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Yoma Carrim
Situation Normal all fraked up
307
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Posted - 2014.01.24 20:26:00 -
[31] - Quote
Cat Merc wrote:DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people Ahhhhhh *pulls out coffee mug* I remember when my Cal logi cut Gallente to shreds with there own weapon....
....good times*sip*
OP as anything but still good times.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Orin the Freak
The Solecism of Limitation
691
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Posted - 2014.01.24 20:29:00 -
[32] - Quote
Yoma Carrim wrote:Cat Merc wrote:DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people Ahhhhhh *pulls out coffee mug* I remember when my Cal logi cut Gallente to shreds with there own weapon.... ....good times*sip* OP as anything but still good times.
which brings me to another good point.
If they release Gallente suits with these awesome bonuses, and then CCP decides to go the way they did with the Cal Logi...
How is that fair? why not release the suits with balanced bonuses/stats. I think the bonuses are currently balanced just fine. particularly amongst logi's (as that is my crem de la crem). |
GVGMODE
WorstPlayersEver
117
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Posted - 2014.01.24 20:34:00 -
[33] - Quote
Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need.
Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus additional delay from each shield extender).
If there was a re-spec....there is no real reason not go Gallente. |
Cat Merc
Ahrendee Mercenaries EoN.
5929
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Posted - 2014.01.24 20:37:00 -
[34] - Quote
GVGMODE wrote:Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need.
Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus additional delay from each shield extender).
If there was a re-spec....there is no real reason not go Gallente. Armor repping nanohives: A. Can be destroyed easily, a grenade or a flux really make short work of these B. Are stationary C. Consider that the Caldari Assault would most likely have 40hp/s, and that's pretty much the Allotek hive right there D. Hives were nerfed so now the amount of healing they can do is greatly reduced E. Take a crapload of CPU/PG F. Take an equipment slot that could be used for something else.
In general, repping hives have their uses, but once 1.8 hits Caldari would truely be masters of regen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
57
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Posted - 2014.01.24 20:41:00 -
[35] - Quote
CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
edit: depending on how much armor and shield recharge rate of the caldari heavy..
Maybe 2 seconds. We must all remember that the caldari assault is pro shield already as a race. So naturally they would build their heavies with similar attributes.
Also, go gallente! Now ccp please don't make it completely onesided?! Bonuses are nice, but only when they're across the board advantages and disadvantages.
"Anybody order chaos?"
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Reav Hannari
Red Rock Outriders
2815
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Posted - 2014.01.24 20:49:00 -
[36] - Quote
Ghermard-ol Dizeriois wrote:IMO all Caldari suits should benefit of a smaller shield recharge delay, not only the Heavy. Unless CCP removes Flux grenades of course.
The Minmatar should have the fastest shield recovery with the Caldari having the largest shield buffer.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1305
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Posted - 2014.01.24 20:51:00 -
[37] - Quote
As a Gallente Logi who loves scanners I can tell you that without the 360 scans and increased cooldown scanners won't be nearly as powerful as they were before. The most powerful scanner can still be avoided by any cloaked scout with a basic profile dampener, and it has a pretty big fitting cost and cooldown (30000 ISK cost as well). I'll either have to run with multiple scanners or be very limited on what I can see and how often I see it. We also dont know the details of the medium suit changes.
That said we Gallente now can't stack damage mods or shields to the degree others can meaning armor is the only viable way to fight. The Caldari are similarly gimped in that they have bonuses to shields but lose all the perks of low slots. The Minmatar and Amarr have more flexible fittings, but they don't have the potential to maximize.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Yoma Carrim
Situation Normal all fraked up
308
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Posted - 2014.01.24 21:00:00 -
[38] - Quote
Bradric Banewolf wrote:CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
edit: depending on how much armor and shield recharge rate of the caldari heavy.. Maybe 2 seconds. We must all remember that the caldari assault is pro shield already as a race. So naturally they would build their heavies with similar attributes. Also, go gallente! Now ccp please don't make it completely onesided?! Bonuses are nice, but only when they're across the board advantages and disadvantages. Well if we do the math Gallente Assaults would get 25% bonus to armor extenders with the 10% bonus to efficiency of armor plate to get complex plate means they would get 35% more armor from plates.
This would go similarly for Caldari Assaults who would get a 35% bonus to shield extenders.
all in all that's 135 hp from a complex plate + 35% or 47.25hp = 182.25 hp per complex plate for gallente assaults(this will be a pain to rep even with 2 complex armor reprs)
and 66 hp + 35% or 23.1 hp = 89.1 hp from a complex shield extender for caldari Assaults
so shield complex extenders would have almost 100hp less than a complex armor plate.
factor in shield's better reign and the point should be that shields are better for recovering quickly between engagements while armor is better for one on one slugging matches.
