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701. Unpopular opinion on PvE - in General Discussions [original thread]
While I understand where you're coming from you fail to realize that PVE does more than just distract you from the main game it also serves as a training ground. It's good for everyone, those who don't care won't play it but you're probably not go...
- by Galvan Nized - at 2013.12.03 20:46:00
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702. This is the Reason Why I Scout - in General Discussions [original thread]
Oswald Rehnquist wrote: Operative 1171 Aajli wrote: What is your fit? BPO Dragonfly Scout TT-3 (x2) BPO MIlitia Dampener Advance Dampener lvl 1 Remote explosive Cost: around 11K This is almost the exact suit I run. I run ADV cardiac...
- by Galvan Nized - at 2013.12.03 08:47:00
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703. Scouts: +1 Sidearm Slot - in General Discussions [original thread]
I know personally I'd rather have an extra equipment slot with pg/cpu to go along with it but I could see the appeal of another sidearm slot. Maybe give up a nade slot to accommodate?
- by Galvan Nized - at 2013.12.02 06:23:00
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704. Request AV-Mines - in Feedback/Requests [original thread]
How sad is a weapon when people literally have no idea it exists? "What the hell is that damn beeping?" *BOOM* "Geez what caused that explosion 20m behind me I as drove through?"
- by Galvan Nized - at 2013.12.02 03:41:00
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705. Weapon Ranges - in General Discussions [original thread]
One of the biggest mistakes CCP ever made was putting distance in a unit we can easily compare/understand. I say this because this issue comes up a lot. People bring up Gǣrealism" blah blah and don't realize gameplay is more important than reali...
- by Galvan Nized - at 2013.12.02 03:30:00
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706. CCP the scanner need to go - in General Discussions [original thread]
Ivy Zalinto wrote: Get your skills to the right point. Only thing that catches me is a proto scanner :/ As for using a slot on stealth modules, its part of my permanent fittings. No point tanking my suit unless its adv or proto tier suits. I r...
- by Galvan Nized - at 2013.12.01 18:16:00
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707. Uhhh, CCP, your turret AI is broken - in General Discussions [original thread]
Yes I have pissed off a turret or 2. They zoom onto you and just wait. They'll let my entire team run right by them but they sit there....waiting for me to break cover. I have to pray one of team goes and hacks/destroys the turret or I'm froze th...
- by Galvan Nized - at 2013.12.01 17:32:00
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708. To everyone complaining about active scanners. - in General Discussions [original thread]
abarkrishna wrote: No they do not. I use a logi suit with profile dampening 4 and 1 ADV profile dampener and hide from the scanners all the time. It is really easy to get your profile down below 36 DB. They would just rather stack armor. How...
- by Galvan Nized - at 2013.12.01 02:33:00
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709. Possible to do a Quick Fix On Shield Exts for 1.7? - in Feedback/Requests [original thread]
Cosgar wrote: 33/66/99HP across the tiers with a penalty to 3/5/10% recharge/depleted delay and reduce every suit's base recharge/depleted delay by 2 seconds. I've always felt like 2/3/5 is better for the penalty...Maybe 3/5/7. Thinking 1 sh...
- by Galvan Nized - at 2013.11.30 22:35:00
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710. Bring Bounty's to DUST? - in General Discussions [original thread]
jenza aranda wrote: we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty? Does having a bounty in a shooter game really any more or less likely to be shot by the o...
- by Galvan Nized - at 2013.11.30 18:23:00
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711. Let's talk dust: Scout role and DEV action. - in General Discussions [original thread]
Give my scout a 2nd equipment slot and I think I'm golden. Love passive scanning and dampening. Let me have a shield bubble/cloak, shield bubble/remotes, cloak/REs and I swear I'll never leave scout again.
- by Galvan Nized - at 2013.11.30 17:33:00
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712. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Some good ideas here, especially with the basic frames...kind of a mix between logi/assault I like it. Give my scout 2 equipment slots too, I would be all over that.
- by Galvan Nized - at 2013.11.30 17:23:00
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713. Dmg mods the debate - in General Discussions [original thread]
Saoa Scum wrote: Shield Benefits: It regens...can throw myself into another fight faster ( lol )... Drawbacks: Less Ehp Less Dps High Cost on PG/CPU Looking at it like this...what would you prefer?..Armor or shields?.. i would had picked A...
- by Galvan Nized - at 2013.11.30 14:54:00
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714. Semi-Auto weapons and ROF - in Feedback/Requests [original thread]
Alena Ventrallis wrote: However, unlike the TAR, modded controllers must deal with overheat as well. This is the limiting factor, although I have a suggestion to ease your burden. Suppose we increase heat buildup, meaning one shot uses more he...
- by Galvan Nized - at 2013.11.29 23:25:00
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715. Is Shield and speed tanking going to be viable again in 1.7 ? - in General Discussions [original thread]
GET ATMESON wrote: hahahah I waited for this day to happen when armor was USEABLE and shield tankers would CRY. I'll drink from shield tanker's tears. Anyone who ran shield tank+ AR are now crying on the fourms. I love it. Why not use 1 shie...
- by Galvan Nized - at 2013.11.29 23:12:00
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716. exploits... - in General Discussions [original thread]
It does suck when people actually know how to do these glitches and use them to their advantage. I find the uplink in the hacking terminal to be more annoying as almost everyone will do this now. I've seen the mobile uplink and kind of understan...
- by Galvan Nized - at 2013.11.29 22:54:00
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717. Is Shield and speed tanking going to be viable again in 1.7 ? - in General Discussions [original thread]
Speed tanking is dead, nothing will bring it back unless they undo aim assist/hit detection. You can still be fast but you cannot rely on that too dodge bullets. Shield tanking is in a bad place mostly because the 2 best weapons are shield destro...
- by Galvan Nized - at 2013.11.29 17:51:00
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718. an idea to fix equipment spam. - in General Discussions [original thread]
I think if you switch suits and you do not have that tier of equipment it goes *poof*. So if you run PRO uplinks and switch to a more combat effective suit all those uplinks you dropped are gone. This way you have dedicated spawners, nanohives, ...
- by Galvan Nized - at 2013.11.28 17:07:00
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719. Another shield vs Armor thread - in General Discussions [original thread]
Well math seems off. Complex Regulators give -25%. Skill gives 10% increase. Cal logi gives 25%. So 1 complex is 25x1.1x1.25=34.375. Plus the 2 ADV 20x1.1x1.25=27.5 each. Okay they have stacking penalties though....So it's 34.75 + (0.87x27.5)+(0....
- by Galvan Nized - at 2013.11.28 15:46:00
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720. 13 days to 10th December - in General Discussions [original thread]
CCP Logibro wrote: CCP Foxfour is writing a massive dev blog. Trust me, it's big. I'll reserve disappointment, I've kind of given up on hope.
- by Galvan Nized - at 2013.11.27 20:43:00
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