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Thread Statistics | Show CCP posts - 2 post(s) |
D legendary hero
Ultramarine Corp
1491
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Posted - 2014.02.07 17:59:00 -
[61] - Quote
Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP.
The Galente AR was OP from 1.2- 1.8. honestly a galente AR can still rip through a heavy in 2 seconds. I did the math before and it still applies. and EVERYONE WAS USING ONE. so, yeah, there are only 2 solutions.
either A: nerf ALL ASSAULT RILFES TO BRING THEM IN LINE WITH BALANCE buff ALL OTHER WEAPONS TO MAKE THEM IN LINE wITH BALANCE
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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GVGMODE
WorstPlayersEver
129
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Posted - 2014.02.07 18:03:00 -
[62] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range.
The new sidearms and the pre-made aurum fits are a clear demonstration of how CCP can't understand it's own game.
Dual Pilot (Tank / Assault Dropship)
FREE DUST ITEMS HERE
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Ryme Intrinseca
597
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Posted - 2014.02.07 18:07:00 -
[63] - Quote
GVGMODE wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range. No, that's what an assault rifle is. A good all rounder. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
727
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Posted - 2014.02.07 19:23:00 -
[64] - Quote
I'm tired of this. I'm just about at the point that I don't know what to invest SP into anymore. This is getting ridiculous.
I am all about balance...but not all weapons are made the same just like not all suits, modules, and equipment are either and that's fine. Also, I really would like someone to tell me how the heck you balance anything without factoring in player skill, SP investment into weapons, SP invested into passive skills, dropsuit fitting, and damage mods.
Some of us have asked for stats, real numbers, via the CPM to help understand the issue with the rifles and weapons in general to no avail. The opinions of folks on the forums (including mine) are just that subjective opinions. I would honestly like to see the average range of kill for all weapons and percentage of kills for weapons since 1.7.
"Endless money forms the sinews of War." - Cicero
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Faquira Bleuetta
Fatal Absolution Public Disorder.
218
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Posted - 2014.02.07 19:29:00 -
[65] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. That Really Rustled My Jimmies
Fatal Absolution bench proficiency lvl 5
why so serious zatara
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Denn Maell
PIanet Express Canis Eliminatus Operatives
155
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Posted - 2014.02.07 19:41:00 -
[66] - Quote
General12912 wrote: i agree with eveything except for this part. the breach assault rifle is supposed to be inferior to the rail rifle because breach-style is a calari trademark. each races is suppsed to have a weapon that mimics another racial weapon (promised, but not yet implemented. i.e. breach scrambler rifle), but they are supposed to be inferior to the real thing. take the tactical assault rifle vs. the scrambler rifle. the scrambler rifle is a tactical-type gun, and is superior to the tactical assault rifle for two primary reasons:
1. the ability to charge a shot that does an OP amount of damage 2. longer range and beter accuracy.
the only advantage the tactical assault rifle has over the scrambler rifle is inability to overheat. and once you get used to the scrambler rifle, its pretty rare to kill yourself with it. PLUS, if you use Amarr suits with it, the laser overheat damage is reduced.
I must disagree with you: Variants shouldn't be superior/inferior to weapons of the same tier at all, simply different and lending to different play styles. The Breach Assault Rifle should still have all the classic 'Plasma Blaster' advantages and disadvantages, i.e. highest DPS and lowest ranges of weapons in their variant class, while the Rail should have greater range and lower DPS. Otherwise, what's the point in using a different weapon if you know its just a pale imitation of someone else's weapon?
The Tac AR fills this nicely in relation to the Scrambler because the scrambler has the overheat mechanic and the tac does not.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Xak Arji
DIOS EX. General Tso's Alliance
39
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Posted - 2014.02.07 19:53:00 -
[67] - Quote
I will admit that I may be a little biased here, because I love the idea of a caldari rifle that kicks ass, but I think to balance the close range issue ( which is supposed to be the AR's and CR's turf) would be to increase hipfire spread and increase charge time. Also add more cover to maps so that you can close in on RR users. BUT I still want to be able to slay you from 100 meters out with my Kaalakota Rail rifle |
Mordecai Sanguine
What The French
411
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Posted - 2014.02.07 20:31:00 -
[68] - Quote
D legendary hero wrote:Fizzer94 wrote:Ghosts Chance wrote:Galvan Nized wrote:
If nearly EVERYONE is using the weapon it must be new.
fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The Plasma Cannon was new. It still isn't widely used. The Scrambler Rifle was new in 1.0 It wasn't widely used right out of the box. Your argument is bad. The RR and CR are OP. The Galente AR was OP from 1.2- 1.8. honestly a galente AR can still rip through a heavy in 2 seconds. I did the math before and it still applies. and EVERYONE WAS USING ONE. so, yeah, there are only 2 solutions. either A: nerf ALL ASSAULT RILFES TO BRING THEM IN LINE WITH BALANCE buff ALL OTHER WEAPONS TO MAKE THEM IN LINE wITH BALANCE
A general Nerf to resolve TTK issues. |
CMDR Girr
Subdreddit Test Alliance Please Ignore
1
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Posted - 2014.02.07 21:46:00 -
[69] - Quote
GVGMODE wrote:CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon. Clearly CCP does not understands the real problem with rifle, which are the ridiculous efficiency at ranges, you cannot have a weapon what was meant as a long range weapon being so good at CQC or a short range weapon being so good at medium range. The new sidearms and the pre-made aurum fits are a clear demonstration of how CCP can't understand it's own game.
