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Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
360
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Posted - 2014.03.29 11:59:00 -
[1] - Quote
it would screw over shield scouts WAY MORE then armor scouts to the point that it would be completely unbalanced between the two
I don't like the Amarr but boy do they have style
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Ivy Zalinto
Bobbit's Hangmen
349
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Posted - 2014.03.29 12:16:00 -
[2] - Quote
Flux grenades turning off the cloaks would also make it where people would always have flux grenades and they would spam them in games like proto stomp matches. It would **** the entire class over and definitely the shield scouts.
Bad idea...
Cloak fields work just fine, people just need to adapt and learn to spot the cloaked units.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Echoist
Dogs of War Gaming Zero-Day
249
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Posted - 2014.03.29 12:25:00 -
[3] - Quote
Got three letters for you buddy: LOL
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
STINGY: Yes I did nickname my laser rifle.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4850
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Posted - 2014.03.29 12:36:00 -
[4] - Quote
I honestly don't understand how people are fooled by the Cloak.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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RemingtonBeaver
Molon Labe. General Tso's Alliance
414
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Posted - 2014.03.29 12:39:00 -
[5] - Quote
Shields?
We can pickle that.
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fragmentedhackslash
Arrogance.
229
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Posted - 2014.03.29 12:50:00 -
[6] - Quote
Nerf eyes.
Eyes are OP.
dem eyes.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
96
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Posted - 2014.03.29 12:52:00 -
[7] - Quote
It'll be pretty much unreleastic, Flux Grenades are EMPs grenades they basically jam any electronic devices, it'll be pretty stupid to not put that feature in regardless, cloaks can still be invisable if you're not running around Shotgunning people in the face every time, you should use Cloaks for stealth not for hunting, what are you ? Preadators?
Use the equipment for proper purposes like, sneaking into enemy base and capture a Objective point, or drop a Uplink into the enemy base to suprise the enemy, plus many others, dont use your gun unless you're seen, common sense really.
I took out plenty of Scout Cloak shotgunners with mu HMG because they were so stupid to run in the middle of a whole team to get kills, hey in DUST it's not all about K/D, its about team work & doing the objectives... |
Meee One
Hello Kitty Commandos
629
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Posted - 2014.03.29 12:56:00 -
[8] - Quote
ThePlayerkyle13 wrote:It'll be pretty much unreleastic, Flux Grenades are EMPs grenades they basically jam any electronic devices, it'll be pretty stupid to not put that feature in regardless, cloaks can still be invisable if you're not running around Shotgunning people in the face every time, you should use Cloaks for stealth not for hunting, what are you ? Preadators?
Use the equipment for proper purposes like, sneaking into enemy base and capture a Objective point, or drop a Uplink into the enemy base to suprise the enemy, plus many others, dont use your gun unless you're seen, common sense really.
I took out plenty of Scout Cloak shotgunners with mu HMG because they were so stupid to run in the middle of a whole team to get kills, hey in DUST it's not all about K/D, its about team work & doing the objectives... Scouts of 1.8 are the tankers of 1.7
You'll never get them to surrender the power unless CCP takes it from them by force,just like they did tankers in the latest hotfix.
I game over like a boss.
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LT SHANKS
Amarr Templars Amarr Empire
1743
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Posted - 2014.03.29 12:58:00 -
[9] - Quote
Why do players need cloaks in the first place? You're acting as if cloaks make the Scouts.
I don't use cloaks because I don't need them if I want to blast a hole in your face. I'm sure the veteran Scouts would agree. |
Happy Jack SD
Ahrendee Mercenaries Dirt Nap Squad.
100
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Posted - 2014.03.29 13:06:00 -
[10] - Quote
Xander Mercy wrote:it would screw over shield scouts WAY MORE then armor scouts to the point that it would be completely unbalanced between the two I would argue that shield scouts already have a huge advantage over armour scouts as they recharge their tank way faster, aren't slowed by their, can fit biotics/ewar in the lows, and they don't have to fit armour reppers in the lows (and if an armour scout doesn't they're living on borrowed time).
Flux's are already the anti shield weapon, saying that they shouldn't counter cloaks because "it wouldn't be fair to shield users" is kinda silly.
Ivy Zalinto wrote:Flux grenades turning off the cloaks would also make it where people would always have flux grenades and they would spam them in games like proto stomp matches. It would **** the entire class over and definitely the shield scouts.
