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321. About snipers - in General Discussions [original thread]
Christ0pher Blair wrote: [quote=Winsaucerer]If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard. Not the sa...
- by Fivetimes Infinity - at 2013.01.18 02:56:00
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322. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Starter LAV needs to be removed. No, you absolutely do not need any free vehicles in this game. If you want to get somewhere, run. If you want to get somewhere fast, that you gotta pay for, if not then hitch a ride on a friendly vehicle. Free LAVs...
- by Fivetimes Infinity - at 2013.01.18 02:42:00
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323. is it time for 32 vs 32 ? - in General Discussions [original thread]
They need to improve frame rate before they start adding more people and vehicles to the mix.
- by Fivetimes Infinity - at 2013.01.18 00:23:00
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324. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread]
Who would waste SP on hacking when it has no impact on your ability to kill mans or avoid being killed? Same with Remote Repair. "That guy" is an absurdity, who gives a **** if your hack goes off in 30 seconds or 24 seconds, or if you repair 5 hp/...
- by Fivetimes Infinity - at 2013.01.17 22:44:00
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325. When can we expect release notes for Jan 22nd? - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: If it were me I wouldn't be releasing any updates on the 22nd. They're moving to open beta, a lot is going to be changing just from that. No reason to make it worse by adding on new features as well. Conversel...
- by Fivetimes Infinity - at 2013.01.17 22:00:00
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326. Eve Term of the Week: Tear Harvesting - in General Discussions [original thread]
There are no goons playing Dust, as Dust is a game that requires a degree of skill, and goons are universally terrible at games.
- by Fivetimes Infinity - at 2013.01.17 21:27:00
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327. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: So that would be a yes, you think the game revolves around Assaults. Okay. It revolves around heavies with HMGs, scouts with shotguns, tank drivers, dropship drivers, assaults with swarm launchers, and everyone else w...
- by Fivetimes Infinity - at 2013.01.17 19:41:00
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328. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up. Behind the redline...
- by Fivetimes Infinity - at 2013.01.17 19:11:00
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329. Why CCP Uses a Nerf Sledge Hammer Instead of a Rubber Mallet - in General Discussions [original thread]
Baal Omniscient wrote: I doubt anyone from CCP will officially respond, but I want to know why it is that CCP refuses to bounce ideas within the community about how to change things. Get feedback on ideas they have to make the game batter rathe...
- by Fivetimes Infinity - at 2013.01.17 18:43:00
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330. About snipers - in General Discussions [original thread]
KEROSIINI-TERO wrote: Snipers are pretty okay in Dust at the moment (January 2013) Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balanc...
- by Fivetimes Infinity - at 2013.01.17 18:32:00
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331. [Request] Infra Red Scopes for Snipers - in Feedback/Requests [original thread]
Maybe if sniping were reduced in power overall stuff like infrared scopes would be okay. But anything to make snipers strong is moving in the wrong direction, currently.
- by Fivetimes Infinity - at 2013.01.17 07:11:00
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332. About snipers - in General Discussions [original thread]
Slightly-Mental wrote: iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood...
- by Fivetimes Infinity - at 2013.01.17 07:03:00
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333. Charge Sniper Rifles? - in General Discussions [original thread]
Scheneighnay McBob wrote: I prefer the regular ones- It has damage AND RoF. Charge is only really useful for things like counter sniping when a follow-up shot isn't an option. Charge is actually very undesireable for counter-sniping in my vi...
- by Fivetimes Infinity - at 2013.01.17 04:26:00
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334. Passive boosters on Alt toons - in General Discussions [original thread]
Damn, valuable to know, Ignoble Son. I apologize to the OP for being snarky, I stupidly assumed that the way the game appeared to work was the way it actually worked. I should have known better.
- by Fivetimes Infinity - at 2013.01.17 04:15:00
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335. Win loss or Kd? - in General Discussions [original thread]
Win/loss, although even then it's not the best. It'd be nice if there was an average WP per game stat instead. KDR is only useful for comparing very specific types of players, like snipers. Right now there aren't any good metrics for really determ...
- by Fivetimes Infinity - at 2013.01.17 03:50:00
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336. Passive boosters on Alt toons - in General Discussions [original thread]
You're pretty smart for someone who made this terrible thread. And why should it surely activate your passive SP? You can only have passive SP being earned by a single character. What does a booster have to do with that?
- by Fivetimes Infinity - at 2013.01.17 02:29:00
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337. Charge Sniper Rifles? - in General Discussions [original thread]
Charge was good a couple builds ago when the Weaponry skill gave more damage and the Sniper Rifle Operation skill gave more damage as well. In Precursor or Codex or something the damage of handheld weapons was reduced across the board due to skill...
- by Fivetimes Infinity - at 2013.01.17 02:28:00
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338. Passive boosters on Alt toons - in General Discussions [original thread]
A 50% boost to zero is somewhat less than normal passive SP.
- by Fivetimes Infinity - at 2013.01.17 02:25:00
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339. nanites injectors for heavies - in Feedback/Requests [original thread]
Pretty terrible idea. Heavy suits have a major durability advantage. If their only disadvantage were slightly less speed, there'd be very little reason to use any suit other than the heavy suit under most circumstances.
- by Fivetimes Infinity - at 2013.01.17 02:06:00
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340. Jump Jets - in Feedback/Requests [original thread]
Should occupy an L infantry weapon slot. Jump around, but only with an SMG or pistol to shoot with.
- by Fivetimes Infinity - at 2013.01.17 02:02:00
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