Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Denn Maell
PIanet Express Canis Eliminatus Operatives
367
|
Posted - 2014.05.07 19:15:00 -
[31] - Quote
ZDub 303 wrote:CCP's move to the PC is NOT the player's fault, not at all. It IS CCP Shanghai's fault. They've admitted they can't make the game they want on a console. They want to make the game right, make it a good experience, and THEN bring it back to the consoles (on the PS4 likely).
Honestly, what this means is that PC players will be the beta testers for the PS4 version of Legion. (given that you are okay with playing with/against PC players in the first place.)
This guy gets it. The original vision of an MMOFPS set in the same universe running parallel to Eve online with interaction between the two (markets, sovereignty, Orbital Bombardments and surface-to-orbital strikes). The current form of Dust514(i.e. match-based lobby shooter) is something that doesn't match with the initial vision of Eve:Boots on the Ground.
This isn't because of graphical limitations or issues with physics. Its a matter of connecting the Ground experience with the Tranquility Server (which is not a dedicated FPS server by any stretch of the imagination). I think the devs settled for the match-based style of lobby shooter when they had originally developed for and planned an open world sandbox.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Dr Dammit
Sognariket Logistics
29
|
Posted - 2014.05.07 21:30:00 -
[32] - Quote
THE 2000 SWINE wrote:Counter Strike?
I'll bite, 1. PC players are resistant to change 2. They cannot adapt 3. The PC is a dead platform
4. all of the above 1. Yes. That's why we love to build our own rigs and constantly update them. 2. See 1. 3. No. People stopped panicking about this a year ago. Do try to keep up.
THE 2000 SWINE wrote: PS3 FPS titles cannot be hacked, and if lag is property mitigated, everyone is equal.
PS3 fps's can be hacked. Google "PS3 aimbot".
And congratulations on your opposable thumbs. You must be very proud. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2800
|
Posted - 2014.05.07 22:04:00 -
[33] - Quote
xAckie wrote:ZDub 303 wrote:CCP's move to the PC is NOT the player's fault, not at all. It IS CCP Shanghai's fault. They've admitted they can't make the game they want on a console. They want to make the game right, make it a good experience, and THEN bring it back to the consoles (on the PS4 likely).
Honestly, what this means is that PC players will be the beta testers for the PS4 version of Legion. (given that you are okay with playing with/against PC players in the first place.) it will not come to the console platform. its easier to develop CCPs three games for one platform and more relevant: to integrate gameplay. (I believe Valkyrie for PS4 - if launched for the platform - will be a standalone concept; unlike the PC version, which will be integrated into the Eve universe. For example, SOE/ Smedley has said platform crossplay for PS2 will not happen due to it not being a feasible option (this will be true for Legion)
I don't know what PS2 is doing but Final Fantasy 14 already has cross platform play, so it's definitely possible.
|
Phoenix 85
Kirkinen Risk Control Caldari State
53
|
Posted - 2014.05.07 22:08:00 -
[34] - Quote
Its easier for them to smear themselves with CoD with possible thumbs.
Dust 514 cancelled, EvE players be like
|
Harold Junk
SATAN'S SECRET SOLDIERS
39
|
Posted - 2014.05.07 22:10:00 -
[35] - Quote
Michael Arck wrote:And yet, Dust 514 is nowhere near where it was in the beginning. All the while, console gamers complained every single step of the way. Dust 514 failed because players criticized it? You actually believe that? Wow. If that were true, there are thousands of video games that would not exist.
CCP has made plenty of excuses for their failure, there isn't any need to make up your own. At least try inventing one that makes sense. |
Kane Fyea
2732
|
Posted - 2014.05.07 22:35:00 -
[36] - Quote
Dr Dammit wrote:THE 2000 SWINE wrote:Counter Strike?
I'll bite, 1. PC players are resistant to change 2. They cannot adapt 3. The PC is a dead platform
4. all of the above 1. Yes. That's why we love to build our own rigs and constantly update them. 2. See 1. 3. No. People stopped panicking about this a year ago. Do try to keep up. THE 2000 SWINE wrote: PS3 FPS titles cannot be hacked, and if lag is property mitigated, everyone is equal.
PS3 fps's can be hacked. Google "PS3 aimbot". And congratulations on your opposable thumbs. You must be very proud. You can only do that with hacked ps3s which are very hard to bring on psn because Sony can easily detect them and ban them. The only way to be unbanned is to get a console ID that is not banned which means you need another ps3s console ID.
So yea it may not be impossible but it is A LOT harder to hack on the ps3 then the PC. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
585
|
Posted - 2014.05.07 22:52:00 -
[37] - Quote
Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail.