Bad idea...
Cloak fields work just fine, people just need to adapt and learn to spot the cloaked units. Except you only carry 2 'nades, so "spam" is unlikely to happen (you're a scout so you can see those hives being set up, right?). Also, I'm not sure how you're afraid of spamming fluxes... they still need to hit you (ie have an idea where you are). This would most likely come into effect when a shotgunner tries to cloak up and run away.
Anyways, in the same situation a Core Locus Grenades would likely kill you outright, cloak be damned.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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The Jeep Driver
Molon Labe. General Tso's Alliance
26
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Posted - 2014.03.29 13:14:00 -
[11] - Quote
ThePlayerkyle13 wrote:It'll be pretty much unreleastic, Flux Grenades are EMPs grenades they basically jam any electronic devices, it'll be pretty stupid to not put that feature in regardless, cloaks can still be invisable if you're not running around Shotgunning people in the face every time, you should use Cloaks for stealth not for hunting, what are you ? Preadators?
Use the equipment for proper purposes like, sneaking into enemy base and capture a Objective point, or drop a Uplink into the enemy base to suprise the enemy, plus many others, dont use your gun unless you're seen, common sense really.
I took out plenty of Scout Cloak shotgunners with mu HMG because they were so stupid to run in the middle of a whole team to get kills, hey in DUST it's not all about K/D, its about team work & doing the objectives...
IMO, well said. I look for the "motion blur" of a cloaked scout running and lead him with my HMG, gently squeeze trigger, cloaked scout takes dirt nap. |
fragmentedhackslash
Arrogance.
230
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Posted - 2014.03.29 14:26:00 -
[12] - Quote
The Jeep Driver wrote:ThePlayerkyle13 wrote:It'll be pretty much unreleastic, Flux Grenades are EMPs grenades they basically jam any electronic devices, it'll be pretty stupid to not put that feature in regardless, cloaks can still be invisable if you're not running around Shotgunning people in the face every time, you should use Cloaks for stealth not for hunting, what are you ? Preadators?
Use the equipment for proper purposes like, sneaking into enemy base and capture a Objective point, or drop a Uplink into the enemy base to suprise the enemy, plus many others, dont use your gun unless you're seen, common sense really.
I took out plenty of Scout Cloak shotgunners with mu HMG because they were so stupid to run in the middle of a whole team to get kills, hey in DUST it's not all about K/D, its about team work & doing the objectives... IMO, well said. I look for the "motion blur" of a cloaked scout running and lead him with my HMG, gently squeeze trigger, cloaked scout takes dirt nap.
Send a Charge rifle shot down range, slight ringing in the ears and the world goes silent for 4 seconds so you can hear the tears of a cloaked scout from 600 meters.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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CRYPT3C W0LF
Circle of Huskarl Minmatar Republic
512
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Posted - 2014.03.29 14:40:00 -
[13] - Quote
Lol, shield scouts would'nd get screwed more by flux's because 90% of people use locus grenades, and that won't change :l
I Make Youtube Videos!:)
Forum evolution, the cycle must continue...
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ALPHA DECRIPTER
Dragon-Empire
874
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Posted - 2014.03.29 14:55:00 -
[14] - Quote
ThePlayerkyle13 wrote:It'll be pretty much unreleastic, Flux Grenades are EMPs grenades they basically jam any electronic devices, it'll be pretty stupid to not put that feature in regardless, cloaks can still be invisable if you're not running around Shotgunning people in the face every time, you should use Cloaks for stealth not for hunting, what are you ? Preadators?
Use the equipment for proper purposes like, sneaking into enemy base and capture a Objective point, or drop a Uplink into the enemy base to suprise the enemy, plus many others, dont use your gun unless you're seen, common sense really.
I took out plenty of Scout Cloak shotgunners with mu HMG because they were so stupid to run in the middle of a whole team to get kills, hey in DUST it's not all about K/D, its about team work & doing the objectives...
DUST is already somewhat unrealistic.
Rep tools, railguns, the Tac Net, and vehicles are all electronic and yet those aren't disabled when fluxed so why should cloaks be any different? Turn off rep tools, have rail weapons seize up, whipe your HUD, and have vehicles stop in there tracks when fluxed and then I'll be happy to agree with you. Not to mention you dropsuit has a power grid so if that goes down then your suit would instantly become invalid as your weapons, mods, and unused equipment would no longer function.
