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701. Are there any benefits of the Type II Assault dropsuit? - in General Discussions [original thread]
Type-II has more overall durability, more CPU/PG, and an extra low slot.
- by Fivetimes Infinity - at 2012.10.20 15:34:00
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702. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
We've already received four dropsuits for doing beta events.
- by Fivetimes Infinity - at 2012.10.20 15:05:00
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703. A NEW UPDATE PLEASE!!!!!!!!! - in General Discussions [original thread]
It hasn't even been a month since the last update. Probably another few weeks before the next build rolls out. Yeah, there are a lot of issues to be fixed. Same with last build, and the build before that. It's a gradual process, y'know? Anyway, gi...
- by Fivetimes Infinity - at 2012.10.20 01:31:00
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704. [Request] Medic of death - in Feedback/Requests [original thread]
I hear players like really long spawn timers so I'm sure this would be a well-received idea. Yes, I'm being sarcastic. CCP should probably make a point of not adding stuff to the game that aren't fun. I'm thinking that should be, y'know, their mo...
- by Fivetimes Infinity - at 2012.10.19 17:37:00
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705. Just had a cool idea - in Feedback/Requests [original thread]
The odds of you being able to move up to and defeat the enemy team's top player in melee is very remote. And the irony of course is that while you're busy detaining this person/preventing their escape, you're not contributing to a win yourself. Me...
- by Fivetimes Infinity - at 2012.10.19 02:19:00
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706. ADS, gun placement & obstacles - in Feedback/Requests [original thread]
Yes, this is a common thing and pretty frustrating. I believe it's essentially just the hit detection bug rather than an issue with aiming. Although it does seem like sometimes when the reticule is red, indicating you should be on-target, the shot...
- by Fivetimes Infinity - at 2012.10.18 22:05:00
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707. SP - and what is the HARD CAP ? - in General Discussions [original thread]
Well in that case maybe it is bugged like so many other things. I don't know.
- by Fivetimes Infinity - at 2012.10.18 20:21:00
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708. Nanite injector more points - in Feedback/Requests [original thread]
If people don't currently see how useful it is to get 60 free points for clicking a dead friendly, all for a bit of ISK and low PG/CPU, increasing the point value won't help. Those players are beyond help.
- by Fivetimes Infinity - at 2012.10.18 20:20:00
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709. logistics armour rep temp solution. - in Feedback/Requests [original thread]
They have a more elegant fix coming for the next build apparently. What we have now isn't their ideal.
- by Fivetimes Infinity - at 2012.10.18 20:16:00
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710. Permanent Items - in Feedback/Requests [original thread]
The whole point of this entire thing is being a mercenary and fighting for contracts and stuff. If you can just buy permanent items, you lose the incentive to make money, which undercuts the entire purpose of the game (doing contracts for corporat...
- by Fivetimes Infinity - at 2012.10.18 18:41:00
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711. SP - and what is the HARD CAP ? - in General Discussions [original thread]
The Omnipotens Zitro brothers said they started getting 0 SP at around 1,416,000 SP earned or thereabouts. The initial 500,000 of that would of course have been their starting SP. The server coming down for a hotfix may have reset the cap? Either ...
- by Fivetimes Infinity - at 2012.10.18 15:33:00
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712. A curious question: hits without damage, also a HUD question. - in General Discussions [original thread]
I've had this occur when people are running on flat ground, right out in the open. I've had it happen when they're sitting on a hill top, totally exposed. I've had it happen when they're behind the lip of a hill as well. I always see the blue shie...
- by Fivetimes Infinity - at 2012.10.17 17:51:00
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713. Request: Name Change (at least one) - in Feedback/Requests [original thread]
Your alias is your character name. Your actual ID is your PSN ID that people can see if they look at your details. The price of changing your alias is losing all your SP and assets. At the very most, name changes that are time restricted by a yea...
- by Fivetimes Infinity - at 2012.10.17 17:45:00
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714. unfair ccp - in General Discussions [original thread]
If you're in an NPC corp, chances are 16 random people from your corp against 16 from an actual corp would be at a significant disadvantage. If they let you play you'd be making a post about how it isn't fair that the enemy team was all organized ...
- by Fivetimes Infinity - at 2012.10.17 17:42:00
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715. Request: Name Change (at least one) - in Feedback/Requests [original thread]
Min Rei Rei wrote: I fall into the "everybody get's one" category. At least one name change should be allowed. And unlike EVE, there's very little reason to backstab your corp in Dust as of yet. No, it really shouldn't be allowed. Accountabi...
- by Fivetimes Infinity - at 2012.10.17 12:11:00
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716. EVE and Dust. - in Feedback/Requests [original thread]
The idea of an EVE player losing a very expensive ship due to Dust stuff is pretty far-fetched. Losing a ship against something you can't defend against yourself wouldn't be very fun. And yeah, it has been suggested approximately 13 billion times...
- by Fivetimes Infinity - at 2012.10.17 12:09:00
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717. [Feedback/Request] Mortar Weapon. - in Feedback/Requests [original thread]
Turret types include artillery (and autocannons and lasers). So it's likely you'll eventually be able to fit stuff like mortars to vehicles/turrets.
- by Fivetimes Infinity - at 2012.10.17 12:08:00
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718. [Suggestion] Make Equipment/Holstered Weapons Visible On Your Character - in Feedback/Requests [original thread]
Onar Kion wrote: I also like this idea. I'm also playing the PS2 beta, and I don't remember seeing anyone's weapons stuck to them. :( He was saying that he hopes they bring this graphical feature from Planetside 1 over to Planetside 2. It's ...
- by Fivetimes Infinity - at 2012.10.17 00:27:00
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719. EVE and Dust. - in Feedback/Requests [original thread]
Well, the latest EVE patch seeded Dust gear to the markets. Can't buy them as an EVE player, but it seems like they're on their way toward making the two economies into one. So, yeah, I'd imagine one day you will be able to get involved in EVE-sid...
- by Fivetimes Infinity - at 2012.10.17 00:24:00
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720. [Suggestion] Make Equipment/Holstered Weapons Visible On Your Character - in Feedback/Requests [original thread]
As many graphical flourishes as they can manage while keeping performance up would be nice. Sort of goes without saying I'd have thought.
- by Fivetimes Infinity - at 2012.10.16 23:53:00
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