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Thread Statistics | Show CCP posts - 1 post(s) |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1567
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Posted - 2014.05.06 16:52:00 -
[31] - Quote
I'll just make a small argument about the whole dusters not being persons thing from a lore perspective, I do agree that CCP Z's wording on the matter was a little exacerbated though. But consider the fact that for most dusters, a human body is a superfluous thing, a replaceable pile of flesh and bone. You die over and over again, sometimes more in a day than an average capsuleer dies within months. Since you can switch consciousnesses between bodies at pretty much any moment, the body itself becomes less important, what matters is the information its brain carries.
We are persons, yes. We have a personality, we like and dislike certain things and we have our quirks. But we don't really have a body to identify ourselves with, only our voice. Heck, I've yet to see any footage of a duster outside of his dropsuit aside a single trailer and one concept art with the helmet opened up. I would go as far as to say that we aren't 100% human because of it.
For many, selecting your favorite fitting was a matter of dropsuit aesthetics, not for the actual frequent usage of the dropsuit, as a way of distinguishing yourself from the others in a Warbarge. More often than not these favorite fittings were special edition suits, BPOs, aurum or any dropsuit with a special coloring on it. For me, and I am fairly certain for many others too, the type of dropsuit you selected to your favorite fitting became a part of your identity, a way to show your status and sometimes your views on different matters and alignment to factions and empires, much like clothing. The clothes you wear are as much part of your identity as is your face and your voice.
Then there's the fact that all clones that use dropsuits are mass-produced biomass, with no personal characteristics to speak of. And since I never leave my dropsuit, it may as well be my body, that's why I have a special kind of dropsuit for my favorite fitting so I distinguish myself from the others, instead of just being a faceless grunt. Instead of a body to identify myself, I have a dropsuit with a neat color scheme.
That's my 2 ISK on the subject.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
479
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Posted - 2014.05.06 16:55:00 -
[32] - Quote
I'm guessing CCP want to define or at least recommend how people play the game so that casuals can simply pick a role, play it and train it.
People who want to mix and match will then have to 'crosstrain' to find their perfect fit. Looks like CCP want to deter people finding optimum fits so they use squad tactics more. A bit like eve where you have good fits but they can easily be destroyed by brute force/attrition (bigger ships or more ships) which is capable with Legions FPS Sandbox. |
KEROSIINI-TERO
The Rainbow Effect
1044
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Posted - 2014.05.06 16:56:00 -
[33] - Quote
OP analyses well what that wording of that role-skill-requirement plan would mean.+1
:-S
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Luke Vetri
Heaven's Lost Property Dirt Nap Squad.
144
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Posted - 2014.05.06 16:59:00 -
[34] - Quote
Akdhar Saif wrote:I'm guessing CCP want to define or at least recommend how people play the game so that casuals can simply pick a role, play it and train it.
People who want to mix and match will then have to 'crosstrain' to find their perfect fit. Looks like CCP want to deter people finding optimum fits so they use squad tactics more. A bit like eve where you have good fits but they can easily be destroyed by brute force/attrition (bigger ships or more ships) which is capable with Legions FPS Sandbox.
Not so, part of the reason for Legion was stated to be that Dust is not the sandbox that they wanted it to be, how is forcing us to follow re defined paths more like a sandbox and less like any other FPS?
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
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Posted - 2014.05.06 16:59:00 -
[35] - Quote
Denak Kalamari wrote:I'll just make a small argument about the whole dusters not being persons thing from a lore perspective, I do agree that CCP Z's wording on the matter was a little exacerbated though. But consider the fact that for most dusters, a human body is a superfluous thing, a replaceable pile of flesh and bone. You die over and over again, sometimes more in a day than an average capsuleer dies within months. Since you can switch consciousnesses between bodies at pretty much any moment, the body itself becomes less important, what matters is the information its brain carries.
We are persons, yes. We have a personality, we like and dislike certain things and we have our quirks. But we don't really have a body to identify ourselves with, only our voice. Heck, I've yet to see any footage of a duster outside of his dropsuit aside a single trailer and one concept art with the helmet opened up. I would go as far as to say that we aren't 100% human because of it.
For many, selecting your favorite fitting was a matter of dropsuit aesthetics, not for the actual frequent usage of the dropsuit, as a way of distinguishing yourself from the others in a Warbarge. More often than not these favorite fittings were special edition suits, BPOs, aurum or any dropsuit with a special coloring on it. For me, and I am fairly certain for many others too, the type of dropsuit you selected to your favorite fitting became a part of your identity, a way to show your status and sometimes your views on different matters and alignment to factions and empires, much like clothing. The clothes you wear are as much part of your identity as is your face and your voice.