Of course if we have yet to see if it actually plays out like that.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Faquira Bleuetta
Fatal Absolution Covert Intervention
202
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Posted - 2014.01.24 21:02:00 -
[39] - Quote
Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux
QQ king kobrah QQ
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
727
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Posted - 2014.01.24 21:04:00 -
[40] - Quote
Wow, i knew this thread would come one day after the buff, we'll get nerfed again.
Assassination is my thing.
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Gelhad Thremyr
Quebec United The CORVOS
14
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Posted - 2014.01.24 21:10:00 -
[41] - Quote
OP : "1.8 Gallente suits are too superior."
Of course.... cough* cough* |
Orin the Freak
The Solecism of Limitation
691
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Posted - 2014.01.24 21:10:00 -
[42] - Quote
maybe it's just that minmatar is UP after 1.8? Particularly the minmatar scout suit. |
Galthur
Fatal Absolution Covert Intervention
283
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Posted - 2014.01.24 21:13:00 -
[43] - Quote
Pokey Dravon wrote:Ok let me clarify some things for you.
"Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bonus that does effectively nothing. This is not a skill that goes up per level, Gallente heavies get this 1HP passive rep and that's it.
3hp/second for Gallente scouts. Considering limited slots and resources, this is so they don't fall behind the Caldari and Minmatar scouts in terms of HP regeneration. Considering how fast shield recharge is? 3hp/second is quite crappy in comparison.
"G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!"
So when a ton of people roll Gallente Sentinel, do you think people will continue to use RR and CR as much when the G Sentinel is resisting their damage? No. People will use a different damage type that does more damage. The Sentinels in a way encourage diversity of damage type.
G Sentinels also have the lowest damage output of any Sentinel with only 1 high slot.
"G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal."
Gallente's role is typically scanning and other targeting electronics, this is similar to how it is in EVE. Gallente suits are simply going to always be the best at scanning and avoiding being scanned. In exchange they give up other advantages that other scouts get such as stamina and better cloaking abilities. Is it a valuable bonus? Of course, but it doesn't mean its the ONLY good one.
"G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)"
Again, Gallente are always going to be the best with scanning. However in order to gain this ability they sacrifice other support roles such as armor repair, uplink efficacy, and nanohives. Useful, but not the only useful bonus.
"Caldari have that ridiculous heavy with the 1 second shield charge delay!"
It's a 4 second delay, 1 second depletion delay. Dev already stated that the 1 second part was a typo. Chill out.
"Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage."
Higher sprint speed with 2 low modules for armor/speed mods and then a shitload of damage with 3 highs? Minmatar will be fast, hard hitting Sentinels that will require a different kind of playstyle than other Sentinels but is valid nonetheless. 1 Second Depleted turned out not to be a typo, that is OP
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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Cat Merc
Ahrendee Mercenaries EoN.
5932
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Posted - 2014.01.24 21:28:00 -
[44] - Quote
Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Yoma Carrim
Situation Normal all fraked up
308
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Posted - 2014.01.24 21:32:00 -
[45] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts.
yep they suck in the fact they can run for fricken ever.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2276
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Posted - 2014.01.24 21:34:00 -
[46] - Quote
Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners.
Uh. No.
While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans.
While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente.
If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans.
Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans.
TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp.
SOURCE
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2276
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Posted - 2014.01.24 21:38:00 -
[47] - Quote
Master Smurf wrote:Where I differ from Ghost
If you arent going to HP tank your scout, A gallente scout looks great as it can fit all the good stuff and can always be at full strength without help. Given its bonuses it really is a good lone wolf imo
I dont see how you guys are downplaying the rep.
A scout is never going to be in a sustained fight. It isnt for that. It allows them to constantly recharge between engagements without having to seek rep or supply depot. Its essentially a 5th low slot.
I used to run a basic reactive sometimes and it came in handy and that was 1 hp/s. When you need to evade and jump off ledges that little can come in handy if you are already hurt. You also know you can go into each engagement fully charged.
Couple that with their dampening and range and also since Scouts get another equipment spot they may be able to forego a compact hive and get more ammo because they dont need hp
Its a great bonus to have innately.
3hp/s on a Gal scout is dang useful, but not OP. It fits the playstyle of the Gal Scout well, and is just a good example of synergistic stats on a suit.
