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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 16:50:00 -
[31] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
I only brought it back up after seeing this system in GTA Online like I stated in OP. I also suggested that a Green $ be placed next to the players health bar or Chevron to mark him for other players.
jenza aranda wrote:Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
If he is marked then likely he will be shot X% more based on situations. Such as if you come across 2 enemy players with 1 marked as a bounty, then you are more likely to target that enemy first.
jenza aranda wrote:When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Since this situation varies it should not be a positive or negative towards this discussion, but your are right in this situation unless you OB you may not target a Bounty.
jenza aranda wrote:Does putting a bounty on a player really change anything?
Yes. This can lead to conflict between two players or even groups of players. This will also add more potential income to matches for players to earn and may even add some who suffer from being PUBstomped. We use PUBs to grind, so why not spices them up and make it a little less boring?
jenza aranda wrote:in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
Fare enough and thanks for the question
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Hecarim Van Hohen
Knights of Eternal Darkness
302
|
Posted - 2013.11.30 16:59:00 -
[32] - Quote
Vell0cet wrote: Merc X hates Merc A; he wants Merc A to suffer and posts a 1 mill ISK bounty on Merc A.
Merc A is accidentally team killed by Merc B wearing a 100K ISK suit. Merc B is paid 25K ISK for his part of the bounty, Merc A lost a 100K suit.
Merc B feels bad and refunds Merc A the 25K ISK. Now Merc A is only out 75k ISK. Merc X's bounty has actually helped Merc A's wallet instead of causing him suffering. If TK bounties were disabled then Merc A would have lost even more ISK. That is the potential problem: bounties should always increase suffering on those who have them, not offset some of the costs of their losses.
But Merc A is still down 75k ISK in your example and I'd hardly call that helping his wallet.
You make a valid point regardless
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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Poonmunch
Sanguis Defense Syndicate
581
|
Posted - 2013.11.30 17:10:00 -
[33] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Penalize both players for TKs.
The player with the bounty dies and loses a suit and the player who TKs him gets nothing. The same as it is now. It will stop people from joining teams/squads/corps just to TK someone. It will also stop side battles.
We snipers would have a big advantage as bounty hunters and hiding from bounty hunters.
This game could become a frag-fest. More than EVE, in my opinion. Because in every second of every battle the players are armed to the teeth and they know who killed them. There is no place to escape. In EVE, people are mining and stuff, CONCORD protects people in high-sec (so the bounty hunter has a risk) and people aren't always playing when someone wants to kill them. Stations are safe as far as I know. The EVE universe is also much, much larger and people have a bigger place to hide. To a certain extent the larger EVE corps will give some protection to their members.
I think you should have to be on opposite teams for this to work properly.
Munch
What if the hokey pokey really is what it's all about?
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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 17:21:00 -
[34] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
With FW TK will already have a standings deduction for the TK. Plus I also don't believe in rewarding Teamkills so I would vote no on it. Also I would not want Corp mates taking advantage of system by cashing on a buddys bounty.
Keep it true I say. No bounty's in PC, only PUBs & maybe FW. Have a notification sent to the receiver of who placed it, so it would encourage players to sell service of placement for other players.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
78
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Posted - 2013.11.30 17:49:00 -
[35] - Quote
+1
It would be better than the Bounty system in EVE. |
Kaughst
0uter.Heaven Proficiency V.
61
|
Posted - 2013.11.30 17:54:00 -
[36] - Quote
Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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Maken Tosch
DUST University Ivy League
5410
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Posted - 2013.11.30 18:03:00 -
[37] - Quote
I don't think team killing should be rewarded with a bounty. Then again, Eve Online let's you do that with your own corp mates. LOL But still, rewarding TKing with bounties should be out of the question in a FPS game like Dust.
By the way, I just did some math on the bounty system here.
Let's say you have a 1,000,000 ISK bounty slapped on your head and the bounty payout is 20% (current Eve bounty standard) of the loss of the value of the suit you were wearing at the time of your death. Now let's say you were wearing a suit that cost you 100,000 ISK to put together. You already know your hunter is getting a 20,000 ISK payout from killing you just once alone. But what you don't know is how much ISK it's going to cost you to clear that 1,000,000 ISK bounty.
20,000 ISK payout for every 100,000 ISK suit lost
At the rate in which you are losing suits and ultimately paying the hunter from your bounty pool, it will cost you 5,000,000 ISK worth of suits to clear that bounty off your head.