Then there's the fact that all clones that use dropsuits are mass-produced biomass, with no personal characteristics to speak of. And since I never leave my dropsuit, it may as well be my body, that's why I have a special kind of dropsuit for my favorite fitting so I distinguish myself from the others, instead of just being a faceless grunt. Instead of a body to identify myself, I have a dropsuit with a neat color scheme.
That's my 2 ISK on the subject. Wouldn't it be crazy if we literally are our dropsuits. Like the cylon raiders in BSG full of organic material integrated with the electronic and mechanical parts. Yes. That is now my head cannon. Write it into the lore, CCP.
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Maken Tosch
DUST University Ivy League
8365
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Posted - 2014.05.06 17:00:00 -
[36] - Quote
I didn't understand it either. But if CCP really does go ahead with this idea of making dropsuits BPOs and quite possibly do a tieracide on them but leave the weapons untouched then it only makes sense to compensate for this radical change by making sure the weapons and modules fitted on those suits are expensive enough to account for the old value of the suits.
But still, all I would like to see is a tieracide of the suits for Legion but leave alone the tiered structure of the weapons and modules while at the same time make all suits, weapons, and modules cost resources in some form. Very much like how Eve Online has it right now with Tieracided ships, Tiered weapons and modules, and all costing resources to make. It worked for Eve Online and thus it should work this time for Legion.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Gaelon Thrace
Villore Sec Ops Gallente Federation
403
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Posted - 2014.05.06 17:04:00 -
[37] - Quote
Maken Tosch wrote:I didn't understand it either. But if CCP really does go ahead with this idea of making dropsuits BPOs and quite possibly do a tieracide on them but leave the weapons untouched then it only makes sense to compensate for this radical change by making sure the weapons and modules fitted on those suits are expensive enough to account for the old value of the suits.
But still, all I would like to see is a tieracide of the suits for Legion but leave alone the tiered structure of the weapons and modules while at the same time make all suits, weapons, and modules cost resources in some form. Very much like how Eve Online has it right now with Tieracided ships, Tiered weapons and modules, and all costing resources to make. It worked for Eve Online and thus it should work this time for Legion. Based on the progression presentation, suits are tiericided and weapon and module tiers are changed to rarity levels for salvaged items.
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Monkey MAC
Rough Riders..
2774
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Posted - 2014.05.06 17:10:00 -
[38] - Quote
I must admit, I rather worried too.
Some things do make sense, such as categorising weapons into roles.
For example
Tree 1: Assault Lvl 1: Non-factional Specific (Concord) Assault Rifle Unlocks access to all level 2 Rifles
Lvl 2: 4 Options - Racial Rifle, you may skill just 1 or all 4 if you wish. Blaster Rifle | Combat Rifle | Scrambler Rifle | Rail Rifle Unlocks access to relevant racial rifle types.
Lvl 3: Options - Racial Variants of all 4 Assault Rifles types, dependant on skilled previous tree.
Example 1: Skilled Combat Rifle Combat Rifle | TAC Combat Rifle | Assault Combat Rifle | Breach Combat Rifle
Example 2: Skilled Rail Rifle & Blaster Rifle Rail Rifle | Burst Rail Rifle | TAC Rail Rifle | Assault Rail Rifle Blaster Rifle | TAC Blaster Rifle | Breach Blaster Rifle | Burst Blaster Rifle
Lvl 4: Options - Relevant Officer Weapons
Then the same with dropsuits, starting off in non-factional or CONCORD standard gearing and working your way up the tree until specific officer racial gear. Categorize by suit type, so to get an Amarr Sentinel requires play as Amarr Std Heavy.
As for infintie dropsuits I suggest you think very hard on that fact, the cost of suits is a big factor, it drives to get more ISK, theor is a ris, associated with dying, this risk feels more real than Aww s**t, now I gotta respawn out of the action
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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DAMIOS82
WarRavens Final Resolution.
