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5541. Heavies - in Feedback/Requests [original thread]
Nexus Tau wrote: How would you feel if there is only one place to spawn and that spawn point was camped on by ONLY heavies? What map has only one spawn point? Skirmish: ALWAYS have AT LEAST two - one ground-based spawn and the MCC. Ambush: ...
- by Garrett Blacknova - at 2013.01.31 15:56:00
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5542. SMG range - in Feedback/Requests [original thread]
Oh good, different arguments to respond to. Awesome. JohnDS Wolf wrote: your bullets are not heading straite, they are heading everywhere. while your chances for A bullet to hit the target is higher, you also have more of a chance to miss as w...
- by Garrett Blacknova - at 2013.01.31 15:50:00
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5543. Sad news: Lagswitching has made it's way to Dust..... - in General Discussions [original thread]
Players are connected preferentially to their nearest server. If there aren't any available games on your server (nobody playing because it's off-peak time, or just because you happened to try joining when the games were all full), you might be u...
- by Garrett Blacknova - at 2013.01.31 15:23:00
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5544. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: You might want to go back and re-read my post. Particularly the part where I already explained very clearly the exact reasons behind WHY there's a benefit to lower accuracy in CQC. And kick is a...
- by Garrett Blacknova - at 2013.01.31 15:07:00
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5545. SMG range - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Garrett Blacknova wrote: Jack McReady wrote: Garrett Blacknova wrote: The AR loses more damage against an erratic target than the SMG does because of this. this logic is dump, please more of that dump logic because...
- by Garrett Blacknova - at 2013.01.31 14:45:00
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5546. ( REQUEST ) ability to lay down - in Feedback/Requests [original thread]
dem shotta wrote: 1- i think snipers are trash i have no problem with killing them my k/d would stay positive if there were 16 snipers on the other team 2- i didnt say add the diving 3-laying down would make every player better but the heavys...
- by Garrett Blacknova - at 2013.01.31 14:35:00
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5547. [request] messaging and local/corp channels hard to use and not visible enough - in Feedback/Requests [original thread]
For the corp/local chat, as soon as someone comments in one, it becomes a flashing icon on the right side of the screen for everyone with access to that channel, so there's already an on-screen notification when the channel is active. But the mai...
- by Garrett Blacknova - at 2013.01.31 14:27:00
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5548. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: The AR loses more damage against an erratic target than the SMG does because of this. this logic is dump, please more of that dump logic because these are "good" arguments trololo. you said your...
- by Garrett Blacknova - at 2013.01.31 14:19:00
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5549. SMG range - in Feedback/Requests [original thread]
Jack McReady wrote: Garrett Blacknova wrote: Anything from maimum Shotgun range down to point-blank, SMGs will outperform ARs. At the high end of Shotgun range, they beat Shotguns (if you use aimed fire). I've tested this with Toxin vs. Adv...
- by Garrett Blacknova - at 2013.01.31 13:16:00
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5550. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
WangMage MK 2 wrote: You know this is the thing: I know there are some huge things coming in dust. Things that are so daunting, so big that I imagine the devs are all focused on it. Okay that's fine, but this is some core, *CORE,* stuff we're t...
- by Garrett Blacknova - at 2013.01.31 13:00:00
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5551. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
Better fix: Once something is highlighted, make it STAY highlighted until you select something else. My biggest problem with the wheel is the fact that I have to throw my aim off to select what I want.
- by Garrett Blacknova - at 2013.01.31 12:56:00
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5552. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Daesi wrote: I do crouch but the controls are too sensitive and jumpy to dial in on a character. If they made the scope move at 1/4th or even slower when zoomed in that would be amazing. That and hitting a moving target on the exact spot they s...
- by Garrett Blacknova - at 2013.01.31 12:54:00
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5553. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
J-Lewis wrote: Garrett Blacknova wrote: J-Lewis wrote: Brink had this, but you had to melee downed enemies to finish them off. No you didn't, but they took more bullets to finish off than it had taken to kill them in the first place. Br...
- by Garrett Blacknova - at 2013.01.31 12:41:00
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5554. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
Kovak Therim wrote: KAGEHOSHI Horned Wolf wrote: As a general rule, try something before you say its OP. I just did. A crap K/M and no idea wtf I was doing. Using militia gear. I still got some kills in a match. It is OP. It wasn't nerfed...
- by Garrett Blacknova - at 2013.01.31 12:38:00
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5555. I shot a man through the chest with my forge gun. He looked at me funny and then... - in General Discussions [original thread]
Himiko Kuronaga wrote: Garrett Blacknova wrote: How far away were you? The scatter on the Forge Gun is actually wider than the targeting reticule, so even if you're lined up perfectly, your shot won't always land where you think it should. ...
- by Garrett Blacknova - at 2013.01.31 12:32:00
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5556. I need people with mics to play with me. - in General Discussions [original thread]
Step 1: Turn voice chat on* Step 2: Turn Push-To-Talk off (optional) Step 3: Switch to TEAM chat instead of the SQUAD chat the game puts you in by default Really, none of these steps should be necessary, but with how the game currently works, thi...
- by Garrett Blacknova - at 2013.01.31 12:17:00
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5557. i am now a dev - in General Discussions [original thread]
I'm seeing the same. When I'm typing a post (like this one right now), I see the "DUST Dev" label on my pic, but when I post, it's the normal Assault face with no Dev or even GM tag.
- by Garrett Blacknova - at 2013.01.31 12:12:00
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5558. I shot a man through the chest with my forge gun. He looked at me funny and then... - in General Discussions [original thread]
How far away were you? The scatter on the Forge Gun is actually wider than the targeting reticule, so even if you're lined up perfectly, your shot won't always land where you think it should.
- by Garrett Blacknova - at 2013.01.31 12:07:00
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5559. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Here's how I think it should work: 1. Corp battles have full friendly fire with no built-in penalties beyond "you killed your corpmate, you idiot". The CEO and/or Directors may be able to set "sanctions" on TKers, so you get a certain amount of I...
- by Garrett Blacknova - at 2013.01.31 12:04:00
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5560. I'm bored of gun appearance. Need more to choose - in General Discussions [original thread]
Customisation is coming SOONGäó. I'm hoping for something like your suggestion, or Brink, or Alpha Protocol. LOTS of customisation options, most of which are visible on the gun.
- by Garrett Blacknova - at 2013.01.31 10:43:00
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