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21. Radical assault/commando buff - in Feedback/Requests [original thread]
Are you serious? Is this thread serious? I'm having a hard time taking any of this seriously. Nobody would use any other classes. This is an FPS. In FPSs, the primary objective, above all others, is to kill. Even for Logis and Scouts. If only 2 ...
- by Fizzer94 - at 2014.07.19 04:49:00
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22. How are officer event contest winners going to informed? - in General Discussions [original thread]
The Pony Express.
- by Fizzer94 - at 2014.07.19 03:57:00
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23. Ammunition Management - in General Discussions [original thread]
Not all weapons need this tbh. My ScR has plenty. My Plasma Cannon would be awesome if it had more though. I always run out.
- by Fizzer94 - at 2014.07.19 03:49:00
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24. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: iKILLu osborne wrote: Fizzer94 wrote: No more ScP nerfs plz. My soul can't take it. For the love of all that is Holy, just buff it back to its prenerf stats... for gods sake listen to the man ...
- by Fizzer94 - at 2014.07.19 00:59:00
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25. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
iKILLu osborne wrote: Fizzer94 wrote: No more ScP nerfs plz. My soul can't take it. For the love of all that is Holy, just buff it back to its prenerf stats... for gods sake listen to the man and what the heck is up with the rof issue so...
- by Fizzer94 - at 2014.07.19 00:50:00
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26. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
No more ScP nerfs plz. My soul can't take it. For the love of all that is Holy, just buff it back to its prenerf stats...
- by Fizzer94 - at 2014.07.19 00:17:00
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27. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Atiim wrote: Damage Modifiers need to be moved to the Low Slots. Why? What am I supposed to use in my highs then? I'm sick and tired of always using extenders because they are the only viable high slot module for armor tankers. Ironic, right?...
- by Fizzer94 - at 2014.07.18 01:26:00
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28. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Pokey Dravon wrote: Typical difference between tiers of weapons is 5% damage, I think a prototype module which replicates bumping your weapon a tier is very reasonable. 5% for Proto Damage mod is fine. 5% is not fine when Shield Extenders are...
- by Fizzer94 - at 2014.07.18 00:56:00
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29. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
No CPU cost. High Slots. Fixed.
- by Fizzer94 - at 2014.07.17 13:59:00
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30. Why make TTK changes ? - in General Discussions [original thread]
Here. I made a fit for you Calassaults. http://www.protofits.com/fittings/index/0/5529 The MLT CPU Module is there to act like a small CPU buff that is very likely. As you can see, even if you guys get a mere +15-20 CPU after the buff, you cou...
- by Fizzer94 - at 2014.07.17 13:33:00
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31. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Ignoring Numbers, I'll share all of my weapon upgrade ideas. Heat Sink - Reduces Heat Buildup Heat Vent - Increase Cooldown and Feedback recovery speeds Muscle Memory Stimulant - Increases Reload Speed Weapon Cycler - Increases RoF Nanite Storage...
- by Fizzer94 - at 2014.07.17 06:55:00
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32. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Deathonswift wrote: This is the part where someone is supposed to say, *Ahem*, "F**K**G GENIUS!!!!" So I thought I'd go ahead and ask where the hell this suggestion has been for the last TWO frecking years!?!? Its been thought of before. Mu...
- by Fizzer94 - at 2014.07.17 06:43:00
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33. Amarr SMG. - in General Discussions [original thread]
Echoist wrote: KAGEHOSHI Horned Wolf wrote: Sure, no reason why it shouldn't be done. Same for the Gallente and the Ion pistol Laser rifle and mass driver need AV variants to make up for the lack of Minmatar and Amarr light AV weapons; Gal...
- by Fizzer94 - at 2014.07.17 04:37:00
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34. How fast is your scout....? - in General Discussions [original thread]
Atiim wrote: Fizzer94 wrote: Slower than Minmatar Assaults. WTF kind of poor, decrepit excuse for a Scout do you run? Amarr.
- by Fizzer94 - at 2014.07.17 03:26:00
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35. Balance Scouts.. remove cloaks - in General Discussions [original thread]
calvin b wrote: Its not being butthurt. Second one does hacking become a scout only roll. The cloak is OP and no matter how many come to the cloaks defense it will be until there is a way to counter it without the use of another scout. G...
- by Fizzer94 - at 2014.07.17 03:23:00
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36. How fast is your scout....? - in General Discussions [original thread]
Slower than Minmatar Assaults.
- by Fizzer94 - at 2014.07.17 03:18:00
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37. Amarr SMG. - in General Discussions [original thread]
Atiim wrote: If a Color change is possible server side, then we could always simply recolor the Matari SMG instead. As for sound effects, the ASCR would be the most fitting. Nah. Machine Pistol FTW.
- by Fizzer94 - at 2014.07.17 02:59:00
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38. [Request] Modifying PG Reductions on Kincats and Codebreakers - in Feedback/Requests [original thread]
Codebreakers are E-war. Hacking is the Min Scout's E-war specialty.
- by Fizzer94 - at 2014.07.17 02:42:00
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39. Reptool slaves your amarr overlords are calling you! - in General Discussions [original thread]
Espartoi wrote: I never understand here why Commandos doesn't know how to use a grenade.... They liked their shooty shooty kill-guns so much they never bothered to learn how to throw a grenade in basic.
- by Fizzer94 - at 2014.07.17 02:39:00
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40. The reason everyone dual tanks - in General Discussions [original thread]
Cody Sietz wrote: Fizzer94 wrote: Cody Sietz wrote: Please don't buff dmg mods in terms of dmg, buff the CPU/PG of them. I actually disagree. Damage mods ARE a direct counter to HP mods. They should have a somewhat steep cost. Less than...
- by Fizzer94 - at 2014.07.17 02:35:00
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