93
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Posted - 2014.05.06 18:22:00 -
[39] - Quote
What i think they are trying to do with te suits, is actuall lay the foundations of making it personal. See in eve i have my character, and it's face is shaped the way i want, but i also have my clothing and tattoo's to make it even more unique. I think this is the way they are heading with dust aswell. You skill into a role and that is your suit, then with colors, cosmetic paterns, corp logo's, etc. you make it more unique. Now lets say you skilled in both assault and heavy. Then you can cosmeticly change both suits to make them unique, and so with each role you get a different suit, that you can alter. The more roles i can play the more different suits i have, so each role unlocking a customizable suit. Yet also each suit having it's own role to play for module, weapons, and stats. That is why you start of with a simple concord suit, then you skill into a role, then from there out a more specialized role, going up the skill tree, each time getting a different looking suit that you can alter, in addition to the others. I think this is what they mean with the dropsuits and it is also why they are permanent since loosing something where you just put logo's and colors on, is not good and it also allows more unique cosmetic stuff to buy with isk and aurum.
As for the weapons, each role unlocks it own type of weapons, so in my oppinion the weapons that are unlocked should remain in it's own role. With each specialized role there after unlocking new weapons that that role can use. So a heavy should not use AR's unless its a unique weapon created for the heavy's. Atm the commando suit is something they don't know what to do with, however like my example before, if they create weapons that only the commando can use, like a medium type weapon between the AR and HMG, then the problem is solved. But then there should be no crossovers between roles in weaponry anyway, each role becoming unique.
See if CCP is going for the more role accentuation, then they need to make there mind up as in, do they make each role unique in it's own way or do they just leave it dust style, but then the skill tree's are pointless. Personally i would like to see the roles beeing more worked out, just with a larger diversity in weapons, so each role has 10-20 unique weapons to choose from, to start of with and then each specialization thereafter giving more weapons in that role to use. No more crossovers. If a heavy wants to use a massdriver he needs to use one made for the heavy. Thus also meaning that eventually if you want to pilot a vehicle, you will need a pilot suit, to do so. If you want to call in installations and weapons of mass destruction, you'll need the commander's suit, as an example. |
DJINN Stephani
267
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Posted - 2014.05.06 18:29:00 -
[40] - Quote
Thor Odinson42 wrote:steadyhand amarr wrote:Omg are you guys for real like really you that dense you could follow what he is doing. Jesus Dust514 is living example of why devs should do their own thing.
Anyone who thinks they didnt pay attention to feedback was paying attention to the wider communty.
I support Zs idea we get to keep same level of customisation in our fittings while making it a lot more newb friendly The customization and depth is why I can't seem to leave Dust. I play other FPS and always think, "that's it?"
Same here...
Still wish we had gotten the paint bucket though
"20,000 years in the future"
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7968
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Posted - 2014.05.06 18:32:00 -
[41] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up! Man they've got you on overtime don't they?
inb4 The Lock!
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CHECHOMAN
FUTURE PROJECT LEGION HISPANO CORP
368
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Posted - 2014.05.06 18:36:00 -
[42] - Quote
Actually, I find sense in this post, and what the legion is going to save you from making some bad things they did in dust and then fixed it ... If they start well in the legion, and begin worse than the dust .. .
And a month and they'll be asking for a skill reset ...
It is not so difficult, because sometimes the best is as simple ... One thing is to be a futuristic game ... And another thing is to put a taboo on the tree and puzzble skills ... and for new up saying that the intention is upside down, scramble it simple ... but ya ... scramble Quepena not know English to propose more than one CPM and give a campion (strokes) ...
regards
EVE-LEGION-HISPANO.ES.TL/(^o=)\
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Isaa Quade
Namtar Elite Gallente Federation
480
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Posted - 2014.05.06 18:37:00 -
[43] - Quote
That Presentation sealed the failure of Legion for me. These Devs have no clue what they're doing.
My reaction to Legion
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Justice Darling
King Brothers
63
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Posted - 2014.05.06 18:47:00 -
[44] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Can we get a IRC/live stream if this happens?
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Regis Blackbird
DUST University Ivy League
175
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Posted - 2014.05.06 19:15:00 -
[45] - Quote
CCP Saberwing wrote:I'm also going to try to get him in front of a camera over the next few weeks where he can talk about some of his thoughts and do a Q &A :)
I'm still in Iceland though so will need a week or two to get back to Shanghai and set this up!
Please do. I am still not sure about the proposed progression, as I quite like the EVE style skills currently in Dust. Also make a dev blog (or two) on the subject, and please make sure to include the fitting "screen" or concept since this is heavily linked to the progression tree. It is hard to make a judgement without the full picture.
