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721. Remote Explosive Users - in General Discussions [original thread]
If you get involved in a firefight you don't always have time to blow them. If you killed you may not respawn in time to blow them . You may have encountered situation that requires you to switch suits and that suit may not have REs. Lots of re...
- by Galvan Nized - at 2013.11.27 18:09:00
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722. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Th3rdSun wrote: Even with those sacrifices,it's all about survivability,something that tanking armor has over shield tanking in spades. If you honestly think that shield tanking has any real advantage to armor tanking these day,well I don't ...
- by Galvan Nized - at 2013.11.27 17:15:00
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723. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Zekain K wrote: We also have to sacrifice HP for damage while an armor tanker does not. Armor tankers have to sacrifice HP to fit any reps. Armor tankers have to sacrifice HP to fit biotics to mitigate the penalty from plates. Armor tankers...
- by Galvan Nized - at 2013.11.27 16:44:00
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724. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Well actually it's 5.5% with the skill. And if you a Cal Logi you getting almost 7% extra from ADV to PRO. But this is true of A LOT of mods. PRO Armor plates seem less worthwhile compared to ADV when considering PG/CPU. Same with Dampeners...Act...
- by Galvan Nized - at 2013.11.27 16:11:00
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725. Do Active Scanners really need a nerf? - in General Discussions [original thread]
Jaysyn Larrisen wrote: I actually think the scanners are fine. Not enough folks are using dampeners to actually find out if there is an effective counter to scanners. In my experience dampeners can be quite effective. I need proto damps on my C...
- by Galvan Nized - at 2013.11.27 15:39:00
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726. Do Active Scanners really need a nerf? - in General Discussions [original thread]
Fizzer94 wrote: Galvan Nized wrote: Yes they need a nerf. Nerf the 360 twirl Nerf margin of error message Nerf cooldown being less than time scanned, meaning an area can stay perma scan. Nerf insta pop of scan, make it take the full time to...
- by Galvan Nized - at 2013.11.27 15:05:00
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727. Do Active Scanners really need a nerf? - in General Discussions [original thread]
Yes they need a nerf. Nerf the 360 twirl Nerf margin of error message Nerf cooldown being less than time scanned, meaning an area can stay perma scan. Nerf insta pop of scan, make it take the full time to bring the dots up.
- by Galvan Nized - at 2013.11.27 14:27:00
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728. The Next Event Should Be Plasma Cannons or Dropships - in General Discussions [original thread]
OMG yes!!! This would be a fun event. A legitimately fun event. CCP hates fun though. Double points for destroying a DShip WITH a PlC!
- by Galvan Nized - at 2013.11.26 23:51:00
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729. Red line - in Feedback/Requests [original thread]
Yea removing the redline only adds "base-****" to the game. Trust me that is absolutely no fun either. But you maybe could severely reduce the redline if we could move the MCC around the map and spawn from that. I hate redline snipers as much as...
- by Galvan Nized - at 2013.11.26 23:40:00
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730. End redline skirmishes early - in Feedback/Requests [original thread]
Are you getting full SP for an early ending match? If yes, probably exploitable...just proto stomp and end a match in 5 mins and get full SP for a normal Skirmish match. If no (most likely since some SP is based on time), then the only incentive...
- by Galvan Nized - at 2013.11.26 23:31:00
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731. I never realized how powerful armor reps are O_O - in General Discussions [original thread]
calisk galern wrote: RKKR wrote: Spectre-M wrote: Saw a gal logi standing on 3 rep hives. A fully charged scr shot to the head would even dent his armor before he was back at 100%. The heavy is truly dead. Mmmmmmhhh I wonder what other...
- by Galvan Nized - at 2013.11.26 23:17:00
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732. Sidearm only logi... i hate to say it but - in General Discussions [original thread]
Can we turn them into 2 sidearm slots? This will still lead to some deadly builds but who are only restrained by ammo consumption and range. This way they may focus more on the logi but still with some defense. Don't want to over-nerf the logi.
- by Galvan Nized - at 2013.11.26 23:14:00
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733. Just watched 5 ambushes - in General Discussions [original thread]
Sephirian Fair wrote: Yes, it's a joke. The only way to have matchmaking in this game is to do it yourself. There's a "Leave Game" function. Use it. CCP refuses to do anything about Public Contract matchmaking by taking the necessary steps to h...
- by Galvan Nized - at 2013.11.26 22:51:00
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734. Please bring the minmatar scout up to speed with the currant game - in Feedback/Requests [original thread]
It's the scout, CCP does not like scouts. Actually though CCP does not like anyone who does not run AR or ScR with a Med suit.
- by Galvan Nized - at 2013.11.26 18:27:00
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735. To all those who say armor tanking is OP. - in General Discussions [original thread]
BL4CKST4R wrote: Overall damage profiles from every weapon and explosive resistances not including AV weapons. I thought the majority use AR/ScRs? Seriously when 70+% of people use 2 weapons I think we can throw the resistances out the window.
- by Galvan Nized - at 2013.11.26 16:09:00
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736. To all those who say armor tanking is OP. - in General Discussions [original thread]
How does armor tanker have 0 regen? There is shields so they HAVE to have regen. Seriously though you want to just run a EHP tank, throw on 3 Complex plates and 1 kin cat and bam no speed loss. Also if shield tankers must equip able plates then ...
- by Galvan Nized - at 2013.11.26 16:05:00
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737. Will we get respecs for YOUR mistakes CCP - in General Discussions [original thread]
CCP are too stingy when it comes to respecs. Everyone will cry "respec" when it's their suit but call it "balance" when it's not. I still think that respecs should be given to a portion of the playerbase every update...then focus testing on this ...
- by Galvan Nized - at 2013.11.26 15:08:00
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738. should caldari suits have better shield recharging stats? - in General Discussions [original thread]
Johnny Guilt wrote: they do already,just use rechargers with cpu mods and shield extenders to get the most out of those based stats using the assault suits. Rechargers and energizers just aren't worth it right now, not enough HP to make any ...
- by Galvan Nized - at 2013.11.26 07:16:00
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739. YES, I get to endure another 15 minutes of being stomped. - in General Discussions [original thread]
Was it one full squad or one full team? I don't see what you could do about 1 squad getting in, it'll happen no matter how good the matchmaking gets. The multi squads on one sided teams is definitely an issue though. Best to quit and look for an...
- by Galvan Nized - at 2013.11.26 07:05:00
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740. The Shotgun Needs a Huge Nerf - in General Discussions [original thread]
Yea that 4m optimal is really deadly...woo it's like I'm getting hit from across 0.0001% map. Just curious, what weapon do you use?
- by Galvan Nized - at 2013.11.22 04:14:00
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