@OP: Most ppl use anti-shield weapons anyway so it won't really matter TBH.
Scout Tactician
Dance puppets, DANCE!
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DUST Fiend
OSG Planetary Operations Covert Intervention
12719
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Posted - 2014.03.29 14:56:00 -
[15] - Quote
Good scouts have been fine with flux grenades up until now.
Maybe the cloak is just your crutch, and you're afraid to have something that can counter it?
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:09:00 -
[16] - Quote
DUST Fiend wrote:Good scouts have been fine with flux grenades up until now.
Maybe the cloak is just your crutch, and you're afraid to have something that can counter it? im an amarr player flux grenades mean nothing to me my scout only has 75 shield. im just unbiased. think about it if me and a caldari scout both get hit by a flux while cloaked i would still be able to fight back a but he'd be waiting for a stray bullet to graze his leg and kill him.
I don't like the Amarr but boy do they have style
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Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:16:00 -
[17] - Quote
ALPHA DECRIPTER wrote:Most ppl use anti-shield weapons anyway so it won't really matter TBH. so not true can you really say more ppl use scr, ar and shotgun then rr and cr not to mention hmg, md, smg, and mag sec smg
I don't like the Amarr but boy do they have style
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DUST Fiend
OSG Planetary Operations Covert Intervention
12719
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Posted - 2014.03.29 15:18:00 -
[18] - Quote
Xander Mercy wrote:DUST Fiend wrote:Good scouts have been fine with flux grenades up until now.
Maybe the cloak is just your crutch, and you're afraid to have something that can counter it? im an amarr player flux grenades mean nothing to me my scout only has 75 shield. im just unbiased. think about it if me and a caldari scout both get hit by a flux while cloaked i would still be able to fight back a but he'd be waiting for a stray bullet to graze his leg and kill him. Well if he was being stealthy, he probably would kill the enemy before the flux grenade lands. Otherwise, he gets the hell out of there until his shields come back.
Should flux grenades no longer hurt shields? I'm sorry but I have little sympathy for cloak users who don't want a direct countermeasure.
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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ZDub 303
TeamPlayers Negative-Feedback
2397
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Posted - 2014.03.29 15:19:00 -
[19] - Quote
What if flux caused the scout to lose ~25-33% of its cloak charge?
It still causes them problems and now they have to consider leaving... a swarm of fluxes would kick him out of cloak but overall leaves scouts in a position where flux isnt instant iwin.
I really hate the idea of scouts just sitting around cloaked waiting... It would be nice if people had something to keep them from camping objectives.
I would also support this working on anything that has a charge in the future (like active scanners). Its kind of an ewar grenade, or its turned into one.
I would also lower its shield damage though, or its radius. Far too powerful against shield users imo (enough to make me go armor with the DSC refund) |
Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:26:00 -
[20] - Quote
DUST Fiend wrote:Xander Mercy wrote:DUST Fiend wrote:Good scouts have been fine with flux grenades up until now.
Maybe the cloak is just your crutch, and you're afraid to have something that can counter it? im an amarr player flux grenades mean nothing to me my scout only has 75 shield. im just unbiased. think about it if me and a caldari scout both get hit by a flux while cloaked i would still be able to fight back a but he'd be waiting for a stray bullet to graze his leg and kill him. Well if he was being stealthy, he probably would kill the enemy before the flux grenade lands. Otherwise, he gets the hell out of there until his shields come back. Should flux grenades no longer hurt shields? I'm sorry but I have little sympathy for cloak users who don't want a direct countermeasure. i never said fluw shouldn't hurt shields? i said it shouldn't just auto turn off cloak because its unfair for the shield scout. i also never said there shouldn't be a counter to cloaks
I don't like the Amarr but boy do they have style
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7856
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Posted - 2014.03.29 15:27:00 -
[21] - Quote
Shield caldari scouts can regenerate in 6 pulses. I think they can deal with it.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:28:00 -
[22] - Quote
ZDub 303 wrote:What if flux caused the scout to lose ~25-33% of its cloak charge?
It still causes them problems and now they have to consider leaving... a swarm of fluxes would kick him out of cloak but overall leaves scouts in a position where flux isnt instant iwin.