I kind of liked the "Mastery" Levels in EVE, which define a set of skill (including levels) that define a role, without giving any other specific bonuses. I made a suggestion about it a while ago if you are interested
https://forums.dust514.com/default.aspx?g=posts&m=1849558#post1849558
I would also suggest to make the "beginner" roles (start of skill tree) very useful as support roles, a bit like the tackler frigate works in EVE, which is essential in any fleet but takes no time to skill up. This would entice veteran players to include blueberries and new players in their squad. |
Thrydwulf Khodan
94
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Posted - 2014.05.06 19:34:00 -
[46] - Quote
Currently Dust merge have NO idea whether they are going in a "generally good direction" in skill trees.
While ISIS in Eve may not be perfect (and I'm not all for pure passive only skill gains) it give a solid grasp on which skills work to which kinds of ships.
Having "Mastery" levels for suits in the same way that you have mastery levels ships in eve may help the roles type of progression that CCP Z is thinking of. |
medomai grey
WarRavens Final Resolution.
692
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Posted - 2014.05.06 19:38:00 -
[47] - Quote
I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we been asking for.
http://www.youtube.com/watch?v=vxhrGVv0NuQ
For those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you.
Medium frame EHP is not medium
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Grimmiers
519
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Posted - 2014.05.06 19:49:00 -
[48] - Quote
I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area.
)
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Cai Mo
L.O.T.I.S. D.E.F.I.A.N.C.E
26
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Posted - 2014.05.06 20:24:00 -
[49] - Quote
Aside from the increased sp-sink he discussed with the new progression system (given that fitting load-outs are not hard-linked with roles). I was mostly dissagreeing with the statement on prototype suit usage.
Having a 'free' bpo suit with increased cost on modules won't change much to the total price of my suit. And as long as the goal of a battle is to make money (as a good mercenary should) rather than winning, I'm just not going to take out the most expensive/best stuff I have.
Also I do not need a bpo to feel more connected with my suit. as I already love the suits I'm skilled into and have to replace every death. I do like to see a wardrobe though filled with my shiny suits, but we don't need bpo suits for that since it could just as well be filled with my pre-fitted/purchased suits.
forum explorer, dust prospector and eve illuminati
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George Moros
Balkan Express Squad
377
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Posted - 2014.05.06 20:44:00 -
[50] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you.
I'm sorry, but sentences like "I don't like the name..." or "I'm not a fan of..." do not qualify as reasoning. They qualify as subjective opinions / personal preferences.
Also, I really don't recall that anyone from the community ever asked for removal of 1-5 skill system, organizing skills into "roles", making skills exclusive to any particular role or making all dropsuits as BPOs.
Pulvereus ergo queritor.
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Regis Blackbird
DUST University Ivy League
176
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Posted - 2014.05.06 20:49:00 -
[51] - Quote
Grimmiers wrote:I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area.
I kind of like The idea of dropsuits being BPO (I do not dislike the rest either, just need to know more for my final judgement).
The reason I like it is because I bought several AUR suites for their looks, not their stats. I liked the Caldari state protectorate C-1 in particular, and I used it a a "favorite" suite to show off in the warbarge. The problem was I felt I could never actually use it in FW, since it was just the basic version.
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J'Hiera
Tech Guard RISE of LEGION
62
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Posted - 2014.05.06 21:20:00 -
[52] - Quote
Use the EVE/current dust model and use this "progression" system as certificates/ISIS (from EVE).
Certificates/ISIS in EVE gives players a good indication as to what skills and modules touch their ship's role, so you don't run blindly into the skill tree.
The skill and fitting system is what makes EVE and Dust, EVE and Dust. |
Grimmiers
519
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Posted - 2014.05.06 21:30:00 -
[53] - Quote
Regis Blackbird wrote:Grimmiers wrote:I think I only have a problem with the dropsuits being bpo's. Maybe only the basic frames should be bpo's, or a starting fit meant for the high sec sandbox area. I kind of like The idea of dropsuits being BPO (I do not dislike the rest either, just need to know more for my final judgement). The reason I like it is because I bought several AUR suites for their looks, not their stats. I liked the Caldari state protectorate C-1 in particular, and I used it a a "favorite" suite to show off in the warbarge. The problem was I felt I could never actually use it in FW, since it was just the basic version.
Aren't aurum suits basic frames?
)
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Raltar Galtoun
Jotunn Risi Ushra'Khan
12
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Posted - 2014.05.06 21:47:00 -
[54] - Quote
I think that Dust/Legion should steal the ISIS system and concept of skill mastery levels from EVE. It is a great way to visualise character progression and guide players to role-appropriate skills.
I think that the original idea of adapting EVE's skill system was and is sound, there just needs to be better ways of representing how it all connects to your gear.
