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lowratehitman
Subdreddit Test Alliance Please Ignore
775
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Posted - 2013.07.25 13:30:00 -
[31] - Quote
I have a couple videos i have not posted using the staff reqruiter lr and doing fairly well with it, nothing special.. a few 23-1/2 rounds. The same concept as in all my older vids need to be used. You have to always use range to your advantage. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
3176
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Posted - 2013.07.25 13:34:00 -
[32] - Quote
Draw distance, ADS sensitivity, and the iron sight are what ruin the laser. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
776
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Posted - 2013.07.25 13:39:00 -
[33] - Quote
Cosgar wrote:Draw distance, ADS sensitivity, and the iron sight are what ruin the laser.
Its like i have been told about everything on this game... have to adapt. It is workable but is even more just a situational wepon than it ever was. It shines in domination game mode where you can play perimiter *phonics" defense away from the objective. I have 0 sp sunk into it... so i can only give opinion on the rawest level. |
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Cosgar
ParagonX
3176
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Posted - 2013.07.25 13:44:00 -
[34] - Quote
lowratehitman wrote:Cosgar wrote:Draw distance, ADS sensitivity, and the iron sight are what ruin the laser. Its like i have been told about everything on this game... have to adapt. It is workable but is even more just a situational wepon than it ever was. It shines in domination game mode where you can play perimiter *phonics" defense away from the objective. I have 0 sp sunk into it... so i can only give opinion on the rawest level. The iron sight is easy to get used to, but it's badly designed and puts people off.The other two, make an already hard to use weapon hard to use due to bad programming. Remember when the MD was bugged? Same thing. |
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Delta Iddon
Electronic Sports League
50
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Posted - 2013.07.25 14:00:00 -
[35] - Quote
Cosgar wrote:Draw distance, ADS sensitivity, and the iron sight are what ruin the laser.
The laser rifle's range does not even go near the edge of draw distance, do not use that as an excuse.
ADS sensitivity is a little low but it isnt too much of an issue
The iron sight can put people off but it hardly ruins the weapon, this new red dot sight will be interesting though |
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lowratehitman
Subdreddit Test Alliance Please Ignore
776
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Posted - 2013.07.25 14:01:00 -
[36] - Quote
Cosgar wrote:lowratehitman wrote:Cosgar wrote:Draw distance, ADS sensitivity, and the iron sight are what ruin the laser. Its like i have been told about everything on this game... have to adapt. It is workable but is even more just a situational wepon than it ever was. It shines in domination game mode where you can play perimiter *phonics" defense away from the objective. I have 0 sp sunk into it... so i can only give opinion on the rawest level. The iron sight is easy to get used to, but it's badly designed and puts people off.The other two, make an already hard to use weapon hard to use due to bad programming. Remember when the MD was bugged? Same thing.
It is bad mechanics indeed.. whe you sprint..than ads, its like a whole new "slow motion" mode. When I first used it i was told a yr ago that the lr was ccp's pride and joy..and there was only a handfull of lr users.. than it turned ungodly op and they was everwhere..now its in the shape its in now.
It seems like if a wepon was not used much..hidden buffs was given...like the tac ar, and we are able to use them that way longer than we should due to the wepon being op and broken visibly across the board, than the wepon is broken "nerfed".
Im play and do my videos till i get bored and move on...i have put many days into this game...and promoted it like crazy, i do know that.
