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1141. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
EVE has a GÇ£ReinforcedGÇ¥ mechanic so that people do not have to watch their stuff 24/7. The way this works is when you get the shields on the structure almost down the structure goes into Reinforced mode and you canGÇÖt do any more damage until ...
- by Fox Gaden - at 2013.03.06 14:36:00
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1142. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
I also think that a similar system could be implemented for Player Owned Customs Offices (POCOGÇÖs). A POCO should have a default Drone defence force which can optionally be upgraded by the POCO owner. Taking a POCO should not be easy, but it has ...
- by Fox Gaden - at 2013.03.05 18:54:00
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1143. DUST battles on Conquerable Stations/Outposts in Null Sec - in Feedback/Requests [original thread]
I posted this as a response to a thread on the General forum, but I think it deserves its own thread. This is my idea for DUST battles on Conquerable Stations or Outposts in Null Sec. DUST attackers vs DUST defenders. EVE Players take down the...
- by Fox Gaden - at 2013.03.05 18:35:00
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1144. [Suggestion] End matches and tally results 1 minute before down time - in Feedback/Requests [original thread]
Daylight savings time is coming. Then I will be off to work before Downtime and will not have this problem for another nine months. Of course that means for nine months I will have trouble getting to work on time.
- by Fox Gaden - at 2013.03.04 12:42:00
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1145. [Suggestion] End matches and tally results 1 minute before down time - in Feedback/Requests [original thread]
What you describe for Ambush would work, but that is not happening currently. There was still 7 minutes left of the clock in my Ambush match this morning when the Server went down.
- by Fox Gaden - at 2013.02.26 13:26:00
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1146. [Suggestion] End matches and tally results 1 minute before down time - in Feedback/Requests [original thread]
I often play right before down time. I often start a match hoping to finish before down time, but the server goes down before the match ends. I assume that I do not get any Skill Points or Isk in such situations. If this is correct, then I suggest...
- by Fox Gaden - at 2013.02.25 14:48:00
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1147. [Request] Need a map, not just the radar, on Heads up Display - in Feedback/Requests [original thread]
You are in luck. There is a compass on the radar. If you look closely there is a little GÇ£NGÇ¥ on the perimeter of the Radar to indicate North. Maybe it would be better if W, E, and S were included too. I personally would prefer for the Radar to...
- by Fox Gaden - at 2013.02.22 17:40:00
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1148. [Proposal] Battle Contract Levels - in Feedback/Requests [original thread]
You got my vote. My only concern would be wait times when forming Level 2 or Level 3 matches. There would always be enough new players to fill a Level 0 match, and as soon as someone upgrades they get into Level 1, so probably lots of them too. ...
- by Fox Gaden - at 2013.02.22 16:59:00
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1149. [Request] Need a map, not just the radar, on Heads up Display - in Feedback/Requests [original thread]
Consulting the map (Down on data pad) is a sure way to get yourself killed. It takes 3 seconds to load, and once it does you canGÇÖt see people sneaking up on you. We need to be able to open a map that only takes up a little less than a quarter o...
- by Fox Gaden - at 2013.02.22 14:54:00
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1150. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
It looks like I was just pulling the trigger too hard. I thought that pushing the button once changed weapons and holding the button allowed you to change to equipment. It is actually related to how hard you pull the trigger apparently. It is goi...
- by Fox Gaden - at 2013.02.22 13:00:00
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1151. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
Darn, if it is just me, then it is unlikely to be fixed. Every time I just tap R2 I get the Nano Hive instead of my Submachine Gun. I think my suggestion to have it switch to the first equipment slot when there is not secondary weapon is good tho...
- by Fox Gaden - at 2013.02.21 15:39:00
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1152. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
It worked like this until about a week ago, and then it changed. Change it back! If you are switching weapons in combat you are normally switching between your main and your secondary weapon. Especially if you are using a Sniper Riffle or Laser R...
- by Fox Gaden - at 2013.02.20 16:29:00
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1153. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Superhero Rawdon wrote: there are ways to take heavies out. no one feels sorry for u if u cant figure them out. the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesst...
- by Fox Gaden - at 2013.02.19 20:05:00
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1154. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Ok, you keep your range, but make a Heavy kill award more War Points. I would be satisfied with that. Would everyone be ok with that solution? Getting +75 for an assist on a tank kill changed the way I looked at tanks.
- by Fox Gaden - at 2013.02.19 13:43:00
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1155. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Edit: I changed my mind about how HMG Heavies should be balanced. I now think we should leave them as they are, but increase the War Points awarded for a Heavy kill to +80, and +40 for an assist. This is in keeping with the expense and power o...
- by Fox Gaden - at 2013.02.18 17:24:00
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1156. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
The radar reorientates automatically so that Up is always the direction you are facing, and a small GÇ£NGÇ¥ circles around the perimeter to indicate which way is North. I would prefer to set my radar to remain in a set orientation so the Up is al...
- by Fox Gaden - at 2013.02.14 16:06:00
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1157. Show Distance to downed mercenary - in Feedback/Requests [original thread]
I am sure this has been posted before but I could not find a post about it in the first 5 pages. Please add a distance in metres over the syringe symbol that indicates a downed mercenary who needs to be revived. I have started to completely igno...
- by Fox Gaden - at 2013.02.14 15:31:00
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1158. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
I support this suggestion. I was an EVE player who had not played a FPS since Doom back in 1993. (My god! That is 20 years ago isnGÇÖt it?) The first time I played Dust I picked Ambush because it was first on the list and the first three times I ...
- by Fox Gaden - at 2013.01.28 15:11:00
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1159. Dear CCP, - in Feedback/Requests [original thread]
Well, the PS4 should be out before the second expansion of Dust, so maybe we will get some fights on planets other than Barren and Temperate in DustGÇÖs second expansion (that would be a year after Dust release). Lava would be cool. Installations...
- by Fox Gaden - at 2013.01.28 14:46:00
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1160. Snipers - in Feedback/Requests [original thread]
SimplyThom wrote: An issue i noticed yesterday was that snipers were able to stay in their spawn point outside of the map boundries and snipe at one of the capture points. This became very frustrating as they decided to keep 5 snipers up there ...
- by Fox Gaden - at 2013.01.28 13:58:00
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