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161. Gallente Assault / Logistics - in General Discussions [original thread]
iceyburnz wrote: Ploo-Koon wrote: They're Gallente, they are into some weird ****. Each suit comes with a vibrating butt plug. Just so you know. Do they materialize equipment, ammo out of their butt?
- by GVGMODE - at 2013.06.20 20:18:00
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162. Gallente Assault / Logistics - in General Discussions [original thread]
Latex is sexy but I still wonder if their latex suit hitbox is smaller since they look smaller and with the strong aim system I feel OP
- by GVGMODE - at 2013.06.20 20:09:00
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163. Core Godlock pistol! - in General Discussions [original thread]
Core GodFeetLock Buff plasma cannon to have a higher clip please, no charge delay, higher reload and we have a Core GodFeetLock
- by GVGMODE - at 2013.06.20 20:07:00
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164. Gallente Assault / Logistics - in General Discussions [original thread]
an uplink is bigger than that pocket
- by GVGMODE - at 2013.06.20 20:03:00
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165. Gallente Assault / Logistics - in General Discussions [original thread]
Where do they carry ammo or equipment? where is their backpack?
- by GVGMODE - at 2013.06.20 20:00:00
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166. Gallente Assault / Logistics - in General Discussions [original thread]
Aside from the hit detection and aim issues. Is it me or the hit box for these suits is smaller than for their respective counterparts? I have a gallente prototype suit and it really feels as if my hitbox was smaller, I noticed it when I use an ...
- by GVGMODE - at 2013.06.20 19:42:00
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167. CCP updates on aiming problem? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Guys, what if CCP knows something we don ' t? What if they are expecting to migrate to PS4 anyways so they don't wanna do unnecessary performance tweaks? What if Dust's code is written for PS4 and the PS3 version ...
- by GVGMODE - at 2013.06.20 16:42:00
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168. CCP change the SP gain to full passive - in General Discussions [original thread]
The game is bad already, players have no real willingness to play and moving to a full passive system will result in nobody playing but a small amount. Why would you play if you are not forced into cap to keep up with everybody? Is it because yo...
- by GVGMODE - at 2013.06.20 04:40:00
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169. 1.2 ETA? - in General Discussions [original thread]
trolled
- by GVGMODE - at 2013.06.18 23:14:00
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170. [UNOFFICIAL VOTE] SP System Do You Want? - in General Discussions [original thread]
where is the vote to remove the cap
- by GVGMODE - at 2013.06.18 23:13:00
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171. What is the purpose of the SP Cap? - in General Discussions [original thread]
GM Vegas wrote: Zatara Rought wrote: Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if y...
- by GVGMODE - at 2013.06.18 18:42:00
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172. What is the purpose of the SP Cap? - in General Discussions [original thread]
Zatara Rought wrote: GVGMODE wrote: GM Vegas wrote: GVGMODE wrote: Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January Sim...
- by GVGMODE - at 2013.06.18 18:36:00
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173. What is the purpose of the SP Cap? - in General Discussions [original thread]
GM Vegas wrote: GVGMODE wrote: Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January Simply because a thread doesn't get a DEV tag...
- by GVGMODE - at 2013.06.18 18:25:00
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174. What is the purpose of the SP Cap? - in General Discussions [original thread]
GM Vegas wrote: Cass Barr wrote: And the next line of that quote is: "* The extra SP earned from the active skill boosters do not count towards your skill point cap. " Which also means that once you reach your cap, your Active boost...
- by GVGMODE - at 2013.06.18 17:59:00
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175. What is the purpose of the SP Cap? - in General Discussions [original thread]
A'Real Fury wrote: Noc Tempre wrote: A'Real Fury wrote: Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces. ...
- by GVGMODE - at 2013.06.18 17:56:00
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176. What is the purpose of the SP Cap? - in General Discussions [original thread]
Just don't even bother playing after you cap, why should anybody keep playing a horrible game after he/she hits the cap. I have previously stated my point of view on this matter and have been shot down by other players, maintaining the gap between...
- by GVGMODE - at 2013.06.18 17:53:00
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177. CCP updates on aiming problem? - in General Discussions [original thread]
CCP Eterne wrote: 5aEKUXeRJGJ27kCDnDVYak4q wrote: Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a fir...
- by GVGMODE - at 2013.06.18 17:31:00
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178. CCP updates on aiming problem? - in General Discussions [original thread]
"aiming is not a problem in Dust 514" WTF were you thinking, stop pulling a Microsoft's Xbox One and for God sake stop hearing to Scott Rudi in the background Doesn't CCP Shangai understands that when they make changes using a broken aim system,...
- by GVGMODE - at 2013.06.18 17:01:00
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179. Do you have faith in Dust? - in General Discussions [original thread]
Not anymore, if next patch doesn't fixes the frame rate, hit detection and weapon ranges. I will be gone to a game that fullfils my minimum desires for an fps
- by GVGMODE - at 2013.06.18 16:45:00
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180. What is the purpose of the SP Cap? - in General Discussions [original thread]
To maintain the new players at the bottom, slowly building into some skill tree for a dropsuit, weapon or module just for it to be nerfed in the next monthh... therefore new players will always be at the bottom
- by GVGMODE - at 2013.06.18 16:41:00
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