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481. ScR Tweaking/Additions. - in Feedback/Requests [original thread]
Meeko Fent wrote: Drop its RoF. While the OH cap is a good way to prevent the abuse the TAR got, most people cant spam R1 that quickly, and it just leaves the crowd with modded controllers available to attempt to abuse it. 575-625 RPM would be...
- by Garth Mandra - at 2013.08.05 04:19:00
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482. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
I like this idea. I don't want to loose the financial aspect of suit choice that we have at the moment though (even if it is a bit off, it was better in chromosome). With tiericide the costs are also equalised. So there is no way to bring out yo...
- by Garth Mandra - at 2013.08.05 04:05:00
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483. [feedback] drop uplinks always throw forwards. - in Technical Support/Bugs [original thread]
I think a good way to deal with equipment deployment would be to add the option of holding down the trigger to place the thing at your feet. Then people can still throw if they're in a rush or want to put the thing in a weird place or they can us...
- by Garth Mandra - at 2013.08.05 01:18:00
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484. (Suggestion) All Aurum weapons and vehicles can be bought with ISK - in Feedback/Requests [original thread]
CCP needs their money. When they get around to introducing player trading and eventually an in-game market then you should be able to buy aurum stuff for isk. Hopefully by then we'll also have some proper isk sinks so that RL rich people actuall...
- by Garth Mandra - at 2013.08.05 01:04:00
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485. Why you cant spawn in domination mode - in General Discussions [original thread]
I like not being able to spawn on the points. I'd prefer it if normal skirmish was like that too.
- by Garth Mandra - at 2013.08.03 09:13:00
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486. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
From what I've gather the shotgun nerfs weren't intentional. The first nerf was a nerf to aiming which makes it much more difficult to keep the shotgun pointed at the enemy in CQC. All weapons experience this but it is exacerbated at short range ...
- by Garth Mandra - at 2013.08.02 05:37:00
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487. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
I remember when you used it hear on comms "Oh no! It's a shotgunner! Run!". Those days will return.
- by Garth Mandra - at 2013.08.02 04:15:00
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488. Current Laser Rifle - in Feedback/Requests [original thread]
The laser may need a buff. It may not. I suspect that the current numbers are okay but the weapon is hampered by its sights and difficult to judge range. Before changing the damage or range we need to see how it performs with the new sights. Then...
- by Garth Mandra - at 2013.08.02 04:13:00
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489. Progressive skills bonus - in Feedback/Requests [original thread]
CCP likes diminishing returns. It's one of the core concepts of the skill system. Also your idea is too complicated. The poor blueberries wouldn't understand.
- by Garth Mandra - at 2013.08.01 07:50:00
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490. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Ten-Sidhe wrote: The skill tree for equipment is great idea. It makes sense for it to be as deep as the weapon trees. Most of the bonus should be percentage instead of set values. The bonus ideas look good for most part...
- by Garth Mandra - at 2013.07.31 07:19:00
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491. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Ten-Sidhe wrote: The +1 explosives carried seems a bit much, maybe +1 explosive active instead. This would give little benefit to non-logi using explosives, but let logi restock from a nanohive they carried to place more of them. That should be...
- by Garth Mandra - at 2013.07.31 04:28:00
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492. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Good ideas I like them. What I would change in your proposal though would be the bonuses. Instead of static bonuses they should be proportional like the rest of the bonuses in the game. This means that all you equipment gets the same amount bett...
- by Garth Mandra - at 2013.07.31 03:57:00
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493. [Suggestion] Spalsh Damage Alternative - in Feedback/Requests [original thread]
Harpyja wrote: The way splash damage seems to work is that it deals the same amount of damage within the splash radius (except grenades, they have correct explosion mechanics). It would be much better overall to make every explosive weapon act ...
- by Garth Mandra - at 2013.07.31 03:48:00
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494. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
I think the laser rifles numbers are about right. Probably not perfect but not too bad. A better reward for going from standard to advanced to proto would be good. The max range may also be worth looking into. The damage drop off out of optimal i...
- by Garth Mandra - at 2013.07.31 03:34:00
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495. CCP whats with the render distance? - in General Discussions [original thread]
For better or for worse they did the render distance thing so that the PS3's crappy hardware can actually play the game.
- by Garth Mandra - at 2013.07.31 01:07:00
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496. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I think almost all of the roof tops should be accessible on foot. In some cases though it should potentially take a long time to get up there. Imagine walking up the stair case things on the tall towers. This way those that use dropships get an a...
- by Garth Mandra - at 2013.07.30 03:21:00
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497. Scrambler rifles - in Feedback/Requests [original thread]
Adding a sharpshooter skill is an option. What I would prefer to see though in an increase in the dispersion (and kick?) of the AR. Both changes together could work well.
- by Garth Mandra - at 2013.07.30 03:14:00
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498. Request - Change the biotics skill - in Feedback/Requests [original thread]
If it was 1% per level to a single stat I'd agree with you. The fact that this one skill gives a 5% bonus to 3 important stats and unlocks stuff though means it is fine in my opinion. The efficacy bonus for the sprint mod skill is terrible. It's ...
- by Garth Mandra - at 2013.07.30 03:11:00
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499. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
Looks good. Thanks LogiBro and LogicLoop. Obviously we won't know for sure until we use it but I can't see how that can be worse than the current iron sights. My only concerns left with the laser's aiming (my favourite weapon incidentally) is th...
- by Garth Mandra - at 2013.07.30 02:03:00
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500. Do active resistance mods take stacking penaltys? - in General Discussions [original thread]
IF things follow eve then they should have stacking penalties recalculated when the module is turned on or off. By the way, there may be a bug with the way the stacking penalty for modules that reduce numbers (damage taken/resistance, scan precis...
- by Garth Mandra - at 2013.07.29 08:17:00
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