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![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
3177
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Posted - 2013.07.25 14:06:00 -
[37] - Quote
lowratehitman wrote:Cosgar wrote:lowratehitman wrote:Cosgar wrote:Draw distance, ADS sensitivity, and the iron sight are what ruin the laser. Its like i have been told about everything on this game... have to adapt. It is workable but is even more just a situational wepon than it ever was. It shines in domination game mode where you can play perimiter *phonics" defense away from the objective. I have 0 sp sunk into it... so i can only give opinion on the rawest level. The iron sight is easy to get used to, but it's badly designed and puts people off.The other two, make an already hard to use weapon hard to use due to bad programming. Remember when the MD was bugged? Same thing. It is bad mechanics indeed.. whe you sprint..than ads, its like a whole new "slow motion" mode. When I first used it i was told a yr ago that the lr was ccp's pride and joy..and there was only a handfull of lr users.. than it turned ungodly op and they was everwhere..now its in the shape its in now. It seems like if a wepon was not used much..hidden buffs was given...like the tac ar, and we are able to use them that way longer than we should due to the wepon being op and broken visibly across the board, than the wepon is broken "nerfed". Im play and do my videos till i get bored and move on...i have put many days into this game...and promoted it like crazy, i do know that. The Viziam was bugged at the time making it OP. I think if the heat build up was properly coded, the laser would have never been so abused. The other variants were fine for what they did in Chromosome- sharpshooter was proven to be the real culprit. But the way they tried to balance the laser by making it harder to use when it's already a niche weapon ruined it. I don't think the initial lens flare it had in Uprising was intended. Pretty sure nobody tested the thing at the time. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
776
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Posted - 2013.07.25 14:34:00 -
[38] - Quote
See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time |
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Beren Hurin
K-A-O-S theory
819
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Posted - 2013.07.25 14:42:00 -
[39] - Quote
lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time
red dot sight should help. Hit detection has improved. People are gradually improving aiming so that skirmishing at these ranges is doable. With the choppiness in chromosome sometimes it forced a lot of closer range battles. Now its a lot more stable and I anticipate battles 'spreading out'.
This will further change the meta. Closer range battles under 30m means a lot of people are sharing radar and a lot of each team is detectable, which further advantages closer range weapons. If the battlefield spreads out so that more smaller squads kind of play 'zone' rather than zerg around, I anticipate longer ranged scouts, and scanner-logis will become more valuable. |
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Cosgar
ParagonX
3178
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Posted - 2013.07.25 14:50:00 -
[40] - Quote
lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP? |
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Spycrab Potato
Hold-Your-Fire
157
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Posted - 2013.07.25 15:41:00 -
[41] - Quote
Leadfoot10 wrote:"u need to put damage mods on it i hear. and u need an amarr suit for the laser heat reduction bonus. Qu" ...and a good flaylock/smg and some contact grenades while you're at it! I actually saw a laser on the battlefield last night. I kind of flashed back to Chromosome and immediately dove for cover. Luckily I came to quickly, ducked back around the corner, promptly shot him in the head with my AR. Poor laser boys....I can't recall even dying from one since launch....and I've died a lot. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) That was probably me lol |
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Spycrab Potato
Hold-Your-Fire
157
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Posted - 2013.07.25 15:44:00 -
[42] - Quote
Aero Yassavi wrote:True Adamance wrote:Spycrab Potato wrote:It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was a kill steal when someone was pretty much dead already. I normally only die 3 - 4 times a game with my adv suit, but this game I couldn't because I couldn't defend myself when it came to a fire fight. My poor gallente body just flopped on the ground. Um its the best gun in the game at the moment THE HELL YOU ON? I don't blame him, if you use an assault rifle long enough you forget that other weapons require a bit of thought before firing. I use the mass driver thank you very much. AR play is too boring and easy. If you would have read the thread instead of just a couple of posts you would know that. |
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ladwar
Dead Six Initiative Lokun Listamenn
977
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Posted - 2013.07.25 15:53:00 -
[43] - Quote
Cosgar wrote:lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP? yes but no nerf hammers will come down till it hit the mass of players as OP and draws its bandwagon. |
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Cosgar
ParagonX
3181
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Posted - 2013.07.25 16:15:00 -
[44] - Quote
ladwar wrote:Cosgar wrote:lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP? yes but no nerf hammers will come down till it hit the mass of players as OP and draws its bandwagon. the only real problem with the LR i have it sharp dropoff at 85m to 90m. its just insane. its good to melt people faces who are using ledges with en-battlements to rain down with on people only exposing a tiny slivers of themselves. So you're basically saying that if the Viziam was properly coded at the start, the laser would have needed a buff in Chrome? |
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HYENAKILLER X
Condotta Rouvenor Gallente Federation
81
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Posted - 2013.07.25 16:40:00 -
[45] - Quote
True Adamance wrote:Spycrab Potato wrote:It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was a kill steal when someone was pretty much dead already. I normally only die 3 - 4 times a game with my adv suit, but this game I couldn't because I couldn't defend myself when it came to a fire fight. My poor gallente body just flopped on the ground. Um its the best gun in the game at the moment THE HELL YOU ON?