Not to mention Dust is the only game on my PS3 that i have had the whole console freeze 100% well after the game supposidly came out of beta. The poor console player reaction is 100% due to the lousy coding from CCP. Console players expect certain things especially when a game is no longer in beta. One thing console players expect is for the bloody game to actually WORK on a very basic level where the whole game system doesn't freeze up. Scotty was a huge problem for quite a while. There are a LOT of problems the game has had that are not even related to game balance just game play that have all been in the game since it came out of beta. Console players do not tolerate such things. If you want to keep working out game play ability issues call the game beta because untill it can be played with reliability to a console gamer its still crap. Unbalanced weapons are a different thing and will be tolerated better than play ability issue. People will still complain but its not like the console froze up or crashed. To me community reaction was simply a reaction to a game that was released FAR too early. I think now the game could be considered a release version not because of the weapons but because as of last week my console FINALLY stopped freezing up while i played. |
Dr Dammit
Sognariket Logistics
30
|
Posted - 2014.05.07 22:53:00 -
[38] - Quote
Kane Fyea wrote:You can only do that with hacked ps3s which are very hard to bring on psn (Also pretty hard to get one since you need to either A. have a ps3 with firmware 3.55 or below or B. Downgrade it with a hardware flasher) because Sony can easily detect them and ban them. The only way to be unbanned is to get a console ID that is not banned which means you need another ps3s console ID.
So yea it may not be impossible but it is A LOT harder to hack on the ps3 then the PC.
Oi! Stop messing up my point with facts and stuff. It's unseemly.
But yeah, you're right. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
608
|
Posted - 2014.05.07 23:19:00 -
[39] - Quote
Thurak1 wrote:I think now the game could be considered a release version not because of the weapons but because as of last week my console FINALLY stopped freezing up while i played.
So, test passed )))
...sorry for bad English =)
|
Thurak1
Psygod9 D.E.F.I.A.N.C.E
587
|
Posted - 2014.05.07 23:33:00 -
[40] - Quote
George Moros wrote:To be quite honest, the biggest blunder CCP made with DUST is their decision to develop it for PS3 in the first place. I'm writing this not because I'm on the "PC master race" bandwagon. I don't think console games are inferior to PC. But, the first thought that crossed my mind when I first heard that DUST will be PS3 exclusive is "DUST is supposed to have exceptionally long longevity, what are they going to do when they'll eventually have to switch platform?". But, I thought, they are game developers, and I'm not, they surely have a plan what to do. Well, it turns out they didn't. Sad but true.
On one hand, I'm glad they finally switched to PC. However, they did it in a worst way possible - by betraying and alienating their current playerbase. This is a PR fiasco, responsibility for which lies solely on CCP's management making poor strategic decisions from the get-go.
There is yet another thing CCP management now has to consider. They are a company that has so far failed to produce any other successful product other than EVE. And not due to lack of trying. They completely botched WoD, and cancelled it. DUST has failed badly to produce the result they were initially expecting it to produce. Valkyre may be successful, but it is exclusive to a piece of hardware that not many people own, and the game would have to be really exceptional to be the game that will make people go and buy hardware for. If Legion doesn't "hit the nail on the head", CCP will, quite possibly, lose the last ounce of credibility as a serious gaming company, and forever remain on the margin of the gaming market with it's "one hit wonder". I think initially dust came to the PS3 because sony is not as restrictive as MS. For CCP this would be a chance to develope a game for a matured console that has already sold millions upon millions of consoles (and ps4 was not out at the time) and to get a very large chunk of the console player base (if they hadn't have botched it so badly and gotten so many mediocre reviews) Tactically it was a smart move in my opinion. If dust had been a sucsess they could have seen pretty good figures and expanded their player base. To me i think dust was more about trying to get a larger playerbase and opening up to the console market. However CCP botched that badly. |
|
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
61
|
Posted - 2014.05.08 12:58:00 -
[41] - Quote
Allow me to repeat myself. (a small dislaimer, that post was just before Fanfest)
Michael Arck wrote:Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail. And yet, Dust 514 is nowhere near where it was in the beginning. All the while, console gamers complained every single step of the way. Were there any threads that were positive? Yes, but very few. These forums reeked of toxicity since I've been here since last year, March. The man has got a point to a degree. Might be the case. But then I say CCP doesn't understand their target audience for this one and overall how the console market works. Their idea and concept is a tough task, but nowhere outrageous. They could very well succeed with making a game in direct connection with Eve online on a different platform, that takes place on the ground. However, CCP promised a vast universe with tremendous features and things to do. We got a tarnished lobby shooter. In the PC realm, there are always a small bunch who are ready to stick it trough to see things realize.