The only way to prevent someone from getting the bounty is by wearing starter fits or using a BPO suit if you were lucky to buy a BPO not too long ago before they got removed from the market. The pain lasts longer if you stick with militia stuff.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5410
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Posted - 2013.11.30 18:06:00 -
[38] - Quote
Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do.
Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here.
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5413
|
Posted - 2013.11.30 18:20:00 -
[39] - Quote
Let's also not forget the fact that vehicle pilots will be on high alert if they ever get a bounty on them.
Let's assume that once again you have a 1,000,000 ISK bounty on your head and you're driving a 1,000,000 ISK HAV on the battlefield complete with modules and turrets along with a 5,000 ISK suit (dirt cheap suit on expensive tank). That's a total of 1,005,000 ISK lost if you die in that tank. That means that your hunter get's a juicy 201,000 ISK payout just for killing you once in your tank alone. That's a lot of ISK for a single kill. As a result, you now have 799,000 ISK on your head left.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Galvan Nized
Deep Space Republic Top Men.
330
|
Posted - 2013.11.30 18:23:00 -
[40] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Does putting a bounty on a player really change anything?
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 18:26:00 -
[41] - Quote
Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
em ta kool t'nod
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Slag Emberforge
Immortal Retribution
180
|
Posted - 2013.11.30 18:26:00 -
[42] - Quote
Michael Epic wrote:I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode.
Agreed, I see this being just another method for endless grief |
MPX Shad
Multiplex Gaming Li3 Federation
42
|
Posted - 2013.11.30 18:27:00 -
[43] - Quote
Maken Tosch wrote:
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
This right here is a great point
Plus 1
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 18:32:00 -
[44] - Quote
Galvan Nized wrote:This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
I think it will and I think it's feasible in Dust. Of course Dust is a FPS and bounties don't usually work well on FPS games. But Dust is not your average FPS game. It will have its own economy which can directly have influence on the value of the suits you destroy and ultimately your payout from the bounty. On top of that, you will only be able to place ISK bounty for however much you have on your wallet and thus inflation is kept under control.
But like I said, this will take a long time to develop and I don't see bounties coming this year or the next but it's definitely something that will work once both economies from Eve and Dust merge and factional warfare and planetary conquest has been revamped completely.
Quote: No one sees a guy and thinks about shooting him...they just fire so they don't die.
You're wrong. In a typical FPS match, often times I find myself being selective. I look for the target that is most distracted from me or the one that is most isolated from his pack for easy kills. I do this all the time in Halo. I become even more selective when given Challenges in Halo such kill X amount of vehicle with a grenade for rewards, etc. Give someone an incentive to be selective, and they will do it.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
42
|
Posted - 2013.11.30 18:35:00 -
[45] - Quote
Slag Emberforge wrote:Michael Epic wrote:I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode. Agreed, I see this being just another method for endless grief
Not really. This would add to the ISK Sink that is being looked for in this game and help cut down on proto-stomps in PUBs which would aid Newer players. Also who is to say there would not be a fee to this?
Also the theory of everyone having a Bounty on their head would never happen. True it will take off like in EVE with everyone throwing them on one another, but that will balance out. It helps this system when Players die more and placing Bountys means that is ISK that you now can't use on your own fits.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 18:36:00 -
[46] - Quote
Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties.
On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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deepfried salad gilliam
Sanguine Knights
200
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Posted - 2013.11.30 18:37:00 -
[47] - Quote
Only works in free roam
Christ is lord
Sanguine knights , open recruitment, join now.
Even salads taste good deepfried..mmm grease
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MPX Shad
Multiplex Gaming Li3 Federation
42
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Posted - 2013.11.30 18:44:00 -
[48] - Quote
deepfried salad gilliam wrote:Only works in free roam
LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 19:13:00 -
[49] - Quote
MPX Shad wrote:deepfried salad gilliam wrote:Only works in free roam LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
I like redline hunting snipers. Makes it so much more exhilarating to stab a sniper in the redline with a nova knife.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
88
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Posted - 2013.11.30 19:24:00 -
[50] - Quote
Maken Tosch wrote:Galvan Nized wrote:This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
I think it will and I think it's feasible in Dust. Of course Dust is a FPS and bounties don't usually work well on FPS games. But Dust is not your average FPS game. It will have its own economy which can directly have influence on the value of the suits you destroy and ultimately your payout from the bounty. On top of that, you will only be able to place ISK bounty for however much you have on your wallet and thus inflation is kept under control. But like I said, this will take a long time to develop and I don't see bounties coming this year or the next but it's definitely something that will work once both economies from Eve and Dust merge and factional warfare and planetary conquest has been revamped completely. Quote: No one sees a guy and thinks about shooting him...they just fire so they don't die.