Its not even close to the best gun.
Not even close. |
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Awry Barux
Shining Flame Amarr Empire
6
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Posted - 2013.07.25 17:00:00 -
[46] - Quote
I understand that CCP wants weapons to have distinct ranges, but the LR suffering a massive close range damage reduction is ridiculous. I don't think there's any argument to be made that making the LR's optimal, say, 20-80 with an effective range of ~100 (as opposed to the current 60-80 with an effective range of ~85) would make it OP, and it would make it so much more usable. Unless you can consistently maneuver all your opponents into that 60-80m sweet spot, the LR is terrible. Given the fact that pretty much all installation fighting in Dust occurs within the AR's optimal, ~20-40m, or in CQC within 10m, the LR's distance requirement renders it useless.
Also, on a lore note- lasers only get weaker as they travel. Science, please. Don't try to tell me that this big honkin' laser beam is harmless if you're two feet away from it, but deadly if you're 60m away... |
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
168
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Posted - 2013.07.25 17:03:00 -
[47] - Quote
LR's bark is worse than its bite.
When it hits you it sounds like it is melting you from the inside out but then I look at the HUD and just LOL at the guy using it. |
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Beren Hurin
K-A-O-S theory
823
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Posted - 2013.07.25 17:23:00 -
[48] - Quote
GTA-V FTW wrote:LR's bark is worse than its bite.
When it hits you it sounds like it is melting you from the inside out but then I look at the HUD and just LOL at the guy using it.
He must not have been at the right range. |
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Beren Hurin
K-A-O-S theory
824
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Posted - 2013.07.25 17:29:00 -
[49] - Quote
Awry Barux wrote:I understand that CCP wants weapons to have distinct ranges, but the LR suffering a massive close range damage reduction is ridiculous. I don't think there's any argument to be made that making the LR's optimal, say, 20-80 with an effective range of ~100 (as opposed to the current 60-80 with an effective range of ~85) would make it OP, and it would make it so much more usable. Unless you can consistently maneuver all your opponents into that 60-80m sweet spot, the LR is terrible. Given the fact that pretty much all installation fighting in Dust occurs within the AR's optimal, ~20-40m, or in CQC within 10m, the LR's distance requirement renders it useless.
Also, on a lore note- lasers only get weaker as they travel. Science, please. Don't try to tell me that this big honkin' laser beam is harmless if you're two feet away from it, but deadly if you're 60m away...
Very much disagree. There are many places that you just have to re-learn that are good areas for hitting those AR hotspots from. You just have to think like a LR user. Do not make the world fit inside the little AR box.
Ashland Domination - for example: Where the 'C' objective in skirmish is amazing for hitting the 'crows nest', but a lot of fighting never happens down there. A little further northwest where the trucks are parked is good for hitting people on the near pipe, and a lot of people crossing over to get behind 'B'.
Generally, you are just focusing on finding the outer perimeter around objectives. Imagine a 50m and 80m circle around every objective. Now that is where you fight as a LR user if attacking. Obviously you can be point defense if you are defending, and don't forget that backing away from the objective is an option. Also, commando suits... |
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CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
109
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Posted - 2013.07.25 17:33:00 -
[50] - Quote
KING CHECKMATE wrote:Spycrab Potato wrote:It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was a kill steal when someone was pretty much dead already. I normally only die 3 - 4 times a game with my adv suit, but this game I couldn't because I couldn't defend myself when it came to a fire fight. My poor gallente body just flopped on the ground. Not even with DAMAGE mods. THE REAL ISSUE with the laser rifle is that is supposed to be a mid-long range weapon, and it doesn't even have a miserable sight. Lasers USED to have a GOOD sight, BETTER DAMAGE , and still was an underused weapon... Unnecessary nerf anyone... ?