But in the console verse, that equals vaporware. People expect finished games. People aren't ready to endure half assed productions, beta testing for ages and get their asses up and get to a computer to tell them what they think of it and get info about what the game really is about, and not even finding that on the official website, but also having to search and look for bits and pieces on fansites and forums all over. That should be in the game!
Imagine releasing a half-finished game for the Iphone. Some would try it, and they would say it's broken and move on. Noone would wait for it to evolve or search elsewhere to find out how to get the most out of it. In a closed software ecosystem, people expect a complete and ready package. That's kinda the whole point of a closed ecosystem. All pieces must be there from the beginning. The nice catch of a closed system is that the owner controls what gets there and offers a certain degree of quality and a smooth and streamlined experience.
People buy consoles to avoid technical hassle that can emerge on the PC. There are gamers that don't know jack **** about graphics cards or what a driver is. They just wanna play games. Even people who know all this stuff play on consoles, just to take a break from the fiddlings for a while, and have things straight forward.
CCP failed to deliver an experience that meets these demands and expectations.
On PC, things can be modded, and there's always that one guy willing to do it do get a better or different experience. Unpossible on console.
In a sense, however, I think CCP really succeeded. They managed to get a very dedicated community who stood by CCP and played by their rules and really got into it to see things evolve. Even if people were complaining and raging, they were still there. I think this proves that there is a demand and interest in something like this.
But now CCP is bailing, losing the only thing truly groundbreaking they managed to achieve.
I must admit though that, looking at the bigger picture, it kinda makes sense. They are withdrawing a product that doesn't really work on the console market. They remake it, and make it right this time, in the more free environment they are used to. Then they can eventually release it on consoles. But they don't wanna make any promises. It is very early on, and CCP have learned that broken promises are far more costly on the console market than PC.
CCP faced too many unfamiliarities with too little resources. Every part of the plan had to function exactly, there were no margins. When Carbon failed, all failed.
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
|
bamboo x
Eternal Beings Proficiency V.
744
|
Posted - 2014.05.08 12:59:00 -
[42] - Quote
I hope Legion somehow comes on the PS4 and shuts all you doomsayers up.
Sign if you refuse to give up on the PS3 Dust
|
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
61
|
Posted - 2014.05.08 13:04:00 -
[43] - Quote
Let me quote a few posts that supports my thesis.
Thurak1 wrote:Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail. Not to mention Dust is the only game on my PS3 that i have had the whole console freeze 100% well after the game supposidly came out of beta. The poor console player reaction is 100% due to the lousy coding from CCP. Console players expect certain things especially when a game is no longer in beta. One thing console players expect is for the bloody game to actually WORK on a very basic level where the whole game system doesn't freeze up. Scotty was a huge problem for quite a while. There are a LOT of problems the game has had that are not even related to game balance just game play that have all been in the game since it came out of beta. Console players do not tolerate such things. If you want to keep working out game play ability issues call the game beta because untill it can be played with reliability to a console gamer its still crap. Unbalanced weapons are a different thing and will be tolerated better than play ability issue. People will still complain but its not like the console froze up or crashed. To me community reaction was simply a reaction to a game that was released FAR too early. I think now the game could be considered a release version not because of the weapons but because as of last week my console FINALLY stopped freezing up while i played.
xAckie wrote:ZDub 303 wrote:CCP's move to the PC is NOT the player's fault, not at all. It IS CCP Shanghai's fault. They've admitted they can't make the game they want on a console. They want to make the game right, make it a good experience, and THEN bring it back to the consoles (on the PS4 likely).
Honestly, what this means is that PC players will be the beta testers for the PS4 version of Legion. (given that you are okay with playing with/against PC players in the first place.) it will not come to the console platform. its easier to develop CCPs three games for one platform and more relevant: to integrate gameplay. (I believe Valkyrie for PS4 - if launched for the platform - will be a standalone concept; unlike the PC version, which will be integrated into the Eve universe. For example, SOE/ Smedley has said platform crossplay for PS2 will not happen due to it not being a feasible option (this will be true for Legion)
(too many quotes) ZDub 303 wrote: I don't know what PS2 is doing but Final Fantasy 14 already has cross platform play, so it's definitely possible.
Me: The only question is if CCP ever will get that far.
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1689
|
Posted - 2014.05.08 13:14:00 -
[44] - Quote
Michael Arck wrote:Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail. And yet, Dust 514 is nowhere near where it was in the beginning. All the while, console gamers complained every single step of the way. Were there any threads that were positive? Yes, but very few. These forums reeked of toxicity since I've been here since last year, March. The man has got a point to a degree.