My EVE Universe blog: Uglebs Journal
EVE-Online character - Ugleb
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crazy space 1
GunFall Mobilization
2536
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Posted - 2014.05.07 00:03:00 -
[55] - Quote
Vell0cet wrote:I wrote extensively about this subject in an open letter to CCP Rouge. I agree completely that this new system makes no sense. CCP Z got nearly everything wrong. If he pushes forward with this idea, Project Legion will suffer the same fate as Star Wars Galaxies after they nuked the progression system to make it "accessible." We need a much better UI, and the trees do need some re-architecting, but they need to keep the EVE style skill system. Well when I 1st played Dust 514 on PS3 there was nothing but the skill window, it looked and worked just like eve online. It was removed when we were told console players didnt get it.
Now we are moving to PC and going for a full blown Console skill system....
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Django Quik
Dust2Dust.
3132
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Posted - 2014.05.07 10:05:00 -
[56] - Quote
medomai grey wrote:I watched the whole EVE: Legion progression presentation. It was well thought out and gives us everything we've been asking for. http://www.youtube.com/watch?v=vxhrGVv0NuQFor those of you who don't get it, I recommend you watch it again. CCP Z explains the reasoning behind everything. There is no excuse for pretending the planed progression system doesn't make sense when every part of it is explained to you. This is not even remotely like what anyone's been asking for.
No one ever asked for weapons or modules to be tied into the suit skill trees. No one ever asked for the skill trees to all be merged into one. No one ever asked for all suits to become BPOs.
CCP Z explained HIS reasoning for things - that does not mean that his reasoning is right or that we have to agree with it.
His planned progression system forces players into a much smaller funnel of choices, limiting our options for how we build our characters.
Suits don't need to be BPOs. No one identifies their character by their suit - they identify their character by their name - trying to make players 'identify' their character with their suit is just another underhand way of forcing us into set roles, so we're really just identifying ourselves by a role. This further removes diversity in individuals.
I scout - if I want to be a tanked assault scout, that should be possible without me having to skill all the way into an entirely separate role; it should just be more effective to run an assault suit for that task instead. This does not necessitate an entire rework of the skill/role system - it just requires balancing of suits.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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TechMechMeds
KLEENEX INC.
3286
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Posted - 2014.05.07 10:08:00 -
[57] - Quote
It would give people the general idea and help people recognise the value of suit bonus with certain equipment and weapons. The glass is half full for me.
Well that was fun
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TechMechMeds
KLEENEX INC.
3286
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Posted - 2014.05.07 10:10:00 -
[58] - Quote
Its clear that most new players are so rubbish and inexperienced that they need to be forced into learning how, is what I'm getting from the changes. Once they have ridden themselves of their newbishness they can then do what they want. Like a child really hahahahaha.
Well that was fun
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Garrett Blacknova
Codex Troopers
5483
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Posted - 2014.05.07 10:30:00 -
[59] - Quote
Kovinis Sparagas wrote:I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) Every time I start thinking I'm beyond being shocked at the things people say, someone goes and reminds me that sometimes, you just can't anticipate what will come out of another person's mouth (or their keyboard).
Kovinis Sparagas wrote:EVE ... don't confuse new players. You might want to take a look here and here.
Totally friendly to new people... |
George Moros
Balkan Express Squad
390
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Posted - 2014.05.07 10:55:00 -
[60] - Quote
Garrett Blacknova wrote:Kovinis Sparagas wrote:I'd say just go and copy-paste EVE skill tree. This game lasts for 11 years, and don't confuse new players. Also it will speed up Legion development if you don't need to invent new stuff (and let's be honest - we want it in our HDD as fast as possible) Every time I start thinking I'm beyond being shocked at the things people say, someone goes and reminds me that sometimes, you just can't anticipate what will come out of another person's mouth (or their keyboard). Kovinis Sparagas wrote:EVE ... don't confuse new players. You might want to take a look here and here. Totally friendly to new people...
EVE's skill system for sure isn't the most noob friendly the world has ever witnessed. However, there are a few things you need to be aware of. First, the "inaccessibility" of EVE to noobs isn't just because of the complex skill system. I'd say that skill system isn't even on top of the list in that regard. Second, you simply cannot create a skill system that will be instantly graspable even to some halfwit, and still be able to last for a decade.
This leads to a simple question: What is the "target audience" for EVE: Legion? Does CCP really want to compete with titles like COD and BF, or do they want to attract a somewhat different audience? One that can withstand the pain of reading a couple of wiki pages occasionally, in order to make an informed choice in a game they want to play.
Pulvereus ergo queritor.
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