The laser was perfectly fine before, even at prototype level - UNTIL lots of damage mods were stacked on. All CCP really needed to do was change a few damage numbers. The change to the sights was totally unnecessary and a major problem now is that when you are using the sights, aiming speed is ridiculously low! It can hardly move around the screen. |
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lowratehitman
Subdreddit Test Alliance Please Ignore
776
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Posted - 2013.07.25 20:55:00 -
[51] - Quote
Cosgar wrote:lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP?
You missed the point...its like it was made op overnight just so more people would use it. |
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Green Living
0uter.Heaven EoN.
692
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Posted - 2013.07.25 21:15:00 -
[52] - Quote
I have been using the LR since its inception and greatly look forward to the improved sight. Though as others have stated, I have adapted to the current Iron Sight and do just fine (Amarr Assault Level 5, Laser Prof 5) You either go all in for the laser, or you don't go at all. My only wish for the Laser at the moment is a slight increase in damage between, standard, advanced and prototype, perhaps .5 per tier. (and better tracking with hip fire, how kitten slow can it be right now!) I would also love for the old laser sound to be re-implemented. The sound that used to strike fear into the hearts of clones, not this fish in a frying pan sound. I have played a number of FPS games and to date the Laser Rifle in Dust 514 has been the most unique gameplay experience I have experienced.
Here is my load out if any Laser Rifle users want the keys to the Corvette. I'm creeping towards a 5kdr right now with no slow down in sight. I have proficiency 4 with the Sub Machine Gun. A good secondary weapon is absolutely VITAL to survivability, coupled with speed of course as you will see in my primary load out.
Amarr Assault AK.0 2 Complex Light Damage Mods 1 Complex Sidearm Damage Mod
Viziam Laser Rifle M-209 Assault Sub Machine Gun
M-1 Locus Grenade
Advanced Nanohive or Drop Uplink
2 Complex Kinetic Catalyzers 1 Complex Cardio Regulator
Speed > Armor (atm) Moving quickly into and out of position is paramount with the laser rifle. Speed to get into optimal range, and speed to flee the battle when the AR users get too close for comfort. The speed is also very benfiecial for when you do get caught in close quarters and have to resort to your SMG. The complex cardio regulator, coupled wit the Amarrs Assaults already insane stamina allows you to sprint and bunny hop for days. |
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ladwar
Dead Six Initiative Lokun Listamenn
978
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Posted - 2013.07.25 21:18:00 -
[53] - Quote
Cosgar wrote:ladwar wrote:Cosgar wrote:lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP? yes but no nerf hammers will come down till it hit the mass of players as OP and draws its bandwagon. the only real problem with the LR i have it sharp dropoff at 85m to 90m. its just insane. its good to melt people faces who are using ledges with en-battlements to rain down with on people only exposing a tiny slivers of themselves. So you're basically saying that if the Viziam was properly coded at the start, the laser would have needed a buff in Chrome? in chrome naw if it was coded right. it wasn't and i stand by that. the current is weaker than it should be but not by much and is very close to where it should be besides the 85m+ ranges which i believe is wrong. its effective range should span out to 100m, but otherwise it holds its own at what it does best. i do suggest more players try it out and use it correctly. |
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Cosgar
ParagonX
3191
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Posted - 2013.07.25 21:30:00 -
[54] - Quote
lowratehitman wrote:You missed the point...its like it was made op overnight just so more people would use it. I got what you're saying, but I've seen this kind of thing in a lot of games. Game mechanics that are underrated tend to go unnoticed. Not many people had SP invested in SS, tried the laser and thought "Yeah, f-this." Then someone that had more SP in SS tired it and realized "Hmm, there might be something to this." They put some more SP into the laser, start using the Viziam, people see it start doing the same- now you got a FotM. Same thing happened in FFXI with Asuran Fists and Ranger/Ninja except it took years for those to be discovered. Imagine how many other broken game mechanics are still lingering around.
ladwar wrote:in chrome naw if it was coded right. it wasn't and i stand by that. the current is weaker than it should be but not by much and is very close to where it should be besides the 85m+ ranges which i believe is wrong. its effective range should span out to 100m, but otherwise it shines at what it does best. i do suggest more players try it out and use it correctly, it works great. Eh, I forgot about the range nerf and how the laser operates off of range. But I agree that the laser should at least be increased to 100m or at least an Amarr dropsuit that increases ranges for laser based weapons. (Might be a good role for the Amarr scout..) |
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Green Living
0uter.Heaven EoN.
