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a brackers
Nex Miles Militis
1
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Posted - 2014.01.25 15:12:00 -
[1] - Quote
I personally think vehicles should get a module which can only be fitted to dropships, which uses a lot of pg and cpu, and only lasts 10-15 sec, requiring a 40-80sec cool down. This module should make the dropship invisible, however no other module can be active at the same time as it, or for 5 sec after, and all turrets would not work while it is active or for 5 sec after. You can also still take damage if u get hit while it is active.
Please post your comments and suggestions |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
81
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Posted - 2014.01.25 15:44:00 -
[2] - Quote
not a bad idea, but it would take abit more to thinking to flesh out the idea, but the concept is good. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1654
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Posted - 2014.01.25 20:23:00 -
[3] - Quote
It should be nearly impossible for a drop ship to fit any other modules if this one is fit. Two Standard turrets should use any remaining CPU/PG.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1654
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Posted - 2014.01.25 20:24:00 -
[4] - Quote
:Double post:
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
221
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Posted - 2014.01.25 21:19:00 -
[5] - Quote
also passengers shouldn't be able to board/disembark while the cloak is active should be purely a movement positioning tool |
Maken Tosch
Edimmu Warfighters Gallente Federation
6574
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Posted - 2014.01.25 21:32:00 -
[6] - Quote
If this is implemented, then it stand to reason that eventually there should be a covert-ops dropship that enhances the abilities of the cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Squagga
The State Protectorate
58
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Posted - 2014.01.26 02:11:00 -
[7] - Quote
I like this idea, I do have a fully proto Python. It seems to me that being in these things is a constant battle of being shot in the back. Usually by someone using a rail tank in the redline. Also my first thought is that how many slots you have combined with your CPU and PG restrictions would make it very difficult to be able to stand up a railshot in the back and being able to fit an additional module. I like the idea of covert ops dropships. Those would probobly be a support class dropship. It's sole intention to bring troops into an area. Something that is rarely used even now
Reloading, the silent killer.
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Ekrano Fergus
Molon Labe. Public Disorder.
21
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Posted - 2014.01.26 03:19:00 -
[8] - Quote
It could be a RDV modified to carry an entire team and cloak, but doesn't have any turrets.
/)_/)
( . .)
C(") (")
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Reign Omega
BurgezzE.T.F Public Disorder.
113
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Posted - 2014.01.26 03:29:00 -
[9] - Quote
Unrelated but I think ds, or vehicles in general should have chaff to discourage lock ons, with ammo of course |
Aizen Intiki
OSG Planetary Operations Covert Intervention
756
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Posted - 2014.01.26 05:42:00 -
[10] - Quote
And this kids, is how you not do balance
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
82
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Posted - 2014.01.26 06:00:00 -
[11] - Quote
Once we have larger maps then sure. Otherwise you are really only wasting the time developers have to balance vehicles again. I like the idea of covert ops and drop ship transporting, it is what I do, but maybe a mod for landing would be better. I mean if you could turn on a mod that allowed for fast descents and powerful landings, you could have a strike force effect from high orbit and have a greater sense of special ops.
FAME
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Squagga
The State Protectorate
64
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Posted - 2014.01.26 11:41:00 -
[12] - Quote
Since we've gotten completely off topic ... why dont ... why can't we, a player, pilot an RDV? Well why not? Even a terrible pilot like me has to be able to do a better job than the computer generated RDVs. Are they drunk? Are you giving them digital booze CCP? I think their drunk
Reloading, the silent killer.
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