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301. About snipers - in General Discussions [original thread]
Jeremiah ambromot wrote: I would think that's fun, so should that be implemented because we do not care about reality only fun? If you were making the game, sure, why not? It's not like there aren't all sorts of games that throw reality out ...
- by Fivetimes Infinity - at 2013.01.20 06:24:00
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302. About snipers - in General Discussions [original thread]
Sleepy Zan wrote: KDR is as useful of a measurement of a sniper's skill as it is for anyone else. Bottom line is you can't use it since you don't know who is maintaining a high kdr while being useful and who is just padding with 10 kills per ma...
- by Fivetimes Infinity - at 2013.01.20 04:04:00
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303. To all those economists out there - in General Discussions [original thread]
Dr Debo Galaxy wrote: Where we can by sell trade etc with eve and vice versa. Are there any similiar real world instances where this has happened? It's a tough question to answer. If Dust's market became home to 90% player-produced items wit...
- by Fivetimes Infinity - at 2013.01.20 03:56:00
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304. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
CCP hinted at there being wormhole content for Dust. This is probably what they have in mind. As far as I know, in their fiction, it's boarding a station in wormhole space that enabled the whole Dust breakthrough in the first place. It'd only make...
- by Fivetimes Infinity - at 2013.01.19 23:41:00
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305. New SP System + Booster is now completely Pay to Win - in General Discussions [original thread]
Getting to X amount of SP will take non-paying customers more time, but it is attainable, only somewhat slower-going. Thus the game is not pay-to-win. More rapid progression is a staple of F2P games.
- by Fivetimes Infinity - at 2013.01.19 23:38:00
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306. About snipers - in General Discussions [original thread]
Nobody is arguing sniping isn't useful. I despair at seeing a half-dozen snipers crowding the red zone of my team during a match, but it's mainly because snipers don't take points and don't revive/repair/etc team mates, rather than the fact that s...
- by Fivetimes Infinity - at 2013.01.19 22:39:00
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307. So whats more important to you? War Points or K/D Ratio? (Discussion) - in General Discussions [original thread]
KDR is okay for assessing the quality of a sniper, as the only thing a sniper is liable to do is shoot and be shot. And their main value to a team comes from their ability to get kills. Unfortunately, as sniping is very safe, it's hard to distingu...
- by Fivetimes Infinity - at 2013.01.19 22:34:00
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308. About snipers - in General Discussions [original thread]
Tailss Prower wrote: OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched wh...
- by Fivetimes Infinity - at 2013.01.19 22:14:00
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309. How will this be put on PS4? - in General Discussions [original thread]
Unreal 3 engine is highly portable and is usable across many different platforms. If CCP wants to port it to the PS4 (which they'll undoubtedly have to do at some point) then this is a good engine for that purpose. I can't imagine CCP went ahead w...
- by Fivetimes Infinity - at 2013.01.19 22:02:00
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310. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: You continue to argue as if your definition of "fun", is, well... definitive. You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong....
- by Fivetimes Infinity - at 2013.01.19 07:58:00
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311. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
I'm pretty happy with AV vs. vehicles right now. It doesn't seem too lopsided in either direction. AV grenades seem fine as-is. If infantry are able to get close enough to you to use grenades, you're doing it wrong. Tanks shouldn't feel like they...
- by Fivetimes Infinity - at 2013.01.19 07:46:00
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312. Rethinking equipping grenades.... - in Feedback/Requests [original thread]
I've thought that would be a good idea, making grenades equipment. I'd personally nerf grenade power as well, reduce their capacity to 1 across the board, and make it so nano hives don't restore them. Actually, I'd totally remove them from the gam...
- by Fivetimes Infinity - at 2013.01.19 06:05:00
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313. Assault rifles - in General Discussions [original thread]
I use most every infantry weapon, but they're all situational aside from the ARs. Lasers are too weak at close range, shotguns too weak at long range, etc. With ARs I can handle any situation. I'll maybe die to a shotgun more often than if I were ...
- by Fivetimes Infinity - at 2013.01.19 06:01:00
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314. About snipers - in General Discussions [original thread]
Arc Brimstone wrote: I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with game...
- by Fivetimes Infinity - at 2013.01.18 19:41:00
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315. About snipers - in General Discussions [original thread]
ArMaGeDoN The Cat wrote: CCP should take notes from BF3. There are all sorts of games CCP should be taking their sniper ideas from. Right now they've taken it from any generic FPS game from 10+ years ago, when weapons that used hitscan bulle...
- by Fivetimes Infinity - at 2013.01.18 16:15:00
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316. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I still disagree and am just as unlikely to change my viewpoint as you are. When you come forward with an argument based on something other than your own personal proclivities as someone who plays a sniper and is keen...
- by Fivetimes Infinity - at 2013.01.18 16:05:00
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317. Dont touch my baby. NERF or BUFF? - in General Discussions [original thread]
Heavies are amazingly good and so are HMGs. I'd anticipate a nerf, personally. Probably a serious reduction in durability, but maybe a high/low slot or two given to higher tier heavy suits. Booker DaFooker wrote: silliness aside (looking at yo...
- by Fivetimes Infinity - at 2013.01.18 15:48:00
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318. About snipers - in General Discussions [original thread]
Terra Thesis wrote: sniping isn't unbalanced at all Yeah, it is, as a matter of fact. You can do it for basically any sniper, but my KDR when I was a sniper primarily was somewhere between 13 and 14. My KDR as an infantry guy using assault r...
- by Fivetimes Infinity - at 2013.01.18 07:50:00
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319. New turrets - in General Discussions [original thread]
All turrets should have limited ammunition, and ammo replenishment should be added as a feature to give more depth to vehicle usage. Spamming weapons fire should not be encouraged. As for turret types, once they add in their listed turret types w...
- by Fivetimes Infinity - at 2013.01.18 03:10:00
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320. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games. ...
- by Fivetimes Infinity - at 2013.01.18 03:03:00
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