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41. The current meta. - in General Discussions [original thread]
shaman oga wrote: CCP Rattati wrote: Breach is severely UP as is the Flaylock, so it's not just about popularity, also avg Kills per Spawn per weapon, the shotgun is a healthy bit above all the rifles for example, ranks highest of all the l...
- by George Moros - at 2014.08.27 11:25:00
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42. an open question for Snipers - in General Discussions [original thread]
Apothecary Za'ki wrote: currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non Could you please be more specific concerning your claim that sniping ...
- by George Moros - at 2014.08.27 10:45:00
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43. The current meta. - in General Discussions [original thread]
CCP Rattati wrote: P.P.S Shotguns and Burst HMG are OP I wouldn't agree that SG is OP, however, the BHMG does feel OP at the moment. IMHO, the problem with BHMG is that it currently works more similarly to the SG then to HMG. You unload a to...
- by George Moros - at 2014.08.27 10:17:00
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44. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
This has been proposed dozens of times before, and I support the idea 100%. However, the only reply from CCP was that "they like the idea, and will implement it sometime in the future (not even Soon TM)". IMHO, this should have been in the game fr...
- by George Moros - at 2014.08.19 18:58:00
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45. Hindering dual tanking. - in Feedback/Requests [original thread]
Meee One wrote: Slight problem with that idea... Armor takes 2 slots -Plate -Reps Shields take 3 -Extender -Recharger/energizer -Regulator And shields cost a butt load of CPU/PG to run purely,all lost to a single basic flux grenade. If yo...
- by George Moros - at 2014.08.18 12:48:00
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46. Hindering dual tanking. - in Feedback/Requests [original thread]
On second thought, maybe there is a way to prevent dual tanking in DUST without making other modules useful (meaning, more useful than they currently are). However, this would require for DUST to abandon some design concepts that mimic EVE both in...
- by George Moros - at 2014.08.18 12:07:00
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47. Hindering dual tanking. - in Feedback/Requests [original thread]
Here's my take on the subject: First of all, I agree that dual tanking should be discouraged. Not impossible, but discouraged. Second, of all the proposals I've read here not one contains a viable solution that would prevent dual tanking. For ex...
- by George Moros - at 2014.08.18 11:21:00
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48. What do you think about Charlie ??? - in General Discussions [original thread]
jace silencerww wrote: I hate it a lot. on paper the scouts look balanced but only on paper . still king of scouts is Gall, then a close second Amarr & Caldari and way behind them is Minnie. I have all 4 scouts proto and by far the weakest ...
- by George Moros - at 2014.08.14 09:56:00
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49. 2 weeks of no communication - in General Discussions [original thread]
Evolution-7 wrote: Exactly the level of incompetence expected. Although the recent lack of communication regarding Legion is disappointing, you have to cut CCP some slack. It is summertime after all - people go on vacations. Even game devel...
- by George Moros - at 2014.07.31 09:26:00
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50. A Sniper Survey - in General Discussions [original thread]
Atiim wrote: I'm not sure if Variable Zoom is possible as a server-sided change, so I didn't include it in the survey. OK, I understand. However, even if this could be done only by client-side changes, I don't think it would require some ext...
- by George Moros - at 2014.05.30 16:56:00
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51. A Sniper Survey - in General Discussions [original thread]
m twiggz wrote: Honestly, snipers are in a pretty decent state. With the large amount of light frames running about kills are much easier to obtain. The only real issue with sniper rifles is with the hit detection and rendering. Many times you'...
- by George Moros - at 2014.05.30 09:32:00
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52. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Just to give my 2 cents about the whole scanning vs dampening debate... IMHO the problem with current detection mechanics in general (meaning, not just relating to scouts) is that the detection system works like an on/off switch without any "gray...
- by George Moros - at 2014.05.24 07:32:00
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53. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Yes we could keep the 5 levels. From the studies and the research we made on DUST, people seems to not understand it. ThatGÇÖs why we want to remove it. "EVE Online is a spaceship sim MMO in which players take the role of spac...
- by George Moros - at 2014.05.14 17:54:00
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54. CCP ZGÇÖs Item Progression as an overlay? (Two interfaces?) - in General Discussions [original thread]
@Fox Gaden: You proposal does make sense, and may indeed be good. However, skill tree vs. roles is not the only idea CCP Z put on the table. He also mentioned the removal of 1-5 skill levels, removal of all inherent skill bonuses, leaving skills ...
- by George Moros - at 2014.05.12 18:26:00
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55. [Suggestion] Player Movement (Crouching, Vaulting, etc.) - in General Discussions [original thread]
IMHO, getting rid of bunny hopping, left-right strafing while shooting, negotiating obstacles super-mario style and similar ridiculous routines, would help immersion more than any newly announced shiny visual feature such as reflections, tesselati...
- by George Moros - at 2014.05.12 12:20:00
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56. Can we get more infomation from CCP Z about the skill progression - in General Discussions [original thread]
Kevall Longstride wrote: I understand peoples concerns but I've felt for the longest time that Dust's skill tree is as it is to satisfy Eve players rather than become its own thing. While aesthetically and lore wise the game should be very cl...
- by George Moros - at 2014.05.12 10:35:00
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57. CCP Fails Their Challenge They Accepted. - in General Discussions [original thread]
Thurak1 wrote: I think initially dust came to the PS3 because sony is not as restrictive as MS. For CCP this would be a chance to develope a game for a matured console that has already sold millions upon millions of consoles (and ps4 was not o...
- by George Moros - at 2014.05.08 15:07:00
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58. CCP Fails Their Challenge They Accepted. - in General Discussions [original thread]
To be quite honest, the biggest blunder CCP made with DUST is their decision to develop it for PS3 in the first place. I'm writing this not because I'm on the "PC master race" bandwagon. I don't think console games are inferior to PC. But, the fir...
- by George Moros - at 2014.05.07 19:03:00
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59. CCP Z's fanfest presentation about character progression... - in General Discussions [original thread]
@Fox Gaden: I very much disliked DUST skills which had no other purpose other than unlocking higher tier gear. Especially so due to the 1/3/5 unlock mechanic which made leveling to level 2 and 4 completely meaningless. However, I disagree with yo...
- by George Moros - at 2014.05.07 16:41:00
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60. CCP Z's fanfest presentation about character progression... - in General Discussions [original thread]
Garrett Blacknova wrote: Kovinis Sparagas wrote: I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and ...
- by George Moros - at 2014.05.07 10:55:00
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