You're wrong. In a typical FPS match, often times I find myself being selective. I look for the target that is most distracted from me or the one that is most isolated from his pack for easy kills. I do this all the time in Halo. I become even more selective when given Challenges in Halo such kill X amount of vehicle with a grenade for rewards, etc. Give someone an incentive to be selective, and they will do it.
No dust is like other FPS games all matches are instanced , restricted to an certain amount of players , have a time limit , and players don't have much of a choice on where to fight in IA and FW. Unlike Dust GTAO have a free roam mode and I believe bounties don't work in matches besides the free roam.
Dust player are always forced on teams and you will expected to die in an FPS lobby based games. The system is competely random and out of your control , so the bounty hunter would have constantly jump between lobbies if he truly wants to kill the bounty. Additionally since random players can get the bounty the bounty hunter will nearly never get the kill because by the time the bounty is placed on his head and gets into another match he would be killed in a few minutes.
Also some players would be more likely trying to find a few targets out of about a dozen others and focus on killing them than working for their team , but they would be competing against 15 other members teammates.
The way if I see it would work would be if it was "game-y" the the player with the most Wp in and during a match would get marked as a high valued target and whomever kills the target gets the extra isk or whatever reward . |
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 19:34:00 -
[51] - Quote
Maken Tosch wrote:Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance. But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties. On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
I never talked about 200k, these bounties should start at several millions minimum payment to whoever completes it. I also detail methods other than orbital strikes to get paid for a bounty.
EDIT: Btw, the orbital strike i envision would be a specific, bounty-oriented strike that would target the bounty and just the bounty. Other orbital strikes would work as normal and would complete the bounty too.
em ta kool t'nod
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MPX Shad
Multiplex Gaming Li3 Federation
43
|
Posted - 2013.11.30 19:47:00 -
[52] - Quote
Avinash Decker wrote: No dust is like other FPS games all matches are instanced , restricted to an certain amount of players , have a time limit , and players don't have much of a choice on where to fight in IA and FW. Unlike Dust GTAO have a free roam mode and I believe bounties don't work in matches besides the free roam.
Dust player are always forced on teams and you will expected to die in an FPS lobby based games. The system is competely random and out of your control , so the bounty hunter would have constantly jump between lobbies if he truly wants to kill the bounty. Additionally since random players can get the bounty the bounty hunter will nearly never get the kill because by the time the bounty is placed on his head and gets into another match he would be killed in a few minutes.
Also some players would be more likely trying to find a few targets out of about a dozen others and focus on killing them than working for their team , but they would be competing against 15 other members teammates.
The way if I see it would work would be if it was "game-y" the the player with the most Wp in and during a match would get marked as a high valued target and whomever kills the target gets the extra isk or whatever reward .
DUST wants to be different from other Shooter and in a lot of ways has already done that(example owning districts, calling in vehicles, connected to an already established MMO...). A Bounty system here will also add to the unique depth of this game. Plus we should be looking for ways to bring Players back to this game.
True GTAO Bounty's only apply to Free roam and I am not asking for a direct copy of their system for it still is broken and Crews benefit from it more then griefer's. Those who want to grief not only have to pay a fee, but it's a one time shot. Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No hiding in station.. Now undock and say that?
You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Yagihige
Crux Special Tasks Group Gallente Federation
408
|
Posted - 2013.11.30 19:58:00 -
[53] - Quote
MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose...
No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once.
It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
em ta kool t'nod
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
181
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Posted - 2013.11.30 20:08:00 -
[54] - Quote
why isnt this all ready in the game??
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns please :D
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Kaughst
0uter.Heaven Proficiency V.
