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901. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
General12912, go play Manis Peak Domination in a Sentinel suit a few times. Make the sentinel suit, and play it every time Manis Peak Domination comes up in the rotation. Use only Heavy weapons. Then post your results here, and tell us if you stil...
- by Fox Gaden - at 2014.06.26 17:15:00
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902. [Request] Changes To The Restock System - in Feedback/Requests [original thread]
CCP Rattati wrote: It used to be "restock to", and later changed to "add all items +1" I never understood why we didn't offer both choices . I have asked for this since the day it was changed, but don't worry, this was and always has been on...
- by Fox Gaden - at 2014.06.26 17:06:00
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903. {Feedback} Minmatar and Combat Rifles - in Feedback/Requests [original thread]
The Caldari Scout should be the Scout Hunter, but should not be the Scout Spotter who allows Sentinels and Medium Frames to see the Min Scout sneaking up behind them. I propose that the suit locations that get transmitted on the Tac-Net should be...
- by Fox Gaden - at 2014.06.25 16:05:00
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904. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: DUST 514 No double grenades No double weapon assault Not removing Commandos I replied to a topic like this before, let's all remember these definitive answers. +1 for definitive answers. It is good to know the parameters w...
- by Fox Gaden - at 2014.06.25 15:53:00
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905. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assaults should deal lots of damage, and be slightly tanky. Their DPs should come from high damage, but they have to land that damage accurately. Commandos should deal damage through volume of fire, spraying an area wit...
- by Fox Gaden - at 2014.06.24 12:10:00
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906. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
After thinking about this further I realize that a 1% per level buff gives them the equivalent of a Complex Damage mod at level 5, with no stacking penalty. Thinking on it further I now feel it would be best to give the 1% bonus, and if it is not ...
- by Fox Gaden - at 2014.06.23 19:58:00
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907. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: PVE is not impossible before the official launch there were video clips of drones its was before legion was even a thing That is a good point. If those art assets are still functional, and they can add the ...
- by Fox Gaden - at 2014.06.20 22:00:00
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908. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Grimmiers wrote: Fox Gaden wrote: Apothecary Za'ki wrote: assaults should get passive scan buff for precision and range/duration No. That is a Scout's role. I like the idea have a gradual increase between frames. There's no reason wh...
- by Fox Gaden - at 2014.06.20 21:55:00
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909. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Amuf Oratok wrote: Minmatar are able to build dropships? Do they know it? Shown Here.
- by Fox Gaden - at 2014.06.20 21:49:00
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910. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Here is a link to the post referenced by the OP.
- by Fox Gaden - at 2014.06.20 20:57:00
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911. DUST 1.9 suggestions/expectations - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Really, what we, as a player base, really need is: - Player Market - Racial Vehicles and Weapons (Amarr/Minmatar vehicles; Gallente/Amarr heavy weapons) - PVE Client side work is possible, but within reason. - PVE : ...
- by Fox Gaden - at 2014.06.20 20:51:00
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912. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: assaults should get passive scan buff for precision and range/duration No. That is a Scout's role.
- by Fox Gaden - at 2014.06.20 20:40:00
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913. large railguns were needed too hard - in Feedback/Requests [original thread]
I think Militia Rail turret should at the very least be tuned up enough to be able to 3 shot a Turret Installation. Currently 3 hits leaves the Turret with about 5% armor left. We should at least be able to 3 shot a Turret Installation. Personall...
- by Fox Gaden - at 2014.06.20 19:03:00
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914. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
Why remove Jihadd Jeeps? I ran tanks for over a month (as in I did nothing but tanking in that time) and I only got taken out by Jihadd Jeeps 3 or 4 times. I probably killed 15 to 20 of them in that time, but only 3 or 4 of them managed to get me...
- by Fox Gaden - at 2014.06.20 18:52:00
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915. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Keep in mind that adding them to the Tac-Net 100% of the time will mean that tanks will not be able to sneak up on and ambush other tanks. It also gives AV a distinct and substantial advantage over Tanks. My suggested fix on this is to have a sec...
- by Fox Gaden - at 2014.06.20 18:44:00
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916. Hot FixGÇÖs as a Bata test for the Dev/Community relationship? - in Feedback/Requests [original thread]
Whether it was intentional or not, what we are essentially doing here is testing the effectiveness of a closer Dev/Community relationship. CCP Rattati has taken an approach which allows for Community driven balance changes, while still making ful...
- by Fox Gaden - at 2014.06.20 17:04:00
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917. curious about an idea for a game mode - in Feedback/Requests [original thread]
I like the idea. - It has a clear attacker versus defender dynamic. - Time limit keeps it from going too long. - Three objectives is reasonable for a 16 man team to take at the same time, and hold for 1 minute provided they are not too far apart. ...
- by Fox Gaden - at 2014.06.20 15:47:00
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918. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
The SMG and the Scrambler Pistol are balanced with each other. The SMG is more popular because the Scrambler Pistol requires you to be a good shot to realize its potential. Pistols are meant to be Skill Shot weapons. The MagSec SMG is balanced. I...
- by Fox Gaden - at 2014.06.20 15:13:00
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919. ccp rattati save us from lav's - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: maybe lock driver to personal/squad only for a set periot of time while passangers can jump in right away? That would be a good solution if it could be implemented.
- by Fox Gaden - at 2014.06.20 14:57:00
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920. ccp rattati save us from lav's - in Feedback/Requests [original thread]
iKILLu osborne wrote: as it stands the majority of players in pub matches are solo(about one squad on each team.). thus many call lav's for a quick cheap transport which is fine if they took passengers with them such as a heavy or someone with ...
- by Fox Gaden - at 2014.06.20 14:55:00
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