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1101. [Suggestion] Fix for PC. Making location tactically significant again - in Feedback/Requests [original thread]
It gets better if you have to deploy from a High Sec Temperate Planet: Systems 1 jump from High Sec Temperate Planet: Oddelulf Meildolf Osvetur Mimiror Systems 2 jumps from High Sec Temperate Planet: Bosena Ennur Skarkon Systems 3 jumps from Hi...
- by Fox Gaden - at 2013.06.12 14:40:00
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1102. [Suggestion] Fix for PC. Making location tactically significant again - in Feedback/Requests [original thread]
What if they changed it so that Genolution Clone packs had to be deployed from a High sec systems using the same Survival Rates as if you were deploying from your own district? It would mean that some areas in Molden Heath would be accessible to a...
- by Fox Gaden - at 2013.06.12 14:12:00
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1103. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Thinking about this more, I think the base acceleration on the MAV should be low (like HAV low), and the Operation skill should increase the acceleration to effective levels. This way you would need a dedicated truck driver to get the most out of ...
- by Fox Gaden - at 2013.06.09 13:39:00
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1104. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Valmar Shadereaver wrote: wat i wuild asume of a APC vechical in dust time is that its going to be heavly terain capabilety's so no fliping over its not a LAV whit light weight its going to be a metal cubelike vechical whit heavy ass armoure ho...
- by Fox Gaden - at 2013.06.09 12:49:00
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1105. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Ok, I am not stuck on the MAV having a high max speed, but I did want to explain my reasoning for it better. I was really frustrated last time I posted and I feel bad for questioning peopleGÇÖs intelligence when I did not lay out my reasoning very...
- by Fox Gaden - at 2013.06.09 12:06:00
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1106. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Seems everyone latched on to my GÇ£fast as a LAV commentGÇ¥ and had the complete lack of intelligence to grasp my GÇ£drives like a truckGÇ¥ comment. If it takes a long time to get to top speed, and it will flip on its side if it hits a rock or ma...
- by Fox Gaden - at 2013.06.08 11:49:00
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1107. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
pseudosnipre wrote: Roving MAV full of protoheavies will break this game. How much different would this be from a Dropship full of Proto heavies, or two LAVGÇÖs full of Proto heavies, or two tanks full of Proto heavies? If running 6 Proto hea...
- by Fox Gaden - at 2013.06.07 19:10:00
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1108. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: KAGEHOSHI Horned Wolf wrote: Look at this , middle right. They're coming. Give me the Gallente MAV or give me death! God, words can't describe how awesome that freight train of screw you looks. As for OP, I'd rat...
- by Fox Gaden - at 2013.06.07 19:05:00
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1109. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
pseudosnipre wrote: All non driver occupants should take significant damage on flip. No a/v or exterior blasters. Sole defense is to unload infantry for dealing with enemy ground troops. No mine detection. Not fast as lav, provides troop protec...
- by Fox Gaden - at 2013.06.07 19:01:00
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1110. (Simple) Request: list assists on the killboard - in Feedback/Requests [original thread]
What I really want is a tally of how much ISK and AUR I lost in a match so I can compar against how much ISK I earned in that match.
- by Fox Gaden - at 2013.06.07 16:07:00
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1111. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
Yeah, I just wanted to make sure they hold a full squad, and have the armour/shields to do the job. They do look like what I am asking for.
- by Fox Gaden - at 2013.06.07 16:01:00
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1112. [Request] MAVGÇÖs, Squad transport Please! - in Feedback/Requests [original thread]
We need squad transport vehicles. I am really hoping that MAVGÇÖs provide this. - Needs to hold 6, including the driver. - Needs to be tough. If blowing one up can kill up to 6 mercs, then they need to be relatively hard to blow up, or they will ...
- by Fox Gaden - at 2013.06.07 15:54:00
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1113. [Request] Make Push to Talk work when chat is open! - in Feedback/Requests [original thread]
When the Chat window is open, so you can see who is talking, the Push to Talk key works as an arrow key, so if you want to use Push to Talk you have to exit out of the chat channel. Or constantly turn Push to Talk on and off. It is cumbersome and ...
- by Fox Gaden - at 2013.06.05 12:27:00
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1114. Sniper Request / Complaint - in Feedback/Requests [original thread]
It used to display the range when you were aiming at a player, vehicle, or structure. Did they take that out? It was in the text that comes up just left of middle on the bottom of your screen. It would be nice to have a proper range finder thoug...
- by Fox Gaden - at 2013.05.30 19:26:00
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1115. [Suggestion] How customized colouring should work - in Feedback/Requests [original thread]
I like the idea of customized colouring of Dropsuits and vehicles being purchased with AUR. It makes sense that some mercenaries would want to paint thier gear (like the planes in WWI). I donGÇÖt want to spend AUR on a limited run item though. So...
- by Fox Gaden - at 2013.05.30 18:53:00
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1116. New Map Suggestion - in Feedback/Requests [original thread]
A GÇ£ C GÇ¥ shaped valley with 3 objectives, A on the left side half way up, B in the top right arm of the valley and C in the bottom right. In the middle is a mountain connected to the right side of the map by a ridge. -The top of the mountain ...
- by Fox Gaden - at 2013.05.25 08:47:00
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1117. Meta Game needs out of game messaging - in Feedback/Requests [original thread]
We need either private messaging on the DUST 514 forum, or web based access to our in game mail, as they have in EVE. Trying to get hold of someone out of game is complicated. Trying to respond to in game mail on the PS3, even using a keyboard, i...
- by Fox Gaden - at 2013.05.23 16:41:00
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1118. [Request] LFS icon & In Match indicator - in Feedback/Requests [original thread]
We need to be able to flag our selves as Looking For Squad, and have an indicator of whether we are in a match. Or just have the LFS indicator and have it turn off when you are in a match or a squad. This way when someone wants to form a Squad yo...
- by Fox Gaden - at 2013.05.22 19:08:00
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1119. [Suggestion] Corps paying mercs for Corp Battles - in Feedback/Requests [original thread]
I think CCP should allow the Corp to pay their mercs for fighting in a Corp Battle. The Corp would put up a deposit when they setup a Corp match and be able to select the following options: - Reimbursement of Infantry expenses up to ____ per merc...
- by Fox Gaden - at 2013.03.13 17:21:00
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1120. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
I prefer that the cloak just work like the cloak on the Predictor movie. The suit transfers light around your body so someone watching can see GÇ£throughGÇ¥ you, but it is like looking through a clear glass statue. The image is distorted by the sh...
- by Fox Gaden - at 2013.03.13 15:34:00
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