The same as how my Min scout gets a free 4th low slot for codebreakers!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Orin the Freak
The Solecism of Limitation
692
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Posted - 2014.01.24 21:44:00 -
[48] - Quote
Ghost Kaisar wrote:Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. Uh. No. While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans. While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente. If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans. Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans. TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp. SOURCE
So you're saying Minmatar have to use all 3 of their lows to dodge proto scans, (asuming they aren't using retardedly expensive cloaks) when gal get away with using half their slots, with no need of an armor repper, so they have 2 empty lows for anything they want. Balance. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5917
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Posted - 2014.01.24 21:48:00 -
[49] - Quote
Orin the Freak wrote: G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
Can we please start using the correct terminology. They are sentinels. Heavies include commandos as well. Just a small request
ARC Commander
CPM Info and Q&A - Status: Open
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Orin the Freak
The Solecism of Limitation
692
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Posted - 2014.01.24 21:50:00 -
[50] - Quote
Aero Yassavi wrote:Orin the Freak wrote: G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
Can we please start using the correct terminology. They are sentinels. Heavies include commandos as well. Just a small request
You're right! I apologize for my mistake :) |
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
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Posted - 2014.01.24 21:59:00 -
[51] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip
QQ king kobrah QQ
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Cat Merc
Ahrendee Mercenaries EoN.
5933
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Posted - 2014.01.24 22:03:00 -
[52] - Quote
Faquira Bleuetta wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip Do the math yourself, add 25% to shields and armor on the Amarr scout suits (bonuses) and compare it to the Gallente/Caldari med frames.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
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Posted - 2014.01.24 22:04:00 -
[53] - Quote
Yoma Carrim wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts. yep they suck in the fact they can run for fricken ever. run run forest gump run
QQ king kobrah QQ
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
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Posted - 2014.01.24 22:05:00 -
[54] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip Do the math yourself, add 25% to shields and armor on the Amarr scout suits (bonuses) and compare it to the Gallente/Caldari med frames. are u IWS Alt
QQ king kobrah QQ
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Yoma Carrim
Situation Normal all fraked up
309
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Posted - 2014.01.24 22:05:00 -
[55] - Quote
Faquira Bleuetta wrote:Yoma Carrim wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts. yep they suck in the fact they can run for fricken ever. run run forest gump run how did you know what I was thinking?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1024
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Posted - 2014.01.24 22:09:00 -
[56] - Quote
Orin the Freak wrote:Medic 1879 wrote:Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking. Then why is it there in the first place? Currently passive armor rep is for EVERY logi. taking that away, and saying "now if you want this, you're going to have to spec into gallente" is just .. bad. That said, I understand Gal are supposed to be the armor masters in DUST. So I will grant them that. BUT... Armor, AND scan proficiency? Scanners are, and will continue to be the single MOST USED equipment on the battlefield. I see maybe one knifer in every 2 to 3 games, sometimes they have a friend. I dunno, I just think Minmatar is getting boned. particularly when it comes to scouts. Hacking speed is nice, but only if I'm hacking. completely useless in ambush, or any future mode where hacking isn't useful. but all the other racials are useful in any mode. how is this balanced?
Equipment will be hack able in the very near future (I'm hoping in 1.8). So hacking will be relevant in all game modes, and careless uplink spam will no longer be viable.
{:)}{3GÇó>
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Scheneighnay McBob
Learning Coalition College
3682
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Posted - 2014.01.24 22:14:00 -
[57] - Quote
Orin the Freak wrote:Scheneighnay McBob wrote:Minmatar sentinel: resistance to shotguns and plasma cannons, which I assure you will be far more common with cloaking. Minmatar Scout: Extra knife damage is awesome, and high hacking speed is incredibly useful.
Also if you put 3 reps on a gallente scout, you are a massive dumbass. I think you misunderstood about the passive armor rep. It's inherent to the suit. read the post https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unreadGallente Scouts get a passive, built in 3 armor rep. Much like how currently logi's have passive armor rep. no modules required. Why did I not see that thread???
I am your scan error.
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Athena Sentinel
SOE Knights Templar
169
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Posted - 2014.01.24 22:15:00 -
[58] - Quote
Can you please post where your getting these stats.. There has been a lot of misinformation going out. I would like to make sure we are all on the same page. |
Yoma Carrim
Situation Normal all fraked up
309
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Posted - 2014.01.24 22:17:00 -
[59] - Quote
Athena Sentinel wrote:Can you please post where your getting these stats.. There has been a lot of misinformation going out. I would like to make sure we are all on the same page. https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
its a sticky in feedback/request
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Athena Sentinel
SOE Knights Templar
169
|
Posted - 2014.01.24 22:55:00 -
[60] - Quote
Some of it also has to do with storyline and factions.
Caldari invented stealth bombers.. as Gal's are at war with them they had to combat that. But both amarr and min have variants now to.
Min and Amarr playing styles focus there skills on Logi and Heavy.
Where the Gal and Cal war is fighting often with complete mirror images of themselves. So do Amarr and Min.
My point here is - your QQing that everyone has to be equal. And that is not the world of EVE. This is not a kiddy game with simple mechanics like WoW or other FPS.
Your faction is more then just a colour background or cool description. |
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