696
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Posted - 2013.07.26 17:43:00 -
[55] - Quote
MOAR LASER DISCUSSION: DISCUSS |
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KING CHECKMATE
Seraphim Auxiliaries
428
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Posted - 2013.07.31 01:16:00 -
[56] - Quote
Cat Merc wrote:KING CHECKMATE wrote:Spycrab Potato wrote:It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was a kill steal when someone was pretty much dead already. I normally only die 3 - 4 times a game with my adv suit, but this game I couldn't because I couldn't defend myself when it came to a fire fight. My poor gallente body just flopped on the ground. Not even with DAMAGE mods. THE REAL ISSUE with the laser rifle is that is supposed to be a mid-long range weapon, and it doesn't even have a miserable sight. Lasers USED to have a GOOD sight, BETTER DAMAGE , and still was an underused weapon... Unnecessary nerf anyone... ? You joking right? Lasers were as common as assault rifles near the end of chromosome. They were beastly, melting pretty much anyone and everything before you can even blink, as long as you know how to use it right. And best of all? You didn't even need to stay on the target, the damage was so high, swiping over them is enough to kill them. It needed a nerf, but CCP went too far.
So let me get this straight: Lasers were as good as AR, and as used. And this was bad according to you? ... Hmmm...CCP logic u have there bro....
I never used Lasers myself as a main wapon,tried them out and sucked with them even in chromo...
Im more of a scrambler rifle/AR/SMG/Shotgun guy., and i still think lasers need a rebuff...
|
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P14GU3
The Southern Legion
237
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Posted - 2013.07.31 01:35:00 -
[57] - Quote
Cosgar wrote:lowratehitman wrote:See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users increase in due time That could be attributed to the exposure it got on YouTube. If something is OP, but nobody knows about it, is it truly OP? So... your saying the chromolaser was never OP, it was just Lowrate the whole time?
Edit: Nerf lowrate |
![Provolonee Provolonee](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Provolonee
Undefined Risk DARKSTAR ARMY
110
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Posted - 2013.07.31 02:43:00 -
[58] - Quote
This thread has some valid points. I have allways used it on a logi suit with remote explosives. The combo is really good, for some reason people just rush at you.
Use dropships!
There are slot of rooftops that are exactly 65-85m from objectives/cru's
Outside of that optimal range the gun is crap. Dont even waste your ammo unless you want a +25. I personally would love to see it's optimal range increased. 30-85m. Still outside AR death zone, but still functional while outside of your favorite fishing hole. |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
929
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Posted - 2013.07.31 03:15:00 -
[59] - Quote
LR is fine there is no reason to complain about it.
Its getting a change of sights that will make this gun much better..... I'm sad to say that the good old days of seeing the rare few dedicated laser users, and the skilled ones are over, they'll probably be everywhere and in good time people will call for nerfs on an already nerfed gun. |
![Garth Mandra Garth Mandra](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Garth Mandra
The Southern Legion
52
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Posted - 2013.07.31 03:34:00 -
[60] - Quote
I think the laser rifles numbers are about right. Probably not perfect but not too bad.
A better reward for going from standard to advanced to proto would be good. The max range may also be worth looking into. The damage drop off out of optimal is silly. I should be slowed down considerably.
However CCP shouldn't change these things until the after they've seen the results of the sight change.
The upcoming changes to the sights (and mouse aiming for me) will make a huge difference to how well I do with the laser I hope.
Back in chromosome the main issue with lasers was the big jump from the ELM to the Visiam similar to the issues they had with the Flaylock. That and the Manus Peak ambush map which put people into the laser's optimal made it seem OP (and the Visiam at any rate probably was).
As long as CCP doesn't screw anything up, things are starting to look good for laser rifles.
Keep the faith. |
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