Cavino wrote: What about the LAV operation skill itself? I remember my Limbus had a skill that gave something like 2% resistance to damage/level. This would be a nice little buff that would reward training ...
- by Godin Thekiller - at 2015.04.28 11:04:00
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199. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: well, AV would be getting a % of their vehicle kills, that could be really lucrative The inverse of that wouldn't matter, as most fits I come across probably isn't higher than proto, and seeing another pilot isn't a ever...
- by Godin Thekiller - at 2015.04.28 10:51:00
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200. Concerning the LAV - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: In essence, there would be two useless LAV hulls one 'must' hull (the proto) Kinda like Dropsuits.
- by Godin Thekiller - at 2015.04.28 03:58:00
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