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421. 1.7 Vehicle Changes - in General Discussions [original thread]
Nguruthos IX wrote: Virtual Riot wrote: Has anyone used this 1.7 Vehicle Fitting Accessory! And noticed that even with max skills (they're all put to 5 by default) That the only thing you can essentially fit are basic modules? I fitted ou...
- by Foundation Seldon - at 2013.11.10 11:38:00
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422. 7162 - in General Discussions [original thread]
Awesome video man, I've never been happier to be proved absolutely wrong about how triage repair points work. I guess it is based on healing done, may have to spec into these now.
- by Foundation Seldon - at 2013.11.10 10:53:00
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423. 1.7 Vehicle Changes - in General Discussions [original thread]
This is only the case when you insist on running a Hardener. They're extremely pricey modules that go on to have extremely long cooldown times after their activation. I'd argue that the only vehicle class worth making absolute sure that you have o...
- by Foundation Seldon - at 2013.11.10 10:43:00
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424. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
So with the fitting tool out I thought I'd take a crack at fitting some viable Sagas and Methanas post patch. All fits assume either Shield or Armor Fitting Op. being maxed and having 0 points in Small Turret Fitting Op. This is because I'm assumi...
- by Foundation Seldon - at 2013.11.10 05:09:00
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425. Repair Tool wp cap removed with 1.6? - in General Discussions [original thread]
I-Shayz-I wrote: Foundation Seldon wrote: I-Shayz-I wrote: I've been doing some extensive testing and it seems like I've been able to just reap rewards like mad lately. Can anyone else confirm? I can't wait for 1.7 and the ability to ea...
- by Foundation Seldon - at 2013.11.10 00:40:00
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426. Repair Tool wp cap removed with 1.6? - in General Discussions [original thread]
I-Shayz-I wrote: I've been doing some extensive testing and it seems like I've been able to just reap rewards like mad lately. Can anyone else confirm? I can't wait for 1.7 and the ability to easily see friendly health bars again. Yeah I n...
- by Foundation Seldon - at 2013.11.10 00:26:00
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427. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
And that's what we call breaking the paradigm of current Tank "all heavy modules all the time" fittings. Some points : 1. Shield Regen is awesome now and Iron Wolf's build puts more emphasis on it with a Shield Booster meant primarily to kicksta...
- by Foundation Seldon - at 2013.11.01 10:50:00
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428. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Sylvana Nightwind wrote: How do you know they are not changing overall PG/CPU in the overhaul? Because we have the stats? https://forums.dust514.com/default.aspx?g=posts&t=113407&find=unread
- by Foundation Seldon - at 2013.11.01 06:49:00
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429. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Xender17 wrote: Foundation Seldon wrote: I don't see the problem here necessarily. Yes, you can't proto out your tank and run a combination of everything complex and proto weapons, if you want Complex X and Y then you'll need to make sacrifi...
- by Foundation Seldon - at 2013.11.01 06:21:00
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430. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
I don't see the problem here necessarily. Yes, you can't proto out your tank and run a combination of everything complex and proto weapons, if you want Complex X and Y then you'll need to make sacrifices with Z. If anything I think it'd be a probl...
- by Foundation Seldon - at 2013.11.01 05:59:00
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431. Vehicle Poll - Will you being trying vehicles in 1.7 - Vote Today - in General Discussions [original thread]
Brush Master wrote: Vell0cet wrote: Brush Master wrote: Vell0cet wrote: I'm waiting for Amarr vehicles. The faster we get the vehicles tested and working, the faster we get more vehicles Yep. I'm hoping there will be a really bi...
- by Foundation Seldon - at 2013.10.31 18:31:00
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432. WOHO - in General Discussions [original thread]
Turrets not included? Vehicle users weep.
- by Foundation Seldon - at 2013.10.31 18:09:00
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433. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Slag Emberforge wrote: I think the buff is great for LAVs I'm a FG myself and I use them for transport, but two swarms currently absolutely wrecks them, for me this isn't a big deal as the primary purpose is mitigating the mobility problems of ...
- by Foundation Seldon - at 2013.10.31 17:36:00
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434. how many people are saving sp for the new weapons? - in General Discussions [original thread]
I'll use them after the 1.8 nerf to their effectiveness after the collective AR alliance petitions for their removal.
- by Foundation Seldon - at 2013.10.31 12:27:00
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435. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Reserved
- by Foundation Seldon - at 2013.10.31 11:57:00
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436. LAV Drivers in 1.7 - Thoughts and Discussion - in General Discussions [original thread]
Recently I've felt that LAV drivers have been more or less ignored in the storm of discussion of the new vehicle and AV changes, this isn't particularly new for us as in earlier builds we were eclipsed by Tanks and potent Dropships and in the newe...
- by Foundation Seldon - at 2013.10.31 11:56:00
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437. new equipment in 1.7 - in General Discussions [original thread]
Assume nothing and you won't be disappointed. Until such time that the new equipment is highlighted in a dev blog and is sitting snugly in the 1.7 patch notes then it's better to assume that they simply won't be making it in time with the other st...
- by Foundation Seldon - at 2013.10.30 01:36:00
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438. Draxur Primes 1.6 review - in General Discussions [original thread]
Draxus Prime wrote: Nocturnal Soul wrote: What is this new equipment you speak of? says new equipment in devblog so likely the bubble shield and cloaking module ccp mentioned at fanfest Don't do this to yourself, don't assume anything.
- by Foundation Seldon - at 2013.10.30 01:28:00
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439. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
I hope something is in the works to address the diminishing returns of using higher level repair tools in terms of WP gain. As it is I don't see much reason to go into higher level rep. tools because doing so would mean that I get less overall WP ...
- by Foundation Seldon - at 2013.10.29 19:09:00
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440. The Real Problem with Forgeguns and Why This Nerf Fixes Nothing - in General Discussions [original thread]
Altina McAlterson wrote: Foundation Seldon wrote: Altina McAlterson wrote: Foundation Seldon wrote: I was expecting this post to be about adjusting the damage values for the Assault Forge Gun to bring it to lower levels than the hold-c...
- by Foundation Seldon - at 2013.10.29 19:01:00
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