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201. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Zeran Haggai wrote: Geirskoegul wrote: Waruiko DUST wrote: I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played with people that know to take out aircraft qu...
- by Geirskoegul - at 2012.07.17 15:36:00
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202. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Logisticus, while it makes sense, it is unbalancing. Fairness doesn't enter into it. Even if you do have all of those things at one station, there will generally be significant travel involved in getting back to the fight, at any point of which yo...
- by Geirskoegul - at 2012.07.17 15:34:00
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203. New method to select drop suits - in Feedback/Requests [original thread]
Encharrion wrote: Geirskoegul wrote: Encharrion wrote: Ten-Sidhe wrote: I would like custom tabs, and be able to change the order the fits are in. Also, if a suit is invalid because we ran out, why not allow restocking on the respawn...
- by Geirskoegul - at 2012.07.17 15:19:00
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204. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Geirskoegul wrote: Zero Harpuia wrote: You said: 'Your solution here lets you do a bunch of stuff that would, in EVE, have to be done while UNDOCKED, and therefor vulnerable.' I'm sorry, but who deploys a ship from a h...
- by Geirskoegul - at 2012.07.16 20:52:00
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205. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Waruiko DUST wrote: I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played with people that know to take out aircraft quickly :( It'll be less of an issue once we g...
- by Geirskoegul - at 2012.07.16 20:25:00
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206. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: You said: 'Your solution here lets you do a bunch of stuff that would, in EVE, have to be done while UNDOCKED, and therefor vulnerable.' I'm sorry, but who deploys a ship from a hanger while not being in it? Do you undock in...
- by Geirskoegul - at 2012.07.16 20:24:00
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207. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Asher Night wrote: ATTENTION EVERYONE Aim Assist != Auto Aim Just thought I would clear that up for you, buddies. Failsauce by any other name. Though admittedly, it is a help to newbies and people that suck even worse than I do with a con...
- by Geirskoegul - at 2012.07.16 20:18:00
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208. New method to select drop suits - in Feedback/Requests [original thread]
Encharrion wrote: Ten-Sidhe wrote: I would like custom tabs, and be able to change the order the fits are in. Also, if a suit is invalid because we ran out, why not allow restocking on the respawn screen. I have ran out of fits a few times...
- by Geirskoegul - at 2012.07.16 19:30:00
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209. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
Am I the only one that facedesked when reading "rogue MTACs" suggested? For those that don't know, MTACs are powered armour (think Starship Troopers the book, MAX units in PlanetSide, the "forklift" in Aliens), not automated remote devices. Whil...
- by Geirskoegul - at 2012.07.16 19:26:00
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210. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
Kain Spero wrote: I really like the idea of the indicator on the gun, but this introduces a problem for turrets/ tank guns. Maybe have the charging ring on turrets, etc. and the indicator on the gun for the forge. Even better on turrets. Have...
- by Geirskoegul - at 2012.07.16 19:21:00
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211. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: Geirskoegul wrote: Seriously mate, don't be that guy, no one likes that guy (except CoD nubs and TR players from PlanetSide). Vanu forever. ^^
- by Geirskoegul - at 2012.07.16 19:20:00
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212. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Geirskoegul wrote: Zero Harpuia wrote: EVICER wrote: The stealing of the vehicles is ******** yes but you know how to fix that?Run yes run away from the actual spawn point and them summon the vehicle....eh? Thats wh...
- by Geirskoegul - at 2012.07.16 19:17:00
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213. I want to delete default starter fittings - in Feedback/Requests [original thread]
Cless Vallein wrote: I think those fittings are there just for this beta, because like the vehicle fittings, they are free. Once the release comes, I imagine they won't be there. You'll probably be given those militia suits when you start like ...
- by Geirskoegul - at 2012.07.16 19:08:00
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214. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Vehicles already have hidden structure HP. Hit it hard enough, it explodes. There's no real need for this change, as you can already blow them up, taking the passengers with it, in mid-air. Train up your damage skills, and use more powerful weapon...
- by Geirskoegul - at 2012.07.16 19:05:00
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215. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
Cael Nostromos wrote: I agree. There ought to be some sort of indicator for charge-based weapons as to when its ready to fire. From a practicality/realism standpoint, it seems very odd for such weapons to not have that. I'm open to any number ...
- by Geirskoegul - at 2012.07.16 19:01:00
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216. can't knife when reloading? - in Feedback/Requests [original thread]
Skytt Syysch wrote: I guess I'll share this tidbit with more people, since a lot of people I've talked to didn't know: Sprint cancels reload. Stuck in a reload with an enemy in front of you? Sprint>knife I'm not sure if either this or knifi...
- by Geirskoegul - at 2012.07.16 07:09:00
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217. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Geirskoegul wrote: You can also "no-scope" by quickly slapping the aim, firing, and releasing aim, while close to your target. That's called "quick-scoping" - it's different. And in many games, it's an auto-aim exp...
- by Geirskoegul - at 2012.07.16 06:59:00
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218. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: EVICER wrote: The stealing of the vehicles is ******** yes but you know how to fix that?Run yes run away from the actual spawn point and them summon the vehicle....eh? Thats what I do....It only took one time and that was...
- by Geirskoegul - at 2012.07.16 06:57:00
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219. Merc Barges - in Feedback/Requests [original thread]
Angavu Vulgaris wrote: The solution is clone jumping? You don't have to transport the soldiers. They kill themselves and their clone is spawned at the new planet. Not sure how gear is handled in those situations though. I don't play EVE. ...
- by Geirskoegul - at 2012.07.16 06:51:00
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220. Merc Barges - in Feedback/Requests [original thread]
TabbieKat wrote: I know it is a little early for this but I am just curious. How are these going to work in live. Are they just going to be placed on the target world. Will they be towed to the planet being assaulted. Will an NPC fly them thoug...
- by Geirskoegul - at 2012.07.16 02:42:00
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