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21. Heavies are getting nerfed - in General Discussions [original thread]
It is not a nerf at all, the heavy dropsuits were buffed by almost the same amount a year ago. Well Done CCP :)
- by GVGMODE - at 2014.03.26 05:49:00
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22. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
CCP Logibro wrote: Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Un-t...
- by GVGMODE - at 2014.03.25 15:55:00
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23. Amarr Scout broken question - in General Discussions [original thread]
If you have your core skills and most of the weapons/equipment. I would get the amarr scout and spent everything left on w/e I can before I have to pay for that SP A dollar today is worth more than a dollar tomorrow :)
- by GVGMODE - at 2014.03.25 15:34:00
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24. Amarr Scout broken question - in General Discussions [original thread]
CCP Logibro wrote: Agrios Endendros wrote: GVGMODE wrote: CCP Logibro wrote: Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread Amarr Scout Dropsuits skill has a 4x multiplier, should be 8x
...
- by GVGMODE - at 2014.03.25 15:14:00
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25. Assault dropship costs are insane - in General Discussions [original thread]
NO I don't see why their price should be cut... My tanks are around 500K ISK and I am not asking for its price to be decreased given that jihad LAVs can destroy it at 0 ISK with BPOs or ~20K ISK without them.
- by GVGMODE - at 2014.03.20 20:09:00
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26. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I honestly dislike the idea,but... If it is applied, it should be in line with all vehicles (lavs,ads,ds, tanks, rdv, etc...) reducing mobility/speed overall and in the case of dropships it should limit the height at which they can fly. Might as ...
- by GVGMODE - at 2014.03.20 20:01:00
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27. 1.9 options? - in General Discussions [original thread]
- Re-introduce the Marauder class (Sagaris/Surya). - Add the Minmatar and Amarr tanks - Undo the "tiercide" of vehicle high and low slot modules - Nerf militia tanks PG/ CPU - Increase the range of swams - Add a laser/projectile turret
- by GVGMODE - at 2014.03.19 21:43:00
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28. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Sticky Remote Explosives Should have never happened, BPO LAV + Sticky REs + BPO Dropsuit = No ISK loss Vehicle Modules Module Tiercide was the worst idea implemented into vehicles Madrugar Turret Motion It should have been fixed back in U...
- by GVGMODE - at 2014.03.18 23:41:00
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29. CCP where my 2 million skill points? - in General Discussions [original thread]
I wouldn't expect much since I'm still waiting for Mauler rewards
- by GVGMODE - at 2014.03.17 15:49:00
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30. Clarification, please: How much SP rewarded for the 1M clone event? - in General Discussions [original thread]
The max milestone was 1 M and when the max milestone was near... CCP stretched the milestone to 2M. Boosters only apply to the first milestone and the maximum SP you can get is 3M (with omega booster)
- by GVGMODE - at 2014.03.17 15:47:00
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31. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Might as well remove vehicles from Dust, since everything will cripple you.
- by GVGMODE - at 2014.03.15 04:34:00
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32. Yet another example of how CCP marketing blundered the PS4 version. - in General Discussions [original thread]
Dust will have to co pete against Planetside 2.
- by GVGMODE - at 2014.03.09 02:39:00
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33. Best looking suit in the game - in General Discussions [original thread]
I love Amarr suits, they are pretty fancy
- by GVGMODE - at 2014.03.05 06:55:00
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34. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
Good thing I have my dropship fits ready, I'm ready to bring death from heaven to those mundane infantry peasants - The turret assault dropships is extremely good since they are so easy to maneuver (360 in seconds) - The altitude they are capabl...
- by GVGMODE - at 2014.02.08 16:19:00
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35. Rail Rifle is OP because... - in General Discussions [original thread]
CCP Logibro wrote: Moved to Features and Ideas Discussion. Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8 (You're welcome) EDIT: Since lots of people aren't reading my later post, this is just one cha...
- by GVGMODE - at 2014.02.07 18:03:00
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36. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
Sign me up for Amarr Roles: HAV / ADS pilot
- by GVGMODE - at 2014.02.04 15:04:00
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37. RIP MD, FL, LR - in General Discussions [original thread]
The problem with LR is that its effectiveness falls to 9% out of its range, at one point younare hitting 90% the the target moves 2 meters making you hit 79%, suddenly the target moves a meter and you went from 79% to 9%. Lol
- by GVGMODE - at 2014.01.27 15:48:00
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38. Petition to Bring back Corp battles - in General Discussions [original thread]
If anything competition might spur in PC as new corporations start to improve, assuming that they are hungry to prove themselves and earn good ISK.
- by GVGMODE - at 2014.01.26 20:06:00
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39. Petition to Bring back Corp battles - in General Discussions [original thread]
Let's be honest if we want to help small corps train a 16vs16 it would be very difficult for them to field them and on top of that many corporations would not want to field their 16 against randoms. Therefore, it would be important for CCP to all...
- by GVGMODE - at 2014.01.25 17:34:00
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40. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need. Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus additional delay fr...
- by GVGMODE - at 2014.01.24 20:34:00
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