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101. Want to stop protostomping? provide incentives. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: 1. No. There is no reason to punish someone for using something they skilled into. In what way is displaying ISK efficiency a punishment? What are you talking about?
- by George Moros - at 2014.01.23 08:29:00
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102. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implementing a design that will mean you are not...
- by George Moros - at 2014.01.22 06:11:00
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103. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
Pvt Numnutz wrote: Caldari low mobility? They are hit and run....they have good mobility. Also ecm when it comes, the caldari excel at making threats non threats. From EVE perspective, IWS is 100% right. All Caldari ships have the lowest bas...
- by George Moros - at 2014.01.18 09:54:00
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104. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I was very much looking forward to playing Minmatar sentinel with HMG, but looking at the numbers, I'm not that enthusiastic anymore. The primary strength of sentinel class of dropsuits is their massive tank, which makes Minmatar sentinels (MS) c...
- by George Moros - at 2014.01.17 17:38:00
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105. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Description for Magsec SMG says "The magsec is a semi-automatic firearm...", however in the table under "Fire Mode" it is listed as "Full-Auto". Which one is it then?
- by George Moros - at 2014.01.17 10:55:00
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106. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
The Attorney General wrote: Other than Manus Peak and Fracture road, all the null cannons are off limits to tanks in Domination. Carry uplinks, spawn where they cannot get at you. From here on out you shouldn't have problems, because you now ...
- by George Moros - at 2014.01.16 06:40:00
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107. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Well....that's kind of a given..... if you don't die from one thing...everything else will kill you..... Well he seemed new, so I was just warning him about the other horrors Abdomination has to offer. L...
- by George Moros - at 2014.01.16 06:12:00
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108. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
Scheneighnay McBob wrote: Option 4: don't be a dumbass; rely on your team's scouts or vehicles to either supply a spawn point where you want to be, or for them to scare/destroy/distract the HAV while you move in. Vehicles are a part of the gam...
- by George Moros - at 2014.01.16 05:53:00
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109. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
True Adamance wrote: That's perhaps the least positive way of dealing with tanks as they currently are. What tanks IMO need right now, being one myself, is a rebalancing against AV, and of even their own modules so that they are subject to a ce...
- by George Moros - at 2014.01.15 21:52:00
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110. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
Flix Keptick wrote: Get a single good tanker on your team and watch as the 5 enemy tanks go kaboom. Numbers don't mean ****!!! Blame scotty for not balancing the ******* teams out. Again, my point was that people playing solo or in ad-hoc sq...
- by George Moros - at 2014.01.15 21:45:00
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111. Tanks are destroying pub matches (I really don't care if this is a millionth... - in General Discussions [original thread]
OK, I'm in a small player corp, we play only pubs, mostly domination. Just to be clear from what perspective I'm writing this. I'm assuming that most people playing pubs are either playing solo, or in ad-hoc squads, usually without voice comms. T...
- by George Moros - at 2014.01.15 21:06:00
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112. I have found the reason why scouts suck!! - in General Discussions [original thread]
Sir Dukey wrote: Cat Merc wrote: He also isn't carrying armor that can protect you against hot plasma and bullets traveling at 7km/s. And a gun. And equipment. And all the gear required for the suit to operate. But we are thousands of ye...
- by George Moros - at 2014.01.13 13:38:00
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113. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Sinboto Simmons wrote: Well isn't that what skills are for, to make improvements the more you invest? I hate damage mods as much as the next guy but flatlining the a mod's bonus leaves it underpreforming, just look at shield extenders. Of...
- by George Moros - at 2014.01.13 10:15:00
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114. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) i...
- by George Moros - at 2014.01.13 09:53:00
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115. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Llast 326 wrote: What you say makes sense on many levels, and I share the concerns about other suits easily fitting the cloak. (It is likely a very easy fit for Logi) One concern with the cloak being a "mandatory" fit is that scouts only hav...
- by George Moros - at 2014.01.13 09:36:00
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116. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Llast 326 wrote: For me the whole idea of this game loses it's charm if people are forced into fittings, this is one of the reasons I did not like the idea of "Scout Only" on the cloak, though I feel more needs to be done to balance the equipm...
- by George Moros - at 2014.01.13 06:26:00
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117. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
AmlSeb wrote: For everyone who's no idea how they work, here it comes: In EVE cloaking devices are actually pretty simple. You activate them and they run without any time limitation until you deactivate it or you're decloaked. Latter happens w...
- by George Moros - at 2014.01.12 18:25:00
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118. STOP CRYING! - in General Discussions [original thread]
@OP: Although your post reeks of pathetic self-promotion, I don't blame you (or anyone else, for that matter) for protostomping. I blame lack of content. For comparison, in EVE, you won't find super-capital fleets of some large power bloc campin...
- by George Moros - at 2014.01.10 09:43:00
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119. 1.8 devblogs - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: I am still extremely wary that "fire while cloaked" could quickly to lead to miserable gameplay... I agree with your post, but it seems to me that "firing while cloaked" ability is something that CCP is pretty ...
- by George Moros - at 2014.01.10 08:49:00
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120. 1.8 devblogs - in General Discussions [original thread]
Poonmunch wrote: Two words: cloaked sniper. Two words: so what?
- by George Moros - at 2014.01.09 16:08:00
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