I think you nailed it. The RR is supposed to be really great at a good range. My main problem with it is this. Since they came out, I stopped using a side arm all together. There are some rare occasions where there is no hive anywhere near me I had to switch because I was out of ammo, but that is IT.
Hip firing with a rail is nearly as great as using a scrambler hand gun or SMG. I have no reason to switch weapons anymore because the RR is pretty great from the hip at close range.
Commander Girr. Doom, etc, etc.
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SOGZ PANDA
0uter.Heaven Ishuk-Raata Enforcement Directive
38
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Posted - 2014.02.07 22:32:00 -
[70] - Quote
Just my two cents But can these racial weapons please start doing their racial dmg?
Ie a rail rifle is op vs armour but not shields
If a rail rifle is pwning my shield tanked assault suit then it's defeating the purpose of being a caldari based weapon that does (Insert multiplier bonus) dmg to the opposite races who armour tank
It has become all purpose
Whatever Brianna Beach says about me.............It's not true
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hgghyujh
Expert Intervention Caldari State
270
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Posted - 2014.02.09 01:06:00 -
[71] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
okay not to be hostile, but WTF ARE YOU GUYS THINKING!!!!!! seriously turn off bullet magnitism and watchas the RR drops to the least used weapon on the feild, that is what is breaking that gun, AND the combat rifle, well that and the CRs complete lack meaningful of kick and dispersion.
bullet mag is too powerful and needs to be turned off, yes I understand that thats the only fix you have to broken hit detection, but its breaking every thing in the game. |
Gaius Calinus
Incarnation Soldiers Die Fremdenlegion
0
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Posted - 2014.02.11 13:32:00 -
[72] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
Sure... why not just hit one of the only two really usefull rifles in the game!? Why not taking it completely out and replace it? Bow & arrow, maybe... no... just a bow... arrows only for 5 kills... Then, 2 months later, nerf it... Let the Caldari only throw with stones after a few coming Galente sentinels...
Honestly, CCP... Think and ask, we're a few more than r.a.10 guys claiming it's OP because they can't handle the RR... |
Mad Syringe
ReDust Inc.
83
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Posted - 2014.02.11 14:23:00 -
[73] - Quote
Can you guys please stop acting like babies and wait till the new stats are out?
You have absolutely no clue what exactly will change.
So shut up and enjoy RR supremacy a long as it lasts. When it's getting nerfed beyond oblivion, CCP will correct it again in a future update, as they always do. This game will never be in a final state, but in a constant flux of changing stats. Since spreadsheets is pretty much the core of EVE.
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Gaius Calinus
Incarnation Soldiers Die Fremdenlegion
1
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Posted - 2014.02.12 11:43:00 -
[74] - Quote
Xak Arji wrote:I will admit that I may be a little biased here, because I love the idea of a caldari rifle that kicks ass, but I think to balance the close range issue ( which is supposed to be the AR's and CR's turf) would be to increase hipfire spread and increase charge time. Also add more cover to maps so that you can close in on RR users. BUT I still want to be able to slay you from 100 meters out with my Kaalakota Rail rifle .... but the talk of the good old nerf bat... wtf!? just because everyone uses it? I get dropped more quickly by combat rifles. And who cares? The only thing that could use the nerf bat is ScR, but don't ruin it to the point of being of no use like the laser rifle was. I think the TTK over all needs to be raised. Buncha wussies.
Exactly^^ Especially the combat rifle - part.... |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:52:00 -
[75] - Quote
Slim Winning wrote:The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not necessarily OP because of the damage it outputs, but because of the ease of use to achieve that DPS.
The fact that a FULLY AUTOMATIC weapon can do a base of 55 damage(starting) is down right nonsensical. If you do the numbers with the basic models of the weapons, you'll see the Rail Rifle is outstanding.
Damage-Per-Second (DPS)
Assault Rifle- 400 Assault Scrambler Rifle- 444 Assault Combat Rifle- 440 Assault Rail Rifle- 450
Breach Assault Rifle- 340 Rail Rifle- 423 83 DPS more than its counterpart; unbalanced.
It wouldn't be so bad, but it's effective range is the highest of the rifles, and it has a amazingly accurate hipfire also making it just as effective as any rifle at very close range.
The only rifle that can compete with either Rail Rifle is the Tactical Scrambler Rifle, because of the amount of alpha damage it can produce. Tactical Scrambler Rifle- 847
However, the TacSCR is impossible to achieve that DPS without a modded controller. Just like the Combat Rifle has a DPS of 640. The 1200 rpm on the CR is impossible to achieve.
Granted as well, all DPS statistics can only be applied to full automatic weapons, and with the intent that every bullet hits. But it would appear that dispersion on the rifles is exactly the same as tested by players.
its actually unusable in AR ranges with out bullet mag, buuuuuuuuutt well ccp is sweeping its broken hit detection under the rug with that sooooooooooo the RR is gonna get broken and stay broken. |
hgghyujh
Expert Intervention Caldari State
285
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Posted - 2014.02.12 11:56:00 -
[76] - Quote
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome)
EDIT: Since lots of people aren't reading my later post, this is just one change among many. Details soon.
rather bullet mag get hit with the nerf bat, but well actualy there is no but, patching over the bad with more bad does not equal better. |
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