USED to be 24 versus 24.
After the SCREWUP: 16 versus 16 until it died.
My sig. sums up how I feel about CCP.
F U C K Legion.
Planetside 2 , Destiny, Watchdogs, Division, Witcher, Order on PS4
Dust Deserters Alliance
|
George Moros
Balkan Express Squad
394
|
Posted - 2014.05.08 15:07:00 -
[45] - Quote
Thurak1 wrote: I think initially dust came to the PS3 because sony is not as restrictive as MS. For CCP this would be a chance to develope a game for a matured console that has already sold millions upon millions of consoles (and ps4 was not out at the time) and to get a very large chunk of the console player base (if they hadn't have botched it so badly and gotten so many mediocre reviews) Tactically it was a smart move in my opinion. If dust had been a sucsess they could have seen pretty good figures and expanded their player base. To me i think dust was more about trying to get a larger playerbase and opening up to the console market. However CCP botched that badly.
Sure, Sony wasn't as restrictive as MS. But Xbox is also "just a console". They would've had the same issues with it as they did with PS3. Eventually, they would have to switch platform, be it Sony or MS. PC doesn't have this issue. Also, do you think that everyone would cheer and be ecstatic if CCP announced at fanfest they'll switch to PS4? You'd still have the same complaints, accusations of betrayal etc. Maybe not in the same extent, but people would still say things like "I can't afford a PS4", "why not switch to PC?" etc.
CCP management was either shortsighted, greedy to take the piece of console cake, overconfident in their ability to produce a AAA shooter from their first try, or a combination of all three. They promised a persistent shooter that will last for decade(s), but had little to no idea what to do when PS3 becomes technically obsolete. All they saw was the fact that there are 80 million console users just waiting to become their customers. They are now paying the price for their mistakes.
Pulvereus ergo queritor.
|
Iron Wolf Saber
Den of Swords
14753
|
Posted - 2014.05.08 15:44:00 -
[46] - Quote
xAckie wrote:jerrmy12 kahoalii wrote:xAckie wrote:ZDub 303 wrote:CCP's move to the PC is NOT the player's fault, not at all. It IS CCP Shanghai's fault. They've admitted they can't make the game they want on a console. They want to make the game right, make it a good experience, and THEN bring it back to the consoles (on the PS4 likely).
Honestly, what this means is that PC players will be the beta testers for the PS4 version of Legion. (given that you are okay with playing with/against PC players in the first place.) it will not come to the console platform. its easier to develop CCPs three games for one platform and more relevant: to integrate gameplay. (I believe Valkyrie for PS4 - if launched for the platform - will be a standalone concept; unlike the PC version, which will be integrated into the Eve universe. For example, SOE/ Smedley has said platform crossplay for PS2 will not happen due to it not being a feasible option (this will be true for Legion) Ps4 has the technology for for it But then ps4 would cry because mouse users its not whether PS4 can handle legion - its about cross platform play. SOE has said it wont do it with PS2. And pretty sure CCP said valkyire will be a standalone client compared to the Eve integrated gameplay of the PC version.
SOE said they cant do it because the simple fact the two will never have matching versions.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
soulreaper73
PFB Pink Fluffy Bunnies
870
|
Posted - 2014.05.08 15:54:00 -
[47] - Quote
Have any of you ever considered that CCP is a business? While I can not stand them for the most part, I do accept that they are business and that they have to make decisions based on the bottom line. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
72
|
Posted - 2014.05.08 17:22:00 -
[48] - Quote
Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it?
Counter Strike also a has large community that mods for it, develops for it. You can get new game mods, weapons, characters, textures, and performance improvements daily. Garry's Mod also has the same development, and the same community.
Both games have infinitely more playability than Dust, allowing players to stick to it. Dust is very limited when being produced by a single company, and a handful of teams. |
Spike Slania
Horizons' Edge
74
|
Posted - 2014.05.08 17:47:00 -
[49] - Quote
Temias Mercurial wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Counter Strike also a has large community that mods for it, develops for it. You can get new game mods, weapons, characters, textures, and performance improvements daily. Garry's Mod also has the same development, and the same community. Both games have infinitely more playability than Dust, allowing players to stick to it. Dust is very limited when being produced by a single company, and a handful of teams.
Counter Strike even started off as a mod that was made by gamers for gamers. Not a company. Think that was one of the reasons why Counter Strike lasted as long as it has, it was started by 2 guys who weren't tied down by business and wanted to have fun.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |