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441. The Real Problem with Forgeguns and Why This Nerf Fixes Nothing - in General Discussions [original thread]
Altina McAlterson wrote: Foundation Seldon wrote: I was expecting this post to be about adjusting the damage values for the Assault Forge Gun to bring it to lower levels than the hold-charge variants so that it'd still have better DPS over t...
- by Foundation Seldon - at 2013.10.29 18:46:00
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442. The Real Problem with Forgeguns and Why This Nerf Fixes Nothing - in General Discussions [original thread]
I was expecting this post to be about adjusting the damage values for the Assault Forge Gun to bring it to lower levels than the hold-charge variants so that it'd still have better DPS over time but wouldn't be objectively better at AV after the v...
- by Foundation Seldon - at 2013.10.29 17:20:00
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443. i feel bad for heavies - in General Discussions [original thread]
Soon. http://www.youtube.com/watch?v=xOWNKGzU6TA
- by Foundation Seldon - at 2013.10.27 01:42:00
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444. Announcement:Weapon stats! - in General Discussions [original thread]
JudgeRhadamanthus (Author of wonderful Dropship video series) recently put up this video illustrating what the current vs. proposed change to Swarms really mean in terms of map coverage. It certainly put things in perspective for me and I encourag...
- by Foundation Seldon - at 2013.10.26 11:27:00
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445. Announcement:Weapon stats! - in General Discussions [original thread]
Are the people complaining about lack of Forge changes incapable of reading? CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launc...
- by Foundation Seldon - at 2013.10.26 02:31:00
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446. Announcement:Weapon stats! - in General Discussions [original thread]
Ryme Intrinseca wrote: Foundation Seldon wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the...
- by Foundation Seldon - at 2013.10.25 09:37:00
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447. Announcement:Weapon stats! - in General Discussions [original thread]
wripple wrote: And sadly still no change to the assault forge. I'm retiring from dropships. Just because it isn't listed doesn't mean it isn't going to be addressed.
- by Foundation Seldon - at 2013.10.25 09:09:00
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448. Announcement:Weapon stats! - in General Discussions [original thread]
Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more diff...
- by Foundation Seldon - at 2013.10.25 07:59:00
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449. Announcement:Weapon stats! - in General Discussions [original thread]
NOTE : AV NERF IS IN RESPECT TO NEW VEHICLE STATS - KEEP THIS IN MIND In General - Tanks have lower HP, higher shield regen, and finite ammo supplies. Armor Tanks - Don't have ridiculous active reps anymore. They're PASSIVE always on and at a mu...
- by Foundation Seldon - at 2013.10.25 07:17:00
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450. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Xak Arji wrote: Foundation Seldon wrote: Skybladev2 wrote: What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repe...
- by Foundation Seldon - at 2013.10.25 05:44:00
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451. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Skybladev2 wrote: What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repeat you balance mistake? LAVs should tank with s...
- by Foundation Seldon - at 2013.10.24 11:38:00
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452. the swarm problem can be fixed if - in General Discussions [original thread]
1. No 2. Its already fixed for 1.7 Source : https://forums.dust514.com/default.aspx?g=posts&m=1412601#post1412601
- by Foundation Seldon - at 2013.10.22 05:47:00
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453. **CONFIRMED! Tank and Weapon Changes Not Coming In 1.6 Either... Tankers Time To... - in General Discussions [original thread]
KING CHECKMATE wrote: ''Tanks are squishy enough as it is,'' - as always , TANKERS exagerate. http://www.youtube.com/watch?v=xDy8oZDrJD0&feature=youtu.be Learn to tanks. thats vs a WHOLE enemy team of the same corp, WITH proto AV. ...
- by Foundation Seldon - at 2013.10.20 08:40:00
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454. - EVE Vegas 2013 GÇ£Dust 514: Past Present & FutureGÇ¥ Lecture Notes. - - in General Discussions [original thread]
HUNK tm wrote: Thanks for the thread. :) We can't see the stream recorded and uploaded somewhere ? You can! http://www.twitch.tv/ccp/b/471606839?t=4h15m Can we put the link to this in the first post? If the time stamp doesn't work then ...
- by Foundation Seldon - at 2013.10.20 08:05:00
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455. Logistics LAVs... Needs work. - in General Discussions [original thread]
Yup, this has been addressed by a number of people in different threads. It's worth noting however that in 2 months the LLAV is being removed regardless so ... yeah! Hopefully when it and other remote modules are reintroduced that this has been ...
- by Foundation Seldon - at 2013.10.08 18:32:00
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456. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I will say that one of the hallmark aspects of the vehicle changes listed is that there'll be far less SP required to invest into vehicles in order to get something competent. The only difference between active resist / booster modules is cooldown...
- by Foundation Seldon - at 2013.10.03 22:30:00
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457. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
The QQing in this thread is at pretty hilarious levels right now. I've said it before in other threads but there's no point in comparing the effectiveness of current AV to the values of future vehicles in a rebalance that is built to address the e...
- by Foundation Seldon - at 2013.10.03 21:06:00
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458. Comparing my current tank fit to the next patch fit - in General Discussions [original thread]
If we both agree that Proto AV is powerful regardless then I don't see how being able to tank significantly more damage in 1.7 leaves you with a straight nerf to your vehicle. The change to shield boosters represents a huge buff to shield tanks as...
- by Foundation Seldon - at 2013.10.03 07:09:00
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459. Comparing my current tank fit to the next patch fit - in General Discussions [original thread]
Exmaple Core wrote: Foundation Seldon wrote: Exmaple Core wrote: Foundation Seldon wrote: I'm confused about your proposed Gunnlogi fitting, why are you not running any Shield Extenders? What's your second and third high slots being us...
- by Foundation Seldon - at 2013.10.03 06:48:00
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460. Comparing my current tank fit to the next patch fit - in General Discussions [original thread]
Exmaple Core wrote: Foundation Seldon wrote: I'm confused about your proposed Gunnlogi fitting, why are you not running any Shield Extenders? What's your second and third high slots being used for? ill have one active resist because well, ...
- by Foundation Seldon - at 2013.10.03 06:03:00
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