61
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Posted - 2013.11.30 20:09:00 -
[55] - Quote
Maken Tosch wrote:Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do. Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here. And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
Unless there is some element of open world I.E dropping in on someone doing PVE if you know that they are on a district killing drones and hunting them down in that open space. There is not a convincing way to implement bounties in pubs or FW.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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MPX Shad
Multiplex Gaming Li3 Federation
44
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Posted - 2013.11.30 20:11:00 -
[56] - Quote
Yagihige wrote:MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once. It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
You miss understood what I said there. Here is what I said about Bounty Hunters being some in game Player class...
MPX Shad wrote: You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
It was at the bottom of that vary post you quoted. That part you have here is only related to the Bounty system as a whole and showing how other Corp mate would have difficultly knocking down a bounty or collecting on it unlike GTAO where it is broken and exploited in this regard...
In that you are right on it being random therefore making every enemy you face a Bounty Hunter after you should you end up with one of these bounty's. And if this is ever implemented I would give you 50 mill ISK if KDR Trends do not change from this mechanic
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
44
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Posted - 2013.11.30 20:28:00 -
[57] - Quote
Kaughst wrote:Maken Tosch wrote:Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do. Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here. And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful. Unless there is some element of open world I.E dropping in on someone doing PVE if you know that they are on a district killing drones and hunting them down in that open space. There is not a convincing way to implement bounties in pubs or FW.
The reasons are already posted why this Bounty system would work here and how it could be done. It's about upping the % of likeliness one would die in a match. It does not matter who the target is killed by. Only that the end result is his death being more frequent then normal situations. This would be the will of those who place a bounty and the target just having a different mark overhead would execute that effect.
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Maken Tosch
DUST University Ivy League
5415
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Posted - 2013.11.30 20:28:00 -
[58] - Quote
Guys, we're going back an forth here and we're going nowhere with this petty arguing which is distracting us from the main point of this discussion.
Dust, in it's current form, is just a lobby shooter like any other. Some of you are correct about that. But it does have one thing that no other shooter has. The ability to expand beyond the scope of being just a lobby shooter.
What other FPS out there offers a future that is so boundless that it breaks all known laws of videos gaming? None.
Dust has that offer. One day, and this is confirmed multiple times over with CCP, we will have the following in the next 5 years alone in this game.
1. The ability to get involved in industry with MMO players who have a tens years of industry experience under their belts. 2. The ability to individually setup buy/sell order with other players as part of the secondary market that offers new sources of revenue for budding traders who want to supplement they income as Dust mercs. 3. The ability to set your own price without some developer setting the price for you. 4. The ability to grief and get away with it. Basically, be a spy, a backstabber, and a total **** without getting banned. 5. The ability to get involved in Eve Online's sovereignty warfare in outlaw space where there are no laws and alliance rule over all. 6. The ability to make your choices matter so much that you can make a name for yourself right now and later be remembered for years to come while your actions reverberate throughout the galaxy years later. 7. The ability to see faction warfare have a direct impact on the Eve Online side of faction warfare.
That is the future of Dust 514 for the next 5 years alone and CCP already has a 10-year plan for it. Again, Dust is a typical lobby shooter now because what you see now is just the basic framework for the future. Dust, 5 years from now, will no longer be a typical lobby shooter. It will be a completely different shooter by the time bounties are ever added. You don't see it now, but it's coming eventually and I'll be sticking around for the next 10 years to enjoy seeing it grow.
In the meantime, we can talk about bounty systems now so that CCP can get a rough draft on what to do next once all the core features of the game have been smoothed out.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 20:32:00 -
[59] - Quote
I don't find the inclusion of a bounty hunter class changes anything. At least not to fix anything with this bounty idea. It would only mean that a bunch of players would play the game not for the team but for their selfish intention of randomly coming across a bounty and killing them. It would still be random, down to luck and mean nothing.
em ta kool t'nod
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Maken Tosch
DUST University Ivy League
5415
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Posted - 2013.11.30 20:35:00 -
[60] - Quote
As MPX already pointed out, it doesn't matter if a bounty head gets runs into a random enemy and the enemy get's the kill. The point is to make that target suffer by dying more often than usual because of the bounty. If I see a group of enemy mercs and one of them has a $ mark over their head, then I am far more likely to aim my gun at that merc knowing full well that when I get the kill I'll get paid extra. And then when that target respawns, he'll just die quicker because someone else spotted him and shot him too.
Next thing you know we got QQ threads of players demanding nerfs to bounties and we all bask in the great fresh tears.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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