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461. How to Beat a Scout - in General Discussions [original thread]
While I think Cloaks might be borderline OP, some people are downright oblivious sometimes. I can routinely run through huge groups of enemies without them noticing a damn thing. Sometimes I just run the same course over and over, passing through...
- by Fizzer94 - at 2014.03.29 16:51:00
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462. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Fizzer94 wrote: Assaults would whine about not having the best base stats. Assaults whine about everything. Just like Scouts, Heavies, and Tankers whined for months and months. Then CCP suddenly makes them the new F...
- by Fizzer94 - at 2014.03.29 16:18:00
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463. We are gonna need to raise the speed penelty for plates - in General Discussions [original thread]
Joel II X wrote: No. They already make medium frames as slow as a heavy and scouts as slow as a medium. They're working as intended, but give too much health, in my opinion. I agree with Dust Fiend on this one. Enhanced and Complex Plates...
- by Fizzer94 - at 2014.03.29 15:42:00
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464. why flux turning off cloak is a bad idea - in General Discussions [original thread]
Fluxes should definitely decloak... ...Possibly even drop the energy bar to 0. But step by step first. Let's try to perfectly balance cloaks by changing them in tiny amounts until they are just right, instead of throwing 5 nerfs on at once, only ...
- by Fizzer94 - at 2014.03.29 15:35:00
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465. [Request] Neutron/Ion name swap - in Feedback/Requests [original thread]
Doesn't Electron, Ion, and Neutron refer to to their range capabilities more than how good they are? They are different, but none are better than the others...
- by Fizzer94 - at 2014.03.29 15:12:00
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466. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Assaults would whine about not having the best base stats. Assaults whine about everything.
- by Fizzer94 - at 2014.03.29 15:05:00
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467. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Baby steps guys... Let's start with fluxes disabling them. This gives them a hard counter. Something as potentially powerful as a cloak needs a hard counter. Secondly, there should definitely be a delay between decloaking and firing a weapon. 1-...
- by Fizzer94 - at 2014.03.28 12:36:00
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468. Scout HP Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: 8213 wrote: BL4CKST4R wrote: Or you leave them alone, fix the module balance and buff the Medium suits... you might be nerfing the high HP brick scouts with this but what about the squishy ewar scouts? you know those scou...
- by Fizzer94 - at 2014.03.28 11:48:00
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469. [Feedback] Tanking scout noobs getting out of hand - in Feedback/Requests [original thread]
General12912 wrote: Fizzer94 wrote: Over 300 EHP is too much? My scout has 287 EHP without equipping any modules. A basic shield extender will bring it over 300... Should I not equip any HP modules? thats impossible! what kind of scout ...
- by Fizzer94 - at 2014.03.28 02:11:00
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470. Cloak nerf. - in General Discussions [original thread]
John Psi wrote: 1.Incoming damage must turn cloak OFF. 2.When cloak module disengaged, he cant activate before module cycle end. 3.Any interaction (point hacking) must turn cloak OFF. upd: Anyway, any module must have re-activation delay. It...
- by Fizzer94 - at 2014.03.28 00:45:00
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471. [Feedback] Tanking scout noobs getting out of hand - in Feedback/Requests [original thread]
Over 300 EHP is too much? My scout has 287 EHP without equipping any modules. A basic shield extender will bring it over 300... Should I not equip any HP modules?
- by Fizzer94 - at 2014.03.28 00:31:00
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472. please chill with the nerfs - in Feedback/Requests [original thread]
Oh, run-on sentences. We meet again. I did read your entire post though... I can understand your frustrations about there always being a FotM because CCP overdoes needs and buffs, too.
- by Fizzer94 - at 2014.03.27 23:20:00
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473. The nerf to madrugar's was unnecessary. - in General Discussions [original thread]
I would like to say that the Shield hardeners percentages will be PERFECT. Any more and we have the same problem we have had. The way that it was, is that swarms can't break the Shield Reps on a Hardened Tank, making any damage done pointless. Thi...
- by Fizzer94 - at 2014.03.27 23:00:00
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474. The scouts who are the FOTM - in General Discussions [original thread]
I'm new to scouting, but I'm not a FotM chaser. I've set rules for myself. Basic suits: no more than 450 EHP Advanced: no more than 500 EHP Prototype: no more than 550 EHP These are the levels I feel are acceptable for an Amarr Scout.
- by Fizzer94 - at 2014.03.27 21:13:00
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475. negative SP - in General Discussions [original thread]
Guys. See it as a loan. We got 1.2M extra SP early, and now we are paying our debt. I'm much happier with this situation than the alternative... losing the suit skills and having to grind to get them.
- by Fizzer94 - at 2014.03.27 12:35:00
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476. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
Ummm... even with the 75% fitting reduction, Cloaks are far harder to fit than any other module/weapon/equipment in the game.
- by Fizzer94 - at 2014.03.27 12:28:00
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477. we need more logi's and medics on the field - in General Discussions [original thread]
I run Injectors on about half of my fits, REs on the other half.
- by Fizzer94 - at 2014.03.27 12:17:00
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478. You Choose! - in General Discussions [original thread]
Amarr Assault with Scrambler Rifles or Laser Rifle. Reliable and good fit. Can be fun sometimes. Or do what I do, Amarr Scout with Scrambler Rifle. Really fun to surprise people with a volley of Electrolasers to the face.
- by Fizzer94 - at 2014.03.27 10:38:00
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479. no word on the laser rifle? - in General Discussions [original thread]
It is better. Much better. Sure, its a shame that they all overheat at 60/85 rounds, but the increased range, close range efficacy, and decreased feedback damage more than make up for that. This only thing I don't like is the increased zoom fide...
- by Fizzer94 - at 2014.03.27 07:06:00
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480. DUST 514 Overall game score? - in General Discussions [original thread]
BIGRED 4UALL wrote: Just a bit of background. Coming from MAG where the community of the clan(in DUST 514 the corp) was amazing. 10-30 guys in one room talking and yelling most of the time LOL, planning strategy and just all round having a good...
- by Fizzer94 - at 2014.03.27 07:02:00
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