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121. Amarr 'Templar' Dropsuits - in Feedback/Requests [original thread]
Yes. Obviously they are included. This is apparent by him saying ALL BPO's. I guess people has ran out of **** to say, as stupid questions are starting to pop up.
- by Godin Thekiller - at 2015.05.08 20:55:00
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122. Get Rid Of The Automatic Swan-Dive When Falling From High Places - in Feedback/Requests [original thread]
That wouldn't make much of any sense for it not to...........
- by Godin Thekiller - at 2015.05.08 19:46:00
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123. The hotfix - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: One way to look at it is that militia hardeners have more CPU / PG usage so , if they work better then that's not a big issue .. you have to have SP's in the vehicle tree to make the most of any vehicle...
- by Godin Thekiller - at 2015.05.08 19:41:00
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124. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're hilarious. Taking two bodies to kill a tank isn't "fine." It doesn't take two bodies to kill a HAV, 1 is fine atm (I've killed 4 at one time for example with a FG because I went broke). If you want to ensure the ...
- by Godin Thekiller - at 2015.05.08 19:32:00
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125. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
Amusing read. The answer is no, as it already exists, or, at least it did before pretty much everything got built in reps.
- by Godin Thekiller - at 2015.05.08 19:28:00
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126. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have definitely noticed a trend by a lot of drivers to try running into a cluster of infantry with hardeners off. The results have been fairly spectacular. My AHMG combined with three assaults lobbing AV nades on the br...
- by Godin Thekiller - at 2015.05.08 10:40:00
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127. The hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Kallas Hallytyr wrote: Just an FYI, when I was on last night (before the disconnect) the MLT aHardeners were NOT giving 60%. I'm hoping that is going to stay that way... *shudder* I'd still w...
- by Godin Thekiller - at 2015.05.08 10:36:00
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128. The hotfix - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Just an FYI, when I was on last night (before the disconnect) the MLT aHardeners were NOT giving 60%. I'm hoping that is going to stay that way... *shudder* I'd still would like to know the logic behind that change.
- by Godin Thekiller - at 2015.05.08 08:24:00
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129. On that increased activation delay - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Rattati, what is the purpose behind the Shield Hardener change? The cooldown times are now heavily out of sync (60/80/60; instead of progression) making Basic sHardeners the best option. Is the intention to give sHardene...
- by Godin Thekiller - at 2015.05.08 08:23:00
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130. On that increased activation delay - in Feedback/Requests [original thread]
It doesn't really effect my gameplay, as for the most part, I don't use it as a "OH **** MOAR HP NAOW" button, rather it's my main tank, and I plan out when I'm going to need it well ahead in advance.
- by Godin Thekiller - at 2015.05.08 08:21:00
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131. The hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: 1: You cut the current firing time down by a second, and then nerfed its reload. This will affect it with dealing with turret installations, probably something you need to look at. Against HAV's it'l...
- by Godin Thekiller - at 2015.05.08 07:01:00
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132. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
1: I'd much rather just get our old slot layouts back than going for more tiered ****. 2: I don't like the idea of a purely AV small turret, because then people will expect to take on larger vehicles than their own and be able to easily kill it, ...
- by Godin Thekiller - at 2015.05.08 03:36:00
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133. The hotfix - in Feedback/Requests [original thread]
1: You cut the current firing time down by a second, and then nerfed its reload. This will affect it with dealing with turret installations, probably something you need to look at. Against HAV's it'll probably bring it more in line, although the o...
- by Godin Thekiller - at 2015.05.08 03:31:00
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134. Change to Swarm Launcher - in Feedback/Requests [original thread]
Nocturnal Soul wrote: With the recent thread about the ADS in GD I had an idea about "specializing" variants of the SL to the vehicles of dust. There would be three types of SL Assault, Breach, and Normal(up for debate) The breach would be slo...
- by Godin Thekiller - at 2015.05.07 20:00:00
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135. nova class of weapons - in Feedback/Requests [original thread]
It's funny how scrubs try to make themselves look like badasses, when they are simply not. Oh, and you're damn right I'm trolling, there's no point in trying to talk logic to you
- by Godin Thekiller - at 2015.05.07 01:08:00
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136. nova class of weapons - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Someone trying to actally use a full on riot shield (not the mobile ones, I'm talking mil spec combat shields) are eiteher stong as **** or just dumb Well I mean..... spine supporting powere...
- by Godin Thekiller - at 2015.05.07 00:45:00
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137. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Echo 1991 wrote: You really trying to tell me I'm talking rubbish? I know you can hear the beeping sound and I know for a fact they don't blend in. I've seen tankers roll up, no scanners and no scan warning on me and shoot them. Pilots have th...
- by Godin Thekiller - at 2015.05.07 00:09:00
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138. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Echo 1991 wrote: You can hear it driving along normally. Dont talk rubbish mate. Also on to the other point, REs stick to anything, they can be hidden better than proxies, Proxies hardly blend in and even if they did, there is only one place th...
- by Godin Thekiller - at 2015.05.06 22:41:00
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139. nova class of weapons - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: BLOOD Ruler wrote: Godin Thekiller wrote: I just have one good question then to end this: Would you rather use a sword and shield over a rifle in actual real world combat.? High tech Sword ...
- by Godin Thekiller - at 2015.05.06 22:28:00
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140. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Echo 1991 wrote: Harpyja wrote: You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sou...
- by Godin Thekiller - at 2015.05.06 22:26:00
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