I really hate the idea of scouts just sitting around cloaked waiting... It would be nice if people had something to keep them from camping objectives.
I would also support this working on anything that has a charge in the future (like active scanners). Its kind of an ewar grenade, or its turned into one.
I would also lower its shield damage though, or its radius. Far too powerful against shield users imo (enough to make me go armor with the DSC refund) i always thought they were to strong at the standard and advance level same for RE's
I don't like the Amarr but boy do they have style
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OliX PRZESMIEWCA
Bezimienni...
74
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Posted - 2014.03.29 15:34:00 -
[23] - Quote
Flux should turn off or make fluxed player visible for a short time. Like somebody said before this granade is like small emp. Cloak field is an electronic thing. You need to unlock electronics to lvl 1 to spend sp into cloak. It's logical that flux should work against cloak, meanwhile it's opposite. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2419
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Posted - 2014.03.29 15:35:00 -
[24] - Quote
Fluxes should definitely decloak...
...Possibly even drop the energy bar to 0. But step by step first. Let's try to perfectly balance cloaks by changing them in tiny amounts until they are just right, instead of throwing 5 nerfs on at once, only to have them buffed again in a few months.
Once cloaks are balanced, they are balanced forever, because they have no competition. Let's get it right.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Leonid Tybalt
Inner.Hell
396
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Posted - 2014.03.29 15:36:00 -
[25] - Quote
DeadlyAztec11 wrote:I honestly don't understand how people are fooled by the Cloak.
Spotting a moving cloaked scout isn't difficult.
A scout with the discipline to know exactly when to stay perfectly still however, is a different matter. |
Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:40:00 -
[26] - Quote
i think a visual electric discharge effect for a few seconds and a chunk of the cloaks charge would work fine
I don't like the Amarr but boy do they have style
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Joel II X
Dah Gods O Bacon
2065
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Posted - 2014.03.29 15:43:00 -
[27] - Quote
LT SHANKS wrote:Why do players need cloaks in the first place? You're acting as if cloaks make the Scouts.
I don't use cloaks because I don't need them if I want to blast a hole in your face. I'm sure the veteran Scouts would agree.
If you're a Scout and you get hit by grenades because you're charging in for a frontal assault, you're doing it wrong. Lol agreed.
The tourists have no idea how to play scout. |
Xander Mercy
Dem Durrty Boyz Dirt Nap Squad.
361
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Posted - 2014.03.29 15:43:00 -
[28] - Quote
Leonid Tybalt wrote:DeadlyAztec11 wrote:I honestly don't understand how people are fooled by the Cloak. Spotting a moving cloaked scout isn't difficult. A scout with the discipline to know exactly when to stay perfectly still however, is a different matter. nothing funnier then watching a red dot walk right into me then start shooting wildly trying to hit me
I don't like the Amarr but boy do they have style
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5511
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Posted - 2014.03.29 16:04:00 -
[29] - Quote
Xander Mercy wrote:ZDub 303 wrote:What if flux caused the scout to lose ~25-33% of its cloak charge?
It still causes them problems and now they have to consider leaving... a swarm of fluxes would kick him out of cloak but overall leaves scouts in a position where flux isnt instant iwin.
I really hate the idea of scouts just sitting around cloaked waiting... It would be nice if people had something to keep them from camping objectives.
I would also support this working on anything that has a charge in the future (like active scanners). Its kind of an ewar grenade, or its turned into one.
I would also lower its shield damage though, or its radius. Far too powerful against shield users imo (enough to make me go armor with the DSC refund) i always thought they were to strong at the standard and advance level same for RE's Considering that REs don't change in any way damage or radius wise from standard to proto that's perhaps not the right comparison to use.......
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Garrett Blacknova
Codex Troopers
4663
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Posted - 2014.03.29 16:08:00 -
[30] - Quote
I've said it before and I'll probably say it again when someone else creates another thread like this one...
Why not make Fluxes disable an active cloak, but NOT harm shields on a Dropsuit that's hit while cloaked. They could easily come up with an explanation that fits the lore. Something like "cloaks distort electromagnetic energy, including light, and that's why you're invisible" could easily evolve to the cloak distorting the EMP field from a Flux Grenade for the same reason. The blast overloads the Cloak and disables it, but it still redirects the blast around the shields so they remain active as the cloak drops. |
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