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281. Nerf Supply Depo's - in General Discussions [original thread]
They should not enable grenade spam as they do. Rapidly changing suits to heal damage is also problematic. I agree with the desire for nerfs to it. A cooldown between suit changes sounds good, and honestly I'd say making grenades not be restored a...
- by Fivetimes Infinity - at 2013.01.21 20:53:00
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282. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I'm sure I said this in this thread a long time ago, but people seriously need to forget everything about EVE when it comes to Dust. Including how cloaking works. It's the worst kind of reasoning that would make someone develop a cloaking gameplay...
- by Fivetimes Infinity - at 2013.01.21 20:47:00
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283. Thermal or Night Vision - in Feedback/Requests [original thread]
Lady Hyuna wrote: Fivetimes Infinity wrote: Kazeno Rannaa wrote: Or what about photochromatic visors for the OP Sun Glare?? Pretty much this. **** the sun. aww someone can't handle the sun, Stay out of the kitchen. THe lighting of t...
- by Fivetimes Infinity - at 2013.01.21 20:43:00
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284. The Blue Line (An answer to redline camping) - in General Discussions [original thread]
Takron Nistrom wrote: You all are forgetting one major point. Eve is NOT fair. If your team sux, then you need to get better. Don't whine about getting beat by or pushed back by some better force. If you can't tank it or gank it, gtfo. I'm not ...
- by Fivetimes Infinity - at 2013.01.21 20:41:00
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285. Dropsuits : one for each races and roles - in General Discussions [original thread]
Eventually they will add this, but I'm sure it's a very low priority for them at this point.
- by Fivetimes Infinity - at 2013.01.21 20:34:00
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286. The Blue Line (An answer to redline camping) - in General Discussions [original thread]
If your team is pushed back to beyond the redline, to where your spawn locations are, the game is over. You will not win. The enemy team has already beaten you. The "solution" to this isn't to force people to leave their safe zone and be slaughter...
- by Fivetimes Infinity - at 2013.01.21 16:21:00
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287. Aurum store - is the equipment worth it? - in General Discussions [original thread]
C Saunders wrote: This could be seen a pay 2 win... Only by people who have no idea what pay-to-win means, and just throw around the word anytime they see something they don't like. Pro tip, if you don't get an advantage in fighting another...
- by Fivetimes Infinity - at 2013.01.21 10:13:00
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288. [Feedback] High End Heavies need more Armor - in Feedback/Requests [original thread]
No to both. Heavies are quite durable as-is. The repair issue plays into their lack of an equipment slot. Heavies are meant to be sort of reliant upon team mates. They can't drop their own nano hives, they need someone to repair their armor for th...
- by Fivetimes Infinity - at 2013.01.21 09:01:00
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289. Thermal or Night Vision - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Or what about photochromatic visors for the OP Sun Glare?? Pretty much this. **** the sun.
- by Fivetimes Infinity - at 2013.01.21 08:58:00
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290. About snipers - in General Discussions [original thread]
Ludvig Enraga wrote: Omg another stale thread about the same damn thing. I lost count. My popcorn got stale. And this one is a few pages long. Don't you guys get bored kicking this ball back and forth until it breaks? I'm not going to stop t...
- by Fivetimes Infinity - at 2013.01.21 08:56:00
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291. Forge guns don't seem to be worth the trouble. - in General Discussions [original thread]
Overlord Zero wrote: Nicely put Thanks for bumping a thread months old to share with everyone this remarkable insight, you tit.
- by Fivetimes Infinity - at 2013.01.21 08:53:00
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292. I was hoping - in General Discussions [original thread]
It'll probably be another month before a new build.
- by Fivetimes Infinity - at 2013.01.21 08:49:00
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293. publick release - in General Discussions [original thread]
It's free to play. People will come and go over time. Getting bad reviews initially won't be such a big deal, as people will be able to give it a shot without having to drop $60 on it or whatever.
- by Fivetimes Infinity - at 2013.01.21 04:21:00
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294. Official release and F2P model - in General Discussions [original thread]
Whether someone buys an item for AUR or buys it second-hand for ISK, it doesn't change the fact that someone paid AUR for that item. You're also assuming that garbage AUR items are all CCP is going to have for sale. We have boosters, currently, a...
- by Fivetimes Infinity - at 2013.01.21 04:19:00
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295. Discussion on Colonies: Future of Dust/Eve Connection - in General Discussions [original thread]
Pretty vague, but I guess in general the concept of making planets matter more to EVE players is a good way to go about making Dust and EVE cooperate more strongly.
- by Fivetimes Infinity - at 2013.01.20 21:26:00
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296. About snipers - in General Discussions [original thread]
Sebastian Seraphim wrote: People have to keep in mind with all these ballistic revisions that: THIS IS A SCI-FI FPS Sci-fi spits in the face of realism. Sniper rifles in the future can fire from miles away, assault rifles fire massive round...
- by Fivetimes Infinity - at 2013.01.20 20:08:00
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297. About snipers - in General Discussions [original thread]
trollsroyce wrote: Simply because a sniper is not contributing to the objectives game in any other way than killing enemies to deter them from playing efficiently. If the main purpose of a sniper is to kill, therifle has to be damn overpowered ...
- by Fivetimes Infinity - at 2013.01.20 20:06:00
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298. Scout suits - in General Discussions [original thread]
Grave Oblivion wrote: what bonuses do we get other than pg and CPU rises, and the increasing modules in the scout suits as we go up in level? you would think there would be an decrease in the scan profile, or an increase in the scan precision o...
- by Fivetimes Infinity - at 2013.01.20 08:55:00
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299. [request] duel wield weapons - in Feedback/Requests [original thread]
SMGs and scrambler pistols are plenty powerful. Besides, they're sidearms, they aren't meant to be so powerful. That, and CCP does attempt to make its games make a bit of sense and seem vaguely realistic. Dual wielding is pretty silly and, as the ...
- by Fivetimes Infinity - at 2013.01.20 07:23:00
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300. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
If one team loses all points, the game should rapidly end so as to make the concept of fighting in the redzone a non-issue. Being camped isn't fun, camping an enemy team isn't fun. If the game is so lopsided that one team gets trounced, a Battlefi...
- by Fivetimes Infinity - at 2013.01.20 06:27:00
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