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141. Nerf the Rail Rifle - in General Discussions [original thread]
God Hates Lags wrote: Because it was gonna be made eventually. Let's get this ball rolling. That was quick...
- by George Moros - at 2013.12.10 12:41:00
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142. What happened to snipers? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: If you are a sniper , making shots as compared to trying to successfully make shot after shot isn't even a problem because that's a part of the job , they are sniper rifles not automatic's and some wor...
- by George Moros - at 2013.12.07 19:24:00
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143. What happened to snipers? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Increasing damage will just add more problems to the game AR and bulllet-spam weaponry had hit detection improved --30-40% damage increase Devs noticed people trending to die too quickly or complaining, instea...
- by George Moros - at 2013.12.07 13:05:00
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144. What happened to snipers? - in General Discussions [original thread]
Sniper rifles have several issues with regards to the current state of the game: First of all, sniper rifle damage doesn't scale properly across tiers. This is in fact the state of the matter with most other weapons in the game, but it isn't so o...
- by George Moros - at 2013.12.07 11:23:00
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145. No HMG Fix? Despite Proven That It's Broken?! - in General Discussions [original thread]
Jadd Hatchen wrote: Yes really. EVE and now DUST have this one thing in common. Items, functions, tool, etc in (and sometimes outside of) the game are just that... tools for the players to determine how and when to put to best usage. If an H...
- by George Moros - at 2013.12.06 14:19:00
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146. No HMG Fix? Despite Proven That It's Broken?! - in General Discussions [original thread]
Jadd Hatchen wrote: Lance 2ballzStrong wrote: Soooo having a pixel to aim with is not broken? And you call me stupid? How about you become R.E.L.E.V.A.N.T. before calling someone names Oh btw, the HMG is suppose to have a cone of fir...
- by George Moros - at 2013.12.05 19:10:00
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147. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
1. Agreed. NPE needs much more improvement. 2. Actually, you can see if reds are camping your CRU (altough, you can't see reds camping a drop uplink). There's also the infamous redline, which is introduced specifically to prevent spawn camping. I...
- by George Moros - at 2013.12.04 19:01:00
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148. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Ulysses Knapse wrote: 2. Also, running, not sprinting . We don't have a module or skill that improves normal movement speed. No, we don't. But the speed of climbing up the ladders doesn't qualify as "normal movement speed" too.
- by George Moros - at 2013.11.29 17:01:00
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149. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Yeah, the same thing can be said about running, but we don't get a skill for that. Why is climbing special? Actually, there is a skill that does exactly that (among other things) - Dropsuit Biotic Upgrades.
- by George Moros - at 2013.11.29 12:51:00
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150. i have 380 mil isk - in General Discussions [original thread]
billy bloodbath2 wrote: on my main.... convince me this game is terrible and I should quit and its yours. tell me why no one should play this trash and you can has my isk. create your own thread telling me the worst things about this game a...
- by George Moros - at 2013.11.27 06:07:00
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151. Complex shield extender advice. - in General Discussions [original thread]
I know this is a little off topic, but the OP (and most other posts in this thread) just confirms what several other people (me included) have noticed regarding shield extenders - you either fit complex ones, or don't bother with them at all. This...
- by George Moros - at 2013.11.27 05:54:00
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152. End redline skirmishes early - in Feedback/Requests [original thread]
Gorra Snell wrote: If one side holds all the points, uniterrupted, for some length of time...probably around 1 - 2 minutes...just end the match early and give the winner a small slice of the loser's ISK (to deincentivize the losing team from ju...
- by George Moros - at 2013.11.26 19:45:00
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153. Red line - in Feedback/Requests [original thread]
T8R Raid wrote: Could get rid of red line campers by having it so you dont make any points from the red line; kills, destructions, hives, uplinks, etc. Too often are veteran and newberries alike are spending ENTIRE matches in the red line, trol...
- by George Moros - at 2013.11.26 19:29:00
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154. A nerf most of us could probably agree on. - in General Discussions [original thread]
IMHO, there are a number of possible ways to resolve the uplink spam: Remove equipment slot from assaults (only from assaults, keep it on medium basic frame). That should, at least somewhat, reduce the uplink spam. If removing equipment slot from...
- by George Moros - at 2013.11.26 19:17:00
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155. This game is all jacked up! - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: 4.) HMG is NOT more accurate than a laser rifle. that's literally impossible. In DUST, anything's possible.
- by George Moros - at 2013.11.26 17:15:00
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156. Rethinking the flux grenade - in Feedback/Requests [original thread]
abarkrishna wrote: I much prefer having them do damage to only shield. The larger blast radius makes it perfect for destroying equipment. And as a mainly mass driver user having the 20% damage reduction to shields makes me eat up ammo way to fa...
- by George Moros - at 2013.11.26 13:17:00
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157. Rethinking the flux grenade - in Feedback/Requests [original thread]
low genius wrote: everything is a situational weapon. Sure. Even a toothpick.
- by George Moros - at 2013.11.26 08:52:00
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158. Rethinking the flux grenade - in Feedback/Requests [original thread]
Flux grenade, although definitely not without use is IMHO simply a too situational weapon. Flux does massive damage to shields, stripping practically any infantry off of it's entire shield HP, and can even be effective against shield tanked vehic...
- by George Moros - at 2013.11.26 08:29:00
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159. [Request] : pair sniper scopes the logical way - in Feedback/Requests [original thread]
+1
- by George Moros - at 2013.11.26 05:49:00
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160. Resistance Plates for Dropsuits - in Feedback/Requests [original thread]
Aisha Ctarl wrote: I feel that resistance plates would finally be the module that brings armor tanking on par with shield tanking. EM Resistant - Would be resistant against shield focused weapons (Amarr weapons and Gallente weapons) Therm...
- by George Moros - at 2013.11.25 19:29:00
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