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1121. Potential Game Mode - in Feedback/Requests [original thread]
Nathan Santos wrote: Ive noticed that u have indicatorsfor different types of aircraft that have yet to be added and i wanted to suggest a gamemode like the one found on StarWars Battlefront II in the gamemode their are two carriers locked in a...
- by Fox Gaden - at 2013.03.13 14:39:00
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1122. Scout aircraft. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Jathniel wrote: Only a couple questions, before I make a final conclusion on it... Is the flight speed variable? How slow can it move? Since you say it won't be a VTOL craft, it would have to move pretty quick to ...
- by Fox Gaden - at 2013.03.13 14:16:00
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1123. Scout aircraft. - in Feedback/Requests [original thread]
I had suggested a Motorcycle for basically the same role, but as a terrestrial vehicle. Small one man, scout vehicles. They should have low HP, about similar to a Heavy, but be as fast as a LAV with a smaller hit box. Your suggestion is basically ...
- by Fox Gaden - at 2013.03.13 14:02:00
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1124. [Suggestion] - Automatic squadding - in Feedback/Requests [original thread]
RINON114 wrote: Garrett Blacknova wrote: The game used to automatically assign everyone into squads. Now you have squad-limited Uplinks, and if you're in no squad, EVERY other player without a squad can use your Uplnks. In a squad, you get...
- by Fox Gaden - at 2013.03.13 13:07:00
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1125. [Request] Logistic Plate - in Feedback/Requests [original thread]
10mg PLUMBUM wrote: So no one agreed with me? Count your Likes on your post. Each represents someone who agrees with you. Only D34NOS did not agree with you.
- by Fox Gaden - at 2013.03.13 12:54:00
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1126. Nerf Tank or Buff Anti-Armor - in Feedback/Requests [original thread]
Until I train Swarm Launcher Operation to 5 and Swarm Launcher Proficiency to say 2, and start fitting a Swarm Launcher that fires 5 or 6 missiles when I pull the trigger, I donGÇÖt think I can provide an educated opinion on this topic.
- by Fox Gaden - at 2013.03.13 12:42:00
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1127. Binoculars - in Feedback/Requests [original thread]
Will they take an Equipment slot? Might be better just to have the ability to add a scope to your sidearm or main weapon (if it does not already have one). I think they are planning on adding scopes you can buy separately. I donGÇÖt have anything...
- by Fox Gaden - at 2013.03.13 12:33:00
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1128. Request urban warfare maps - in Feedback/Requests [original thread]
I agree. Skim Junction and its variants are some of my favourite maps. It would be nice to have a map like this that stretched from one teamGÇÖs red zone to the other teamGÇÖs red zone. Have streets winding through it for Vehicles, and rooftops fo...
- by Fox Gaden - at 2013.03.12 19:25:00
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1129. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Eventually people will finish optimizing their primary fits and start skilling into their AV fits. Then the Tank dynamic will change a bit.
- by Fox Gaden - at 2013.03.12 19:09:00
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1130. [Request] Search and Recovery Game Mode - in Feedback/Requests [original thread]
I like it. One person spawns holding the thing. If they press R1 or they change weapons it gets dropped. Once it gets dropped that person becomes the GÇ£KeyGÇ¥. If you kill them the device location shows on the attackerGÇÖs overview. If a newb ...
- by Fox Gaden - at 2013.03.12 19:06:00
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1131. Thoughts on War points - in Feedback/Requests [original thread]
80 WP for Heavy (They are more expensive, and harder to kill.) 50 WP for Assault, Logi, and Scout. (Scouts speed tank. Just because they are squishy does not mean they are easy to kill.) WP for vehicles are fine as they are. Kill vs Kill Assist...
- by Fox Gaden - at 2013.03.12 18:29:00
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1132. help a medic out - in Feedback/Requests [original thread]
To consolidate some of the good ideas in this thread into a cohesive package: 1) Add range number to Syringe icon. 2) Show downed mercs as hollow dots on radar. 3) Show range beside the GÇ£triage unit detected in vicinityGÇ¥ message. 4) Show peop...
- by Fox Gaden - at 2013.03.12 17:21:00
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1133. (Request) Unique Identifiers - in Feedback/Requests [original thread]
Granted Red numbers are not as important, but would still be useful to identify: - Are you seeing the same Red the guy on coms it talking about? - Identifying and keeping track of specific weapon types. You know 4 and 6 are Heavies, stay away fro...
- by Fox Gaden - at 2013.03.12 15:59:00
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1134. [request] Fishing - in Feedback/Requests [original thread]
WOW removed fishing from Battlegrounds because of all the QQing over people not participating in the battle. I hate to use a game with Goblins and Elves as a reference in a DUST thread, but this was a Troll thread to start with.
- by Fox Gaden - at 2013.03.12 15:44:00
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1135. (Request) Unique Identifiers - in Feedback/Requests [original thread]
It would be really helpful to have some sort of unique identify on the HUD display. When I am sniping and I see a Red sneaking up behind a Green (or see a red dot coming up behind a green dot on the radar) I will call a warning, but I usually donG...
- by Fox Gaden - at 2013.03.12 15:39:00
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1136. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
I should have listened to my better sense and not included the guns in my suggestion, but I was having fun playing with the idea. People see guns and think that is the primary purpose. I should have left it as an unarmed vehicle. Purpose is for s...
- by Fox Gaden - at 2013.03.07 19:41:00
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1137. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
First, I only envisioned one module being equipped at a time. Second, yes I would expect an AV grenade would kill it. I have never had anyone throw an AV grenade at any LAV I was driving so I donGÇÖt see that as a problem. People would probably s...
- by Fox Gaden - at 2013.03.07 18:45:00
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1138. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
Motorcycles. - One man vehicles. Expandable to 2 man with side car module. - Fast. Small. Agile. But with low HP. - Signature profile much smaller than a LAV. Probably about the same as a heavy. Possible Modules: - Overdrive injector: Increases ...
- by Fox Gaden - at 2013.03.07 18:17:00
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1139. [Suggestion] Automated squadding up mechanic - in Feedback/Requests [original thread]
Aside from the obvious issue of not being able to click on someoneGÇÖs name in Corp Chat to invite them to squad, there are other problems with forming squads. Even in a Corp with 500 members I have the choice of spending 20 to 30 minutes in Corp ...
- by Fox Gaden - at 2013.03.07 15:53:00
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1140. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
Good research. If they donGÇÖt keep the strontium stocked up, then they deserve to loos it.
- by Fox Gaden - at 2013.